How to tell he is hacking? How long will it take?

Group1:
A. Aimbot
B. Go under or fly over the map
C. Zombie
D. Long range knifer
E. Speed hack

Group2:
A. Waller
B. One shot kill


The discussion topics:

1. how could you decide a player is using above hacking, what evidence you can use ---- without replay.
2. how long will it take to make a decision that is a hacker -- as an opponent of the suspect.
3. how long will it take to find a hacker as a teammate of the suspect.
4. how you could decide a player is using above hacking ---- with replay.

And the goal:
1. To gather the evidence can be used and discuss the accuracy, so that create a guide to do before start a vote
2. To decide the time needed for each case, so that maybe we can limit the right to vote kick only to those who play long enough with the suspect.
3. To prove that it is easier to find a hacker as opponent than teammate, so that we should allow voting opponent.
4. To gather the evidence for each case, so that there is a guide for those who want to submit a replay.

Comments

  • i made a tut on how to review replays to determine if a player is wall hacking.........

    the post got deleted because it displayed the names (tho very fuzzy and near impossible to read) of the hacker in the replay....

    This is a good idea, and might help on false reports. tho only a SMALL % of cf players read forums and a even smaller % speak english so i doubt it will help with vote kiks.
  • The discussion topics:

    1. how could you decide a player is using above hacking, what evidence you can use ---- without replay.
    doing a fake peek is a good way to get them, making it look like you are going to peek but stoping right before you leave your cover and watching bulets pass by where you would have went if you would have indeed peeked is lolzy ( and it hapens at about of 90% of the clan server scrims i play...)
    2. how long will it take to make a decision that is a hacker -- as an opponent of the suspect.
    usealy it dosn't take too long, unless the person is good at hiding it, if so its near imposible to prove and can only be speculated ( take tasty by expemple, he would topfrag anything, then when he would go on client he would sudently bottom.
    3. how long will it take to find a hacker as a teammate of the suspect.
    sadly, a long time due to the fact that: hes your teamate and you trust him. you will unconciusly ignore prefires and unless he does somthing dumbly blatant, chances are you will just ignor it. i did find my good share of hackers in clans that i played in though, all you can do is talk about it with your leader/lt's and kick the player out if you beleive he does.
    4. how you could decide a player is using above hacking ---- with replay.
    i usealy watch the replay 3 times, once on 3rd person view to see if he does any 360/ what he gamesens/playstyle is. a 2nd time watching hes teamates to see what would get called, if our position would be called to him and ect. and a 3rd time on 1rst person view looking to see if he knew we where there even though their was no posible way he would see us, if he get sudent jolt of movements right before we move out of our positions and ect.
  • its not a QQ thread but somehow i feel like it is D:
  • tried to do my daily mission in gm (the kills)
    guess what.
    vote kicked 7 games in a row

    aparently im a chammer as gr and a speed haker as bl.
    i late spawn as gr ghost infront of me he right clicks and i get safed by the spawnshield
    i die and i get called respawn/god mode haker. -_-
  • RendoRazor wrote: »
    i made a tut on how to review replays to determine if a player is wall hacking.........

    the post got deleted because it displayed the names (tho very fuzzy and near impossible to read) of the hacker in the replay....

    This is a good idea, and might help on false reports. tho only a SMALL % of cf players read forums and a even smaller % speak english so i doubt it will help with vote kiks.

    I also want the kick system to be changed. To only allow to kick the teammate is less effective to kick the opponent. It is normally harder to know if a teammate is one shot killer or waller.

    Another point, I would like to know what I should not complain in game to make pro think I am noob :) In fact, I believe that some of the detection should be done by client -- like 1 shot kill, client side program should know which bullet to cause an damage to cause your death, and it also knows what kind of bullet it is, as well as where the bullet landed. The hit detection should no be only in one client side.

    Also most likely the replay should be available when vote. When vote is going on, the game should be paused, or the vote must be made before the next respawn. If there is still someone would not vote (no death during the voting period), it would not count as either agree or reject. Waller confirmation is only possible by replay.
  • 1. how could you decide a player is using above hacking, what evidence you can use ---- without replay.
    Group 1 is too apparent.
    Aimbot: A suspect will cause my attention if he has a huge kill streak. And after that, just watch the pattern. You can find he constantly make over 90 degree SUDDEN turn and make kills. Those are unusual for human.
    Sometimes, you can find their kill pattern is strange, you can find a teammate side-by-side to you is killed, then he move to other side, ignores that the other one in view who is aiming.

    Group2:

    darkname2's method is suitable for the camping hacker. And there is possible they do it by sound. So this what I want to discussed.
    A player will normally get noticed by me if he constantly appears in front of me with his face toward me when there is no other distraction. I would confirm that when I have multiple position (sometimes opposite position) to hide. If I always see someone appears in front of you and directly shoot at you, then I would think it is a hacker. I would vote f11 but only report after review.

    1 shot kill, I always think it is hard, because you can not tell how many shot you take when there is lag. I can only conclude a hacker with pistol to kill me when I am with 100hp. While if someone keeps killing me with low power auto weapon, and every time it feels like I was killed in the first shot (again, when I almost have full hp), I would also think I found a hacker.

    2. how long will it take to make a decision that is a hacker -- as an opponent of the suspect.
    Waller need about 3 games, you must prove it again and again, by different situations. And it would not be always correct.
    1 shot-killer can be in 1 game, pistol 1 shot killer can be determined in 1 shot, but the automatic might need several encounters.
    Others just need find the suspect, and almost can be done in no time.

    3. how long will it take to find a hacker as a teammate of the suspect.
    If the waller is not a camper, I can not tell.
    If he is a camper, and in the case he should not have wider view than you, if he keeps shooting at wall and always kill the target appears before you can shoot, I would vote f11 if a vote is going on, or to start a vote if other side complains.
    1 shot killer
    there is no way to tell if he is or not if he is on my side. All I do is based on the scoreboard (in game) and the pattern he plays. If he rushing to the enemy side, without any attempt to find a more secured path, I would vote yes. But mostly I might have no chance to watch that, so I do the vote by feel.

    4. how you could decide a player is using above hacking ---- with replay.
    Group 1 is easy, I will only discuss group 2
    Waller: long ditance preshot, shooting at wall where the enemy tag is shown, running with crosshair locked with an enemy tag. It is much easier to detect it in replay.

    1-shot-kill: without hp indicator, and with the fact the replay is never exactly same of gameplay, I have no idea to know if it is a one shot kill.
  • GhostArch wrote: »
    I also want the kick system to be changed. To only allow to kick the teammate is less effective to kick the opponent. It is normally harder to know if a teammate is one shot killer or waller.
    if you think the getting kicked evre room problem is bad now, imagine if the opponent can kick you too.
  • GhostArch wrote: »
    3. To prove that it is easier to find a hacker as opponent than teammate, so that we should allow voting opponent.
    4

    Sure... no1 will kick the ACE then!
  • tbh i dont report them bc it never gets fixed
  • RendoRazor wrote: »
    i made a tut on how to review replays to determine if a player is wall hacking.

    Would you mind to make it again? Just screen the player name in the screenshot.
  • Natterz666 wrote: »
    u missed out instant-defuse...

    Yeah, because I almost always play TDM. I totally have no idea what hero mode is now. So I think every one should expand the discussion to the mode you are familiar with.
  • GhostArch wrote: »
    Yeah, because I almost always play TDM. I totally have no idea what hero mode is now. So I think every one should expand the discussion to the mode you are familiar with.

    Istant defuse and hero mode? WTF?
  • llJackll wrote: »
    Istant defuse and hero mode? WTF?

    :)

    Sorry. I mean I mainly play TDM, seldom play SnD, and almost never play GM and MM, never played HM.

    Instant defuse should be in SnD, I guess. I never plant bomb in SnD. I only defused 3 times, and I got kicked for doing that :) ---- I think my teammate don't like me to defuse their bomb. They think they should do it.
  • This should be interesting. I just got up so my eyes are tired and so is my brain, but here goes:


    1. how could you decide a player is using above hacking, what evidence you can use ---- without replay.
    Obviously this depends on the hacker. During games I noticed you really need to try to convince the other team they have a hacker instead of saying "That guy hacks!" and leaving it at that...other players annoy me when they do that and don't explain anything so I can try observe my teammate.

    ~~Aimbot- Watch for unnatural 360s for starters or unnatural turning and firing in general. I am aware that some people are pretty good about flipping their mouse around if they know where a player generally is and that is fine. However, it gets suspicious when you shouldn't be in a person's view on their screen at all and they flip around and shoot you dead. BUT always consider how much they can see when they're looking straight one way. It works just like our eyesight: You see lots of stuff on the sides, below and above even though you're not looking directly at it. I've been called an aimbotter because some people don't consider that.

    There are other possibilities, like perhaps they saw me a moment ago trying to be sneaky and I didn't see them. I actually have a hard time explaining aimbot though, but usually I know it when I see it though I'm sure I've mistaken it a few times for a good player. (Its hard to tell if they're not making themselves too obvious.) Hopefully by reading this thread I'll read some extra pointers that'll help me out...
    ~~Under the Map- These guys are usually pretty obvious, but the problem is convincing the other team about him. I'm glad when I have a buddy on the other team at times though, at least that way I could have them check themselves and try to convince their team.

    ~~Zombie- I think this one should be obvious enough, though not right away for GR in GM.
    ~~ Long Range Knifer- Haven't encountered one yet I think.
    ~~Speed hack- Usually uncontrollable so its pretty obvious as well right?

    ~~Waller- These guys have a habit of pre-firing sometimes, but not always so I wouldn't know how to prove this without the replay other than in ghost mode. A smart waller only shoots you when he knows its "okay" on ghost mode, but its not uncommon for them to stare at you. I recall there was a hacker I deemed "pumpkin head" in a round that went to defuse the c4...it was..ah it was metro, A site. He was on the ground and I was on a platform above. He looked like he was going to defuse, but he was staring at me and waiting for me to move. Instead of going to kill him, I bhopped to the right. So he stands up and walks off. I am aware of breath and that maybe he heard me, however that was just one of several instances in that round where he was watching ghosts. I think once he got antsy, all a ghost did was stand up and he shot him dead. I've had this happen on several occasions in different games with different hackers: I simply let go of ctrl and stood, BAM headshot!
    Back to pumpkin head, wallers like to claim they have headphones. First off, if anyone is spraying a lot in the area with loud guns, chances are he's not going to hear you without blowing his eardrums out. However, those "headphone" users have a flaw. I noticed wallers can't really see behind them.

    So lets compare a headphone user vs. a waller.
    The headphone user may appear like a waller because he is listening for breath or any sign of movement, he will pinpoint and shoot you dead if you don't play it smart with him. Running up behind a decent player with headphones will get you shot dead. I've tried it a few times, even had both sound down items on. He would pinpoint me if I stayed still as well as the rest of the ghosts on my team. So when they started calling hack on him, I started to watch for him:
    _As long as I stayed a certain distance away from the C4 when guarding it, he couldn't hear me to pinpoint me. I had to learn the distance to avoid him finding me right away.
    _If I tried to sneak up on him from behind and if at any point I started to run to kill him(or if I got too close to him while bhopping he'd get cautious,) he would whip around and shoot me dead. He had good reflexes and could hear me coming.
    As for hackers like pumpkin head, they don't usually do that. They primarily focus on their eyes for the most part I noticed. They wouldn't hear me coming up behind them, bhopping or not, and I could kill them, but its the idea of not allowing them to focus on you so you can get behind them. This is best done when there are a few other ghosts in the area moving around. While he's focused on the others, then you would want to try to be sneaky.
    Also, too, I learned something about potential wallers(aimbotters too.) If they stay in your game long enough, no one complains about him or if they do and no one cares, its not uncommon for them to become full of themselves and start making mistakes. Mistakes in this case would be: doing something very obvious that shows they do have a hack active. So if you suspect someone but can't tell if they're just good or do have a hack active, let them hang out in your room long enough and they might get coc.ky enough to show their true colors. I've seen it happen often enough. I know its annoying and many of us are prideful of even letting a potential problem stay in the room, try it. It took three TD matches for a hacker to show their true colors in my room once, but it was worth it: I could then save a replay and boot them out afterwards.

    ~~One Shot Kill- This one is kinda tricky sometimes.
    I never handled an M12 enough to know much about it(tried it once 'cause I traded guns with someone on GM and I hate it.) Some people claim its possible to one hit kill with that gun other than a headshot, so if someone reads this and can tell me if this is fact or fiction that would be nice.
    Anyway, I've noticed that one hit kill hackers generally like guns that are meant for spraying. However, I've seen them use rifles and such too. Sometimes when they come in the game they shoot a specific way. They spray for starters, but they spray from left to right AND I noticed that the bullet pattern on the wall behind the person who died may be unusually straight. Even if they spray the heck out of you, as long as one bullet hits you're down. I think that they're trying to hide behind spraying the gun, rather than just firing at you like many normal players would. The ones that literally fire one bullet and turn and fire another may have a combo going: aimbot and one hit kill. However, sometimes you think only one bullet came out of that gun and it was 3-4 in a rapid fire, so you have to be careful on judging this one.

    2. how long will it take to make a decision that is a hacker -- as an opponent of the suspect.
    As the opponent I watch for some of the signs mentioned above. Sometimes though the really good players look like they have an aimbot on, but in reality they have good ping, good FPS and just know what they're doing. Usually the ones that just look like they have aimbot have a silenced weapon or guns like M12s and Scar Light, but you really should be careful about making judgement with players that use weapons like that, I think.
    So really the timing depends on game mode, weapons used and if the potential hacker is playing it smart or not.
    In TD it could take me up a fourth of the way through maybe even to half way through the game to really think someone is hacking if they aren't obvious.
    In GM it all depends on the players skill level, what kind of hack is suspected and determining if the player has headphones or not. Sometimes I don't figure it out until the end of the game if its a five round game but usually if its 13 rounds I think I figure it out about half way.
    3. how long will it take to find a hacker as a teammate of the suspect.
    This usually takes longer than being the hacker's opponent. In fact, I play this game with my husband and sometimes on TD we play on opposite teams. He will suspect one of my players of hacking, I'll try to stalk said player if they aren't obvious and observe them. Its very hard to judge if he's hacking if I am a teammate rather than the opponent. :( Sometimes I never suspect the person my husband swears has something fishy going on, its very very hard to judge when you're the person's teammate on TD.
    On GM on the other hand(GR side, but should work for BL too)...sometimes its a good idea to let yourself die so you can watch the teammate you suspect is hacking. This makes judging the teammate pretty easy actually. Thing is, not all the other modes will allow you to observe like this if you're a player.
    I would say judging it on GM is pretty quick and easy to do depending on which side the hacker is on vs you. Shouldn't take too long for either side, but its easier to tell when the hack is used against you.
    4. how you could decide a player is using above hacking ---- with replay.
    In reality, if I send something in I hope the GMs know what they're doing and understand that it is a hack. I don't care for the replays. Its easier to tell when you've experienced it in game. For example some people claim that someone never reloads: the replay doesn't always show reload like it should. I've looked at it myself and I'll hear someone reload but it doesn't display properly. This could be true of other things in the replay. So I don't trust myself with it.

    I primarily play TD, escape mode when I find a room(I kinda mesh that in with TD since the only difference is you have to jump on a platform before the other team kills you) and GM if it wasn't obvious. The hackers that invade HM or MM are very obvious when I do play them and really I don't think I'd need to explain them since they tend to use aimbot and one hit kill hacks very obviously. If the hackers are in HM and MM though I put them in the same category as a forum troll, they just go in the game to be annoying and get other players to yell at them. I tend to make fun of them for buying hacks sometimes though, or try to guess their age from their actions and attitudes and manage to tick them off. They're fun to pick on sometimes.
    However, I will not play HM or MM much since there is no vote kick for them and I don't exactly have a lot of buddies to just jump into a private room with. :P Though there isn't a vote kick on that mode either, I'm willing to play FFA instead though it gets boring pretty fast.
    I don't play much S&D and when I do I get yelled at for barely missing someone's head from a distance...I can use an AWM and do okay in there though...otherwise I don't like to play it much because of rude players, not hackers. I can't provide any information for that mode really.
    EM mode is easy to play and is boring so I don't play that much either.

    I hope this thread goes well, I'd like to see other people's ways of judging hacks vs good players too.
  • Forgot to mention.

    I believe zombie is someone who forget to turn off their hacking code in TDM room after they was kicked from GM mode. Otherwise, we should not have so many zombie these days. And, a pure zombie shows no benefits.

    But once a hacker, always a hacker, they should be kicked at least.
  • GhostArch wrote: »
    Forgot to mention.

    I believe zombie is someone who forget to turn off their hacking code in TDM room after they was kicked from GM mode. Otherwise, we should not have so many zombie these days. And, a pure zombie shows no benefits.

    But once a hacker, always a hacker, they should be kicked at least.

    Ahh I've seen this, uhh, stiff body thing referred to as a zombie. Only benefit it has though so far is on the ghost side for GM. No matter what they do they remain invisible.
    Now I understand what you mean though, thank you. :)
  • Elixandria wrote: »
    Ahh I've seen this, uhh, stiff body thing referred to as a zombie. Only benefit it has though so far is on the ghost side for GM. No matter what they do they remain invisible.
    Now I understand what you mean though, thank you. :)

    Thanks for the wall of posting :)

    There is some point I have not noticed about aimbot. And I think you have edited the post because it looks longer now. And I think I have browsed something like defuse in GM -- I have never known there is bomb in ghost mode. I have never finish any close game in ghost mode. I only played 4-5 round, all of them end up with one side is totally eliminated, and I finished with 0 kill and fastest death in almost every round. I think I rushed to some place near their base maybe.

    I forget the high rpm sniper. I call it sniper saw. It is easy to know and should be in the first group.

    Longer range knifer --- I was in a prison map, and there is a moment the message board suddenly flushed with one guy who knived our whole team. I am not sure what kind of hack it is. I use this name because I first notice this weird thing in fortress, I was behind humvee and one guy is one roof with knife. He knived me and jumped into the window. I know it is not from behind or side because I have a teammate camping and facing me. He is active but never fire.
  • GhostArch wrote: »
    Thanks for the wall of posting :)

    There is some point I have not noticed about aimbot. And I think you have edited the post because it looks longer now.

    Lol you're welcome. I tend to talk a lot...but this is for information purposes too.

    I thought maybe it might be a little annoying to read because of text color and background color. I didn't add anything new to it, I just added some extra spaces after I looked over it. ;)
  • darkname2 wrote: »
    if you think the getting kicked evre room problem is bad now, imagine if the opponent can kick you too.

    If you go through my question and answer, you can conclude it is easier to find a hacker as opponent than as teammate.

    So if the system can not satisfy both side, we will try to use it to solve one problem first.

    Later we can add limitation to the vote kick system. For example, every player get credits based on the hackers correctly and wrongly reported, as well as the false vote (or even would not vote when there is apparently a hacker in game) created if the vote result is asked for review by MoD. And the vote is weighed by the credit like (1.01)^n where n is credit point.

    Z8 can make ribbon for player who has good credit. And these are the players who want fair play, and have the ability to precisely tell the hacker from legit. They opinion is more valuable.

    And just make more punishment on credit if once it is approved that the power is abused (like take half of the credit away). Then their vote weight would go down quickly. If they keep doing so and get reported, they will soon create no effect on voting result.

    Just my thinking.


    Our fact is:

    X-trap can only stop hacks for no more 2 days.
    We can find hacker, but can not kick him by vote kick.
    Ban system is overloaded, and because: 1. Game is already ruined; 2. Hacker can not be banned in time; 3. Hacker will come back quickly. So the community can not be happy with it.

    Also, I think clan should create some effect in hack control.