where do nades go when you pull the pin
Comments
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im too tired to answer..........................*snore*
ot: maybe its in the same pocket, but wedged so that the dead man's switch still gets pushed inwards.
can't really be bothered to look up the grenade that we use.... lol i think its the m67... but whatever. goodnight -
im too tired to answer..........................*snore*
ot: maybe its in the same pocket, but wedged so that the dead man's switch still gets pushed inwards.
can't really be bothered to look up the grenade that we use.... lol i think its the m67... but whatever. goodnight
aw go to bed dear lol xD
also should it be fun when you ar dead and you still have nade in you pocket random people can pick up your nades? -
a nade dont blow up by having its pin removed, the pin is not the mechanism. the mechanism is actualy the small handle that you hold. you pull the ping, releasing the mechanism so it can pull off. then when you drop/drow the nade, obviously the handle fall off. for a nade to blow up on your hand is unrealistic.
you can also just reput the ping, the pin is simply well, a pin.
edit nvm iv just understood your post lol, i feel like a dumy now. anyway it woulnd really add much to the game other the potential team nading
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Takes time to put the pin back in Dark. Like 2 minutes if you don't know what you're doing.. :P
well i just hope that in those years of being in the army you learn how to put the pin back in propely!
ahhh the soldiers of cf, they can control the recoil without problem, run for as long as they want, jump of building only bruising a bit. and they cant put a pin in! -
Lol, one time I went to the local armory with my brother, and they were doing a dry fire exercise, and had some fail-safe grenades. I didn't know they couldn't kill me. My brother pulled the pin, and handed it to me. I was almost crying trying to put the pin back in.well i just hope that in those years of being in the army you learn how to put the pin back in propely!
ahhh the soldiers of cf, they can control the recoil without problem, run for as long as they want, jump of building only bruising a bit. and they cant put a pin in! -
Lol, one time I went to the local armory with my brother, and they were doing a dry fire exercise, and had some fail-safe grenades. I didn't know they couldn't kill me. My brother pulled the pin, and handed it to me. I was almost crying trying to put the pin back in.
LOL I would've just threw it and ran
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Lol, one time I went to the local armory with my brother, and they were doing a dry fire exercise, and had some fail-safe grenades. I didn't know they couldn't kill me. My brother pulled the pin, and handed it to me. I was almost crying trying to put the pin back in.
Wow...douch.e brother much?
Kick him in the grenades and watch them explode and see how HE likes it...HAW HAW HAW!
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Yea I was wondering why it didn't do that, too much like COD though.
Now in BoPs, if you pull the pin on a frag it counts down and you can't change your weapon until you throw it...and even then if you took too long it's going off in your hand of a few feet from your face.
With stickies it just stays in your hand until you throw it (can't change weapons though.)
In CF's development, lazy design was the norm...if you re-chambered your weapon 30 or so times, you'd empty your clip...they could have had a spawn chamber, and then every time you took the weapon back out there was a re-shouldering penilty where you couldn't fire the weapon until it was back into firing position...
I don't know who came up with that stupid re-chambering, but they need to be slapped for it. -
HeadWound666 wrote: »In CF's development, lazy design was the norm...if you re-chambered your weapon 30 or so times, you'd empty your clip...they could have had a spawn chamber, and then every time you took the weapon back out there was a re-shouldering penilty where you couldn't fire the weapon until it was back into firing position...
I don't know who came up with that stupid re-chambering, but they need to be slapped for it.
They need to be slapped for so many things. We had a thread about that, listing all the stupidness and lack of realism of CF when it came to the equipment and characters.
Fortunately, CF doesn't need to be realist to be enjoyable.and you die i always wondered?
or like when you pull the pin and you take your pistol :O
they should update that dont you think
i think you should have to explode. running with a nade without a pin
I agree, dying with an unpinned grenade should make it explode where you were (just like people using pistol when they die should drop it instead of the primary), but the rest is just CF gameplay.
If it was realistic, Egypt would be unplayable. Each time a grenade exploded, everyone would die in a 5 meter radius, people would get wounded and maimed in a 10-15 meters radius and some fragment could fly at more than 100m (more than the length of the map). You wouldn't be able to get out of spawn without getting seriously hurt or killed by a nade.
Could be fun in its own way though, like a one hit kill grenade only mode. :rolleyes: -
Hells_Judge wrote: »
If it was realistic, Egypt would be unplayable. Each time a grenade exploded, everyone would die in a 5 meter radius, people would get wounded and maimed in a 10-15 meters radius and some fragment could fly at more than 100m (more than the length of the map).
Don't forget mummies...everytime you died, you'd become a mummy...just going around killing anyone.
Nice move smilegate, now I can't wrap up spops and do what I please... ):[
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