Why is Z8 less strict on hackers?

In Crossfire... the population of intentional hackers is huge.

I'm just wondering why the people that are caught hacking usually recieve minor punishments... Although they sometimes are not minor, they are usually minor (like a one week suspenssion). A one week suspenssion, do you think that's enough?

As I know, some hackers use hacks because they are desperate to be good at this game. If the "administrator" blocks out hacks completely or very effectively, the hackers would be offended, won't pay money for playing Crossfire (ZPs), and quits. Since the intentional hackers' population is huge, a large amount of people will quit... That means less money for Z8 and SmileGates.
Crossfire want the hackers to be satisfied, by not taking away their "freedom to hack" completely, triggering them to quit, and incomes drop due to a large amount of people quitting CF (the hackers)?
Remember, I'm just wondering if this is true (although it's more likely to be not).
I just want to get this curiousity out of me.

There are stupid answers, but there are NO stupid questions. Just simply answer me, yes or no.

Comments

  • The autoban system is the one that issues the temporary bans, we issue the permanent ones. Currently the autoban system is still a work in progress, after all banning people on the first go is something we try and avoid because people may think twice when there's a consequence.

    The autoban system has been upgraded to deal out harsher punishments for continued offenders, its still a work in progress. But the reason its not just insta ban is for a number of reasons. No system is perfect, you have to realize that.
  • SPOPtan wrote: »
    In Crossfire... the population of intentional hackers is huge.

    I'm just wondering why the people that are caught hacking usually recieve minor punishments... Although they sometimes are not minor, they are usually minor (like a one week suspenssion). A one week suspenssion, do you think that's enough?

    As I know, some hackers use hacks because they are desperate to be good at this game. If the "administrator" blocks out hacks completely or very effectively, the hackers would be offended, won't pay money for playing Crossfire (ZPs), and quits. Since the intentional hackers' population is huge, a large amount of people will quit... That means less money for Z8 and SmileGates.
    Crossfire want the hackers to be satisfied, by not taking away their "freedom to hack" completely, triggering them to quit, and incomes drop due to a large amount of people quitting CF (the hackers)?
    Remember, I'm just wondering if this is true (although it's more likely to be not).
    I just want to get this curiousity out of me.

    There are stupid answers, but there are NO stupid questions. Just simply answer me, yes or no.

    Can not agree on ur, even you use bold font.
    Z8 and Smilegates definitely want the game to live longer, so that they can make more money ---- and there are two problems they need to face, new content and better game play to attract more players, and better service to hold the current fans. The hacker prevention belongs to the second category.

    A major mistake in your suggestion is the hacker takes a significant percentage is the player bases. I doubt that, many hackers will lose interest soon after they mess the game enough, imagining the trigger without aiming everyday, is there anything different from pressing button? So hacker should play shorter in the game than normal players.
    When player plan to play longer, they want to pay to buy weapons.
    And z8 should know that banning more hackers, might bring in more players, because lots of fps are ruining by hackers now, their fan base can be converted.

    The only problem now is they have not found an efficient way to stop hackers, and because it is one of the best f2p game around, they don't like players to complain about it. Their attitude creates some wrong impression in the community, but it doesnot mean they don't want to do something. They try hard, but not efficient. Unfortunately, the community care more about the result than the effort.

    Now my opinion for your thread, this is not a new idea. And there is no suggestion proposed. So it is better to find a thread to follow, otherwise, lolsmileyface will get mad :)
  • after all banning people on the first go is something we try and avoid because people may think twice when there's a consequence.

    To tell them they have another chance is to tell them they can be wrong once.
    It is better to educate them: don't try it, or you have no chance.
    Permanent ban, I mean, will please many. We have enough hackers to ban, they are not precious animals any more.
  • The autoban system is the one that issues the temporary bans, we issue the permanent ones. Currently the autoban system is still a work in progress, after all banning people on the first go is something we try and avoid because people may think twice when there's a consequence.

    The autoban system has been upgraded to deal out harsher punishments for continued offenders, its still a work in progress. But the reason its not just insta ban is for a number of reasons. No system is perfect, you have to realize that.

    the auntoban system only works for hacks unpaid for. so if you have VIP hacks you're safe from getting banned, unless of course someone reports you.

    but lets be serious, who really WANTS to report somebody, knowing that you'll probably never see that specific hacker again? Because the next few games there will be another guy thinking hes cool hacking.
  • GhostArch wrote: »
    Can not agree on ur, even you use bold font.
    Z8 and Smilegates definitely want the game to live longer, so that they can make more money ---- and there are two problems they need to face, new content and better game play to attract more players, and better service to hold the current fans. The hacker prevention belongs to the second category.

    A major mistake in your suggestion is the hacker takes a significant percentage is the player bases. I doubt that, many hackers will lose interest soon after they mess the game enough, imagining the trigger without aiming everyday, is there anything different from pressing button? So hacker should play shorter in the game than normal players.
    When player plan to play longer, they want to pay to buy weapons.
    And z8 should know that banning more hackers, might bring in more players, because lots of fps are ruining by hackers now, their fan base can be converted.

    The only problem now is they have not found an efficient way to stop hackers, and because it is one of the best f2p game around, they don't like players to complain about it. Their attitude creates some wrong impression in the community, but it doesnot mean they don't want to do something. They try hard, but not efficient. Unfortunately, the community care more about the result than the effort.

    Now my opinion for your thread, this is not a new idea. And there is no suggestion proposed. So it is better to find a thread to follow, otherwise, lolsmileyface will get mad :)

    I know... This is an old curiosity of mine. It's similar to the 1920s, the U.S. government secretly allowed smugglers from Canada and gangs like Al Capone, to deal booze... for the purpose of stimulating their economy (since they're in the Great Depression). I just sorta thought it would be something like that.
  • GhostArch wrote: »
    To tell them they have another chance is to tell them they can be wrong once.
    It is better to educate them: don't try it, or you have no chance.
    Permanent ban, I mean, will please many. We have enough hackers to ban, they are not precious animals any more.

    The auto ban doesn't issue permanent bans because it isn't a perfect system, meaning that it could issue a ban to a legit player (for whatever reason). That's why perm bans are issued by support after careful investigation. It wouldn't be fair otherwise because there could be a false ban by the system.
  • DSRoyal wrote: »
    The auto ban doesn't issue permanent bans because it isn't a perfect system, meaning that it could issue a ban to a legit player (for whatever reason). That's why perm bans are issued by support after careful investigation. It wouldn't be fair otherwise because there could be a false ban by the system.

    At least expand the suspenssions issued (way longer than one week).
  • You obviously don't realise how much more money, and how many more players, a virtually hack-free game would attract.
  • Lgy_Legit wrote: »
    the auntoban system only works for hacks unpaid for. so if you have VIP hacks you're safe from getting banned, unless of course someone reports you.

    but lets be serious, who really WANTS to report somebody, knowing that you'll probably never see that specific hacker again? Because the next few games there will be another guy thinking hes cool hacking.

    This is assuming the autoban only works for unpaid hacks. Granted it may pick them up easier, but I wouldn't exclude VIP's. The difference is one being updated more than the other.

    I report all the time actually. Even before I was a MOD, simply because, yes, I WOULD actually see the same people again. Think about it, if no one reports, the hacker will never get caught unless the autoban is updated to take care of it. And you'd be surprised how many of those 'other hackers' are actually just the same guy on an alt.
    GhostArch wrote: »
    To tell them they have another chance is to tell them they can be wrong once.
    It is better to educate them: don't try it, or you have no chance.
    Permanent ban, I mean, will please many. We have enough hackers to ban, they are not precious animals any more.

    yes, but what happens if for instance, there's a bug in the system or the autoban thinks you hacked? You are then permabanned, not even temporary. No chance of getting it back. Is that fair? Plus, in most societies, doing a crime yeilds punishment, like jailtime. You aren't thrown in jail till you die (in most places) for stealing a car. The principal applies here as well.
    After they are thrown in once, its up to them to decide if they wish to clean up their act or continue and suffer risking harsher severe punishments. Regardless they would never have a clean record again.
  • SPOPtan wrote: »
    At least expand the suspenssions issued (way longer than one week).

    The penalty is increased each time. So if you have 1 week ban, next time will be 2 weeks, then 4 weeks, then 8... etc... (just an example)
  • DSRoyal wrote: »
    The auto ban doesn't issue permanent bans because it isn't a perfect system, meaning that it could issue a ban to a legit player (for whatever reason). That's why perm bans are issued by support after careful investigation. It wouldn't be fair otherwise because there could be a false ban by the system.

    Wait for their request for review. A ban will take effect after 3 days' suspension.
    If no one request for review in 3 days, it is confirmed, and replay removed.
    If someone argue about it, review and correct it if you find the system is wrong.

    With an imperfect system, even you ban player for just 3 hours, they will complain, and it is still unfair. And they still want their honorable soldier ribbon -- most people still think it is important to have it, that is good.
  • Plus, in most societies, doing a crime yeilds punishment, like jailtime. You aren't thrown in jail till you die (in most places) for stealing a car. The principal applies here as well.
    After they are thrown in once, its up to them to decide if they wish to clean up their act or continue and suffer risking harsher severe punishments. Regardless they would never have a clean record again.

    Sorry, but I have to comment on that analogy. I agree that you shouldn't get throw in "jail" til you die, but the difference is, while in jail you are stuck, but in CF if you are banned, then what? ... Just play on an alt. That's what the hackers do, they don't have a value on their account. They don't mind losing it permanently, let alone temporary.
  • This is assuming the autoban only works for unpaid hacks. Granted it may pick them up easier, but I wouldn't exclude VIP's. The difference is one being updated more than the other.

    I report all the time actually. Even before I was a MOD, simply because, yes, I WOULD actually see the same people again. Think about it, if no one reports, the hacker will never get caught unless the autoban is updated to take care of it. And you'd be surprised how many of those 'other hackers' are actually just the same guy on an alt.



    yes, but what happens if for instance, there's a bug in the system or the autoban thinks you hacked? You are then permabanned, not even temporary. No chance of getting it back. Is that fair? Plus, in most societies, doing a crime yeilds punishment, like jailtime. You aren't thrown in jail till you die (in most places) for stealing a car. The principal applies here as well.
    After they are thrown in once, its up to them to decide if they wish to clean up their act or continue and suffer risking harsher severe punishments. Regardless they would never have a clean record again.

    yea you're right. the autoban system is being update daily, which is good. But my friend who remains unnamed said he was tired of hackers and he was going to get some, i tried to talk him out of it and ended up getting banned for i think a few hours? this was the autoban at work. but why a few hours?
  • Right.


    Punishment for hacking isn't minor, its repetitive to keep the failsafe of an automatic system.
    Cheat once. Get banned for a week (if caught by the automatic system, permanent through reports)
    Cheat again, get banned again instantly. Repeat.
    The actual gametime here is extremely limited, so much that it barely influences gameplay for real players, but it still offers the user a chance to play again in case "someone else cheated on my account" or whatever.

    Naturally we want people playing, but not at the expense of illegitimacy.


    Its easy to complain about things you don't understand, but do try.
  • DSRoyal wrote: »
    Sorry, but I have to comment on that analogy. I agree that you shouldn't get throw in "jail" til you die, but the difference is, while in jail you are stuck, but in CF if you are banned, then what? ... Just play on an alt. That's what the hackers do, they don't have a value on their account. They don't mind losing it permanently, let alone temporary.

    I believe the system eventually does IP bans. Reporting can definitely lead to such, so even if they are playing on an alt, their mains are at risk of suffering the same ban and loss of the honourable soldier.
    Lgy_Legit wrote: »
    yea you're right. the autoban system is being update daily, which is good. But my friend who remains unnamed said he was tired of hackers and he was going to get some, i tried to talk him out of it and ended up getting banned for i think a few hours? this was the autoban at work. but why a few hours?

    Think of the number of players jumping in and out of CF constantly, even for a few moments. The system is constantly being updated with information and analyzes it to review before issuing the ban. After all CF isn't all that small anymore. So I simply think it just took a bit to register and dish out such. Its becoming more efficient since it now actually has the capabilities of D/C'ing them from the servers and then banning them.
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