Ping Limit or No Ping Limit
Comments
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Yes. Any ping over 150 should be not allowed.
This seems a bit low. 150 isn't terribly game-breaking, 250 seems like a better choice were there to be a single ping limit implemented. I think a per-channel or per-server or even per-room would be better than a single ping limit over the whole game. -
Automatic and dynamic ping regulation.
If a random host can change the restriction, it could have some result that he can not imagine. Say, he set 50, but because it is midnight and other 50 ping players are in other game, he will lose patience and might leave, the room will be closed.
If a room's ping restriction is set during room is set up, the room might be closed very quickly.
My idea, which i have explain in some other thread, is like this:
1. Before game start or a player want to join a room, the average ping of each player is calculated and saved.
2. The average (ping-bar) and standard deviation (delta-ping) ping of all the players (ready or in game) in the room is calculated.
3. The ping whose ping is larger than 150 and is greater than ping-bar + 3 * delta-ping will be kicked for large ping. Number 3 is just an example, and should be adjusted for better result.
So we can see, the restriction is only for huge ping (over 150). Once the lower ping players out numbered, the high ping players will be kicked gradually and low pinger can join freely.
Once low ping player are very limited, it is reasonable that they have to play with high pingers (otherwise, they can only play 1 vs 1, or by themselves). High pinger can join the game, the majority of the player will be happy.
Maybe this can be an option additional to fixed ping regulation. -
Medicalham wrote: »Yes. It should be an option settable per room, not specific server requirement though. Maybe in increments of 50, 100, 200, 450, and unlimited ping.
If this was implemented it would save CF. I would start playing more consistently at least. -
Medicalham wrote: »This seems a bit low. 150 isn't terribly game-breaking, 250 seems like a better choice were there to be a single ping limit implemented. I think a per-channel or per-server or even per-room would be better than a single ping limit over the whole game.
Maybe per channel, 8th and 9th channels aren't ping limited, the other ones are!
btw, Loved your sig, it's so TRUE! -
They could start small. Add a new channel that has a ping limit. Players that have a ping over 250 are no good in a game. Then see how it works and maybe put ping limit in more channels.
Like a beta test? I'm likin it. I'm likin it.
But for people who sit near those servers with their <=10 ping are still going to be affected by those in the 150 - 250 range. -
Maybe give BRs there own server
Been suggested before. The best they could do is put one at the southern tip of Texas or Florida. That wouldn't solve anything either, because it's the Brazilian internet infrastructure that causes all the lag, not their distance. -
Ping limit. Not all servers, just the first 3 servers and the UK servers since they're licensed for NA and UK, it should give SA's and Turks the idea that "hey, we don't belong here." Instead of "alright my lag is the ultimate hack in the game! Fear my sliding around corners and abnormal human movements!"
For my opinion about giving BR's their own server, they do, they just dont realize it since they all speak portugese. Here's the link.
http://forum.z8games.com/showthread.php?p=1994800#post1994800 -
Medicalham wrote: »Yes. It should be an option settable per room, not specific server requirement though. Maybe in increments of 50, 100, 200, 450, and unlimited ping.
How will they detect what you'll have? It's not fair if someone get's disconnected because they might spike suddenly but they're doing so well :X
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