Hard times for ghosts
I've noticed that light is now not only outlining ghosts that are standing in it, but also when they are standing in front of it. This resulting in a lot of false hackusations from Ghosts that used to do good before this new development.
I would like to ask for your opinion on the matter. Do you think this change in Ghost Mode is good, or has it drastically tipped the balance of the game in Global Risk's favor?
I would like to ask for your opinion on the matter. Do you think this change in Ghost Mode is good, or has it drastically tipped the balance of the game in Global Risk's favor?
My Suggestions: Ak-47 Custom FN Five-seveN Custom Glock-18 Adv. M110 s.a.s.s. M4A1 Masterkey MAC 10 Suppressed XM110 Spec-ops
Comments
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Indeed. Even the master bunny hoppers have to work hard now, just to protected a planted bomb, without getting killed.
My Suggestions: Ak-47 Custom FN Five-seveN Custom Glock-18 Adv. M110 s.a.s.s. M4A1 Masterkey MAC 10 Suppressed XM110 Spec-ops -
As a GR guy, I must say... GM is a fairly balanced Mode
And I don't really get that in most Maps
Most noticeable is Metro (when the Ghost stands near A site u can see him/her using the lights of the train)
And I like that, cuz if u go closer u'll die without knowing what hit U, looool
not forgetting that u can hear the breath there and not know whether the ghost is behind the window or up through the other 1 -
Bad enough ghosts are invisible 90% of the time and that they can use zp knives and that they can B-hop which makes GR have to rely on instinct rather than sences.
I say other than having a helmet that allows you to see ghosts all the time, GM will always be tipped to the BL favor but not by much. -
Personally its one of the few visual edges GR can have against a BD/Shovel/Bhopper in GM. And it doesn't occur that often where its a problem half the time. It takes a keen eye to catch it as well.
Also FYI, it also does it for glass windows like the train in Metro, ghosts in line with them will have the refraction outlines. This has been in place for quite a number of patches. -
[MOD]Kelathe wrote: »Personally its one of the few visual edges GR can have against a BD/Shovel/Bhopper in GM. And it doesn't occur that often where its a problem half the time. It takes a keen eye to catch it as well.
Also FYI, it also does it for glass windows like the train in Metro, ghosts in line with them will have the refraction outlines. This has been in place for quite a number of patches.It has made playing on Global Risk easier. However, it has made playing an entire match without being kicked harder.
My Suggestions: Ak-47 Custom FN Five-seveN Custom Glock-18 Adv. M110 s.a.s.s. M4A1 Masterkey MAC 10 Suppressed XM110 Spec-ops -
Didn't play GM yet to b0red to go play, pffff patch is a fail everything is a fail imo so ya..
But anyway besides that I would say this is a good thing for low rankers but I suggest the somehow remove it for high rankers....(If your a high ranker and don't know how to PP you fail....)
Anyway just limit it to low rankers and than thats it but really I don't see them removing this...... it's in other version of CF to and never removed -
Bad enough ghosts are invisible 90% of the time and that they can use zp knives and that they can B-hop which makes GR have to rely on instinct rather than sences.
I say other than having a helmet that allows you to see ghosts all the time, GM will always be tipped to the BL favor but not by much.
Not true, if you count the fact that the vast majority of the GM pubbers are terrible at BL side. -
GR has always been easier, and that's why there are so many more "good" players on that side. BL takes more skill and strategy, this will make it harder, but not enough to complain about.
Only players that seem to have good scores on BL now days use axe, bdown, shovel, katana or any combination of said props. -
I've noticed that light is now not only outlining ghosts that are standing in it, but also when they are standing in front of it. This resulting in a lot of false hackusations from Ghosts that used to do good before this new development.
As a GM player, i didn't see any changes about this! i've always been able to see ghosts standing CLOSE/IN the lights at the bomb sites!
Idk if you play GM that much, but ik nothing change! -
As a GM player, i didn't see any changes about this! i've always been able to see ghosts standing CLOSE/IN the lights at the bomb sites!
Idk if you play GM that much, but ik nothing change!
The difference now is they don't have to be in or near light... They just have to be between the GR and the Light. -
Max_Skillz wrote: »The difference now is they don't have to be in or near light... They just have to be between the GR and the Light.
I saw this on other versions but i thought was a bug...TlGERBLOOD wrote: »almost makes no difference. unless a lot of the bl players have breath down, gr has the advantage everytime, unless a bunch of helen kellers are on gr.
almost no differnce? the ghost dont need even be inside the smoke to be visible..
if he is between you and the smoke he will be visible.
smoke nades now are so more usefull but a lot of ppl will spam it all over the map.
gonna try to take more SS for bl side..
Uploaded with ImageShack.us -
or the smoke nades..
I saw this on other versions but i thought was a bug...
almost no differnce? the ghost dont need even be inside the smoke to be visible..
if he is between you and the smoke he will be visible.
smoke nades now are so more usefull but a lot of ppl will spam it all over the map.
gonna try to take more SS for bl side..
Uploaded with ImageShack.us -
well i have two oppinions because i play both bl and gr in ghost modes.
as a ghost i think its great because it makes ghosting harder and yields more skill in game.
as gr i think its horrible because it takes away the purpose of pinpointing in areas with a lot of light. also because you do still have those people with little to no skill in gm's that haccuse you for killing them when they dont move.
my preference is for this rather than opposed to it because i play bl more than i do gr in ghost modes. -
Wow, if that is the case then I would definitely vote for a change. How could you defend a planted bomb?
It's just a matter of the ghosts being aware of their environment, I've used the windows on the train to see ghosts all the time.or the smoke nades..
I saw this on other versions but i thought was a bug...
almost no differnce? the ghost dont need even be inside the smoke to be visible..
if he is between you and the smoke he will be visible.
smoke nades now are so more usefull but a lot of ppl will spam it all over the map.
gonna try to take more SS for bl side..
Uploaded with ImageShack.us
Yeah that makes GR even easier then ever, but I still think if a ghost is aware of the fact he can be seen, then all he has to do is position himself accordingly.well i have two oppinions because i play both bl and gr in ghost modes.
as a ghost i think its great because it makes ghosting harder and yields more skill in game.
as gr i think its horrible because it takes away the purpose of pinpointing in areas with a lot of light. also because you do still have those people with little to no skill in gm's that haccuse you for killing them when they dont move.
my preference is for this rather than opposed to it because i play bl more than i do gr in ghost modes.
I don't say this often, but after reading that view on the matter, it has to be said.
I love you.
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