FPS lock
I was wondering if there's a way to lock fps in crossfire with some gpu settings, just like in cs.
I think almost every player suffer with fps drop in some bad situations, just like when you're rushing.. the game perfomance clearly decreases, though it's not an issue.. the gpu works 100% all the time, as there are less things for it to render, your fps will increase and when you really need it, there is a fps drop.
In my case, my fps is about 150, though when i'm being shot it drops to 80.. it's not a bad fps at all, but the fast drop makes the game lag.
Thanks in advance.
I think almost every player suffer with fps drop in some bad situations, just like when you're rushing.. the game perfomance clearly decreases, though it's not an issue.. the gpu works 100% all the time, as there are less things for it to render, your fps will increase and when you really need it, there is a fps drop.
In my case, my fps is about 150, though when i'm being shot it drops to 80.. it's not a bad fps at all, but the fast drop makes the game lag.
Thanks in advance.
Comments
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Broskiiii wouldn't that be great if you had 15 everytime? That's what I'm trying to point out.
Idc of yours or mine fps, I'm just looking for a way to reduce this sudden drop
I know what your saying dude. But it's not necessarily cf's fault. It could be ours? -
I'm not sure if it will be allowed by Xtrap (different versions of xtrap either allowed or prevented Vsync from being forced), but you can use the force vsync option in D3DOverrider (which you can get from Rivatuner). This may or may not cause negative or positive mouse acceleration, though...
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Falkentyne1 wrote: »I'm not sure if it will be allowed by Xtrap (different versions of xtrap either allowed or prevented Vsync from being forced), but you can use the force vsync option in D3DOverrider (which you can get from Rivatuner). This may or may not cause negative or positive mouse acceleration, though...
Imma try it.
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