Thunder Grenade - Ghost Mode
Well, this is a little suggestion for a blacklist only grenade that thought of that could be useful for GM while still being balanced(perhaps even helping balance the odds?)
BLACKLIST ONLY
Name: Thunderclap/Thunder Grenade
Explosive Timer: Impact(any wall/person/etc.)
Damage: 0 at medium distance, 1-10 at pointblank range, 20 at impact. DOES NOT damage teammates.
Abilities: Upon explosion, lets out a supersonic blast which deafens all beings within the general area for 5-15 seconds based upon distance from the explosion.
Advantages: Deafens global risk making them unable to hear your breathing/foot steps, does slight damage to help knife users, Impact explosion for speedy use, and gives blacklist access to a unique grenade.
Disadvantages:Possible to deafen allies/self(doesn't really affect BL, Throwing trail when thrown, Does not blind enemies(for balance reasons).
Thoughts and opinions? I tried to bank this a very balanced grenade that could help out BL while not being as over-powered as a throwing knife/flash grenade. While still offering distinct benefits for BL.
Also, this should be pretty easy to code now that we have the grenade launcher gun in HM, all you have to do is change the properties and make a new grenade.
BLACKLIST ONLY
Name: Thunderclap/Thunder Grenade
Explosive Timer: Impact(any wall/person/etc.)
Damage: 0 at medium distance, 1-10 at pointblank range, 20 at impact. DOES NOT damage teammates.
Abilities: Upon explosion, lets out a supersonic blast which deafens all beings within the general area for 5-15 seconds based upon distance from the explosion.
Advantages: Deafens global risk making them unable to hear your breathing/foot steps, does slight damage to help knife users, Impact explosion for speedy use, and gives blacklist access to a unique grenade.
Disadvantages:Possible to deafen allies/self(doesn't really affect BL, Throwing trail when thrown, Does not blind enemies(for balance reasons).
Thoughts and opinions? I tried to bank this a very balanced grenade that could help out BL while not being as over-powered as a throwing knife/flash grenade. While still offering distinct benefits for BL.
Also, this should be pretty easy to code now that we have the grenade launcher gun in HM, all you have to do is change the properties and make a new grenade.
Comments
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Fiercesteam wrote: »It wouldnt be that useful cause if someone got deafened, then they would know someone is around. Btw, the flash gernade blinds and deafends you, so there would be no need for a deafen gernade. But, good thinking.
I know that the flash grenade blinds and deafens you, but that grenade is TOO overpowered, being blinded is technically a death sentence against a ghost. That's why this grenade ONLY deafens because it's not overpowered, also the duration of the deafening effect is extended to increase usefulness.
The purpose of the grenade is to help hit and run tactics, aswell as teamwork double team ambushes etc.
*edit* plus this is supposed to be a GM only grenade, that only the ghosts can use. -
BleedBlack99 wrote: »So your saying to add a nade to the BL side?
I somewhat agree, but it is somewhat balanced already because of the bhop... but good bhoppers usually beat out good-great pinpointers.
Yep, also, bhoppers are pretty much a minority, you normally only see 1 or 2 in a game, and the only reason they're "good" is because they're using a shovel/axe.
Hopefully, this would help the less experienced players aswell as the pros. Also bhoppers only beat a good/great pinpointer when they have breath down, else they're really not that much more dangerous then the sterotypical rusher. -
Correct me if I'm wrong here, but Ghosts can't use grenades, and Global Risk gets no benefit out of deafening anyone.
My Suggestions: Ak-47 Custom FN Five-seveN Custom Glock-18 Adv. M110 s.a.s.s. M4A1 Masterkey MAC 10 Suppressed XM110 Spec-ops -
Correct me if I'm wrong here, but Ghosts can't use grenades, and Global Risk gets no benefit out of deafening anyone.
My Suggestions: Ak-47 Custom FN Five-seveN Custom Glock-18 Adv. M110 s.a.s.s. M4A1 Masterkey MAC 10 Suppressed XM110 Spec-ops
correct, I'm hoping for a blacklist only grenade to help fight global risk, too many misunderstandings already. I'll clarify the OP.
*edit* hopefully that helps. -
correct, I'm hoping for a blacklist only grenade to help fight global risk, too many misunderstandings already. I'll clarify the OP.
*edit* hopefully that helps.Still sounds like a useless add, since bunny hopping already allow ghosts to sneak up on GR unnoticed.
Also, a grenade like that sounds hazardous to the ears of pin pointers that wear headphones and have their volume up really high. A normal grenade already make my ears ring, and I don't even wear headphones. Now imagine a grenade designed to deafen a pin pointer. It sounds to me that if you get hit by 2 or 3 of these grenades, the effect will be permanent. Both in game and out.
My Suggestions: Ak-47 Custom FN Five-seveN Custom Glock-18 Adv. M110 s.a.s.s. M4A1 Masterkey MAC 10 Suppressed XM110 Spec-ops -
BleedBlack99 wrote: »good bhoppers usually beat out good-great pinpointers.
Any good bhopper beats a good pinpointer if he´s using axe/shovel.
I rarely find myself in that situation cus I´m a very good pinpointer but when someone like that appears I rarely survive if I´m alone... -
Still sounds like a useless add, since bunny hopping already allow ghosts to sneak up on GR unnoticed.
Also, a grenade like that sounds hazardous to the ears of pin pointers that wear headphones and have their volume up really high. A normal grenade already make my ears ring, and I don't even wear headphones. Now imagine a grenade designed to deafen a pin pointer. It sounds to me that if you get hit by 2 or 3 of these grenades, the effect will be permanent. Both in game and out.
My Suggestions: Ak-47 Custom FN Five-seveN Custom Glock-18 Adv. M110 s.a.s.s. M4A1 Masterkey MAC 10 Suppressed XM110 Spec-ops
The grenade doesn't have to be ANY louder then a flash grenad, long as the duration is longer.
The point is to be unable to hear the ghosts in the game, it shouldn't be so loud as you deafen the ACTUAL player.
Also b-hopping is only good with a shovel/axe, but then again, that's what all b-hoppers use so you I guess it's a fair point. -
Still sounds like a useless add, since bunny hopping already allow ghosts to sneak up on GR unnoticed.
Also, a grenade like that sounds hazardous to the ears of pin pointers that wear headphones and have their volume up really high. A normal grenade already make my ears ring, and I don't even wear headphones. Now imagine a grenade designed to deafen a pin pointer. It sounds to me that if you get hit by 2 or 3 of these grenades, the effect will be permanent. Both in game and out.
My Suggestions: Ak-47 Custom FN Five-seveN Custom Glock-18 Adv. M110 s.a.s.s. M4A1 Masterkey MAC 10 Suppressed XM110 Spec-ops
well i think that the guy's idea is to deaf the GR player and not to scratch... just u wont hear anything... neither a blip nor a scratch... just a total silence ;D -
persilBLaCK wrote: »well i think that the guy's idea is to deaf the GR player and not to scratch... just u wont hear anything... neither a blip nor a scratch... just a total silence ;D
Exactly, it won't "hurt" your IRL ears, but it will make any GR in the local area unable to hear breathing/gun shots/slashes/etc. -
CptFarukon2 wrote: »I doubt Z8 wants any lawsuits against them for permanently damaging some kids ears. LOL
It's a role-play description. Obviously it won't be physically loud. Hell, the noise doesn't even matter, as long as the effect is in place.
Seems like this forum has a cap on how long you can edit your post for. So it seems the OP is stuck like that. Else I'd clarify(EVEN MORE)Nice idea But will it be worth it?
Depends, it should be worth it, since you can briefly disable one of the two senses GR uses to find you/kill you. -
Sounds like a good idea for bhop fail0rz like me...
But I kinda dislike the idea as I play as GR in GM 98% of the time..
To be fair, atleast you can still see(much less harmful then some team flasher)
I mean, I wouldn't mind this that much, as the game is pretty much 50% eyes, 50% ears. Although I am down to one speaker currently, so it's basically 75% eyes, 25% ears, and I do fine :P. -
BLACKLIST ONLY
Name: Thunderclap/Thunder Grenade
Explosive Timer: Impact(any wall/person/etc.)
Damage: 0 at medium distance, 1-10 at pointblank range, 20 at impact. DOES NOT damage teammates.
Abilities: Upon explosion, lets out a supersonic blast which deafens all beings within the general area for 5-15 seconds based upon distance from the explosion.
Advantages: Deafens global risk making them unable to hear your breathing/foot steps, does slight damage to help knife users, Impact explosion for speedy use, and gives blacklist access to a unique grenade.
Disadvantages:Possible to deafen allies/self(doesn't really affect BL, Throwing trail when thrown, Does not blind enemies(for balance reasons).
Let's see what help Ghosts in GM :
- Invisibility when immobile : well everyone is supposed to know that
- Bunny Hop, invisibility when in movement : even me, as bad as I am, am able to sneak on some players, pros can do frightening things and be on you in the blink of an eye
- Breath Down : greatly reduce the distance at which you can hear and pinpoint a ghost, allowing the BHopper to jump on you before you can actually hear their breath
- Footsteps down : allow the ghosts to run around you (behind you too sometimes
) without you hearing them
- Shovel/Axe : one hit with the slashing attack for both, great range and "lagshot" for the shovel
- Sprayers : their better advantage. One M12s sprayer is enough to deafen half of the map, especially against Breath down and while there are not a lot of Pro BHoppers I agree, Sprayers are legion
Now onto GR advantages :
- Visibility of the BL when in movement : unless you play against noobs, most won't run a long distance in the opening to attack you
- Ghosts' breath : allows to pinpoint ghosts and shoot them even when invisible
- Smoke : can reveal ghosts even when they are invisible, the red one working better than the grey
It seems to me that GR are more in need of some kind of help than BL. A sprayers down maybe ? :rolleyes:Seems like this forum has a cap on how long you can edit your post for. So it seems the OP is stuck like that. Else I'd clarify(EVEN MORE)
Ask a MOD, they should be able to edit it for you. -
Correct me if I'm wrong here, but Ghosts can't use grenades, and Global Risk gets no benefit out of deafening anyone.
My Suggestions: Ak-47 Custom FN Five-seveN Custom Glock-18 Adv. M110 s.a.s.s. M4A1 Masterkey MAC 10 Suppressed XM110 Spec-ops
I like your suggestions. I've always wanted an AK-47 Custom.
It could be Silenced, with a Red Dot Sight/Reflex Scope on it.
And a camo that suits it.. also a vinyl should be added for detail.
Along with a few extra bullets in the clip.
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