Your suggestions for z8 to deal with hack
Let's see if we can make some wonderful idea for them to have the hack problem controlled. Post your ideas, but not the idea for the ban Brazlian, German...... because it is wrong idea.
Show the ideas here not complain.
=======================================================
I will start with my old ones:
1. A soft button to confirm respawn. Chat can keep player stay in room. It is the simplest way to bore the hackers, to make players realize there is hacker problem to or otherwise the game can not going on. And it is a simple way to make farming impossible -- even it is not a concern now.
2. Don't count those who would not vote, or force everyone to vote (say, finish vote before you can respawn).
3. Create a hacker-free-clan-league, a clan can choose to join it or not. Once joined, it is marked and players knows. Once any member hacks, clan must kick the player, report for ban and give a public notice. Once a player is banned as a clan member, the clan can not recruit new player for that position (clan member reduced by 1 permanently, unless they use zp to buy it back). If z8 feels there is too much trouble, they can use 3rd party organization -- it can be really a new business.
4. Room ping regulation --- if choose to regulate, before game players above 3 delta above average ping (and greater than 2 times average) should be kicked. Delta is the standard deviation. This might solve lots of complain about the lagger.
5. Easier report and faster processing --- distributed calculation. It is easy to detect some unusual by calculating coordinates in the replay. Even to do it on server is not possible, client side are normally ok, especially we can do it when someone start a vote -- his local system will first scan the trace of the suspect to make sure there is something wrong with the player, the every client who are in the same room calculate their local temp replay, if all show there is something wrong with it, a kick get approved without voting and a report will be created to z8games for further review and make ban decision. Otherwise, it is normal voting.
following can be detected definitely in replay
speeding, go through wall, glitch (with kills), underground, one shot kill,
6. Installation number. Why hacker don't worry about ban, because the can use another account on same computer. To solve the problem, the client side program can generate an 128 bit installation number based on the host system, ip and save it into the database. An account will be associated with the installation number, and once the account is banned for hacking, the installation number that he was using will be rejected to play. It will cause the client must be reinstalled --- at least it will be time consuming, and the pub owner will consider the risk to provide hacking code on their system.
7. stop the spam, and just talk about in the game, use some annoucement to do it. Just do something to express the attitude of z8 on hacking problem, that is enough to let some kids realize it is against "rule".
Show the ideas here not complain.
=======================================================
I will start with my old ones:
1. A soft button to confirm respawn. Chat can keep player stay in room. It is the simplest way to bore the hackers, to make players realize there is hacker problem to or otherwise the game can not going on. And it is a simple way to make farming impossible -- even it is not a concern now.
2. Don't count those who would not vote, or force everyone to vote (say, finish vote before you can respawn).
3. Create a hacker-free-clan-league, a clan can choose to join it or not. Once joined, it is marked and players knows. Once any member hacks, clan must kick the player, report for ban and give a public notice. Once a player is banned as a clan member, the clan can not recruit new player for that position (clan member reduced by 1 permanently, unless they use zp to buy it back). If z8 feels there is too much trouble, they can use 3rd party organization -- it can be really a new business.
4. Room ping regulation --- if choose to regulate, before game players above 3 delta above average ping (and greater than 2 times average) should be kicked. Delta is the standard deviation. This might solve lots of complain about the lagger.
5. Easier report and faster processing --- distributed calculation. It is easy to detect some unusual by calculating coordinates in the replay. Even to do it on server is not possible, client side are normally ok, especially we can do it when someone start a vote -- his local system will first scan the trace of the suspect to make sure there is something wrong with the player, the every client who are in the same room calculate their local temp replay, if all show there is something wrong with it, a kick get approved without voting and a report will be created to z8games for further review and make ban decision. Otherwise, it is normal voting.
following can be detected definitely in replay
speeding, go through wall, glitch (with kills), underground, one shot kill,
6. Installation number. Why hacker don't worry about ban, because the can use another account on same computer. To solve the problem, the client side program can generate an 128 bit installation number based on the host system, ip and save it into the database. An account will be associated with the installation number, and once the account is banned for hacking, the installation number that he was using will be rejected to play. It will cause the client must be reinstalled --- at least it will be time consuming, and the pub owner will consider the risk to provide hacking code on their system.
7. stop the spam, and just talk about in the game, use some annoucement to do it. Just do something to express the attitude of z8 on hacking problem, that is enough to let some kids realize it is against "rule".
Comments
-
bann someone please
Its getting out of control. At first it was a very pretty game but after boters came
we saved numerous games but does anyone gives a^#$&ck ?
Why dont you try to ban someone?
Those who hack first of all (one shot kill) MM
those who attack by callng names (racists) ---- Kozak1 for example
Those ywho idle and wait for 12 minutes
Do smthing before it is too late
Thanks
danny -
Its getting out of control. At first it was a very pretty game but after boters came
we saved numerous games but does anyone gives a^#$&ck ?
Why dont you try to ban someone?
Those who hack first of all (one shot kill) MM
those who attack by callng names (racists) ---- Kozak1 for example
Those ywho idle and wait for 12 minutes
Do smthing before it is too late
Thanks
danny
Lol it is impossible to be idle for 12 minutes....
I would like to see a ping capped server. -
-
Its getting out of control. Why dont you try to ban someone?
They are doing it, and because it is out of control, they will be more busy doing it, until someday they think it is impossible to doing it.
So I think they need ban and make announcement, they need to clarify the rule of the game.
Ambiguous of their attitude will encourage hacking.YgorMaggoT wrote: »Your need to ban the hackers, CF need a better anti-hack system.
XTrap is not under their control. And you must agree that hacking always update faster than anti-hack. Remember that anti-hack company might never want to terminate the hacks. That means, at least they might only want to fix the current problem and leave later hacking possible.
On the other hand, blocking while allow normal playing is harder than just messing it up. -
XTrap is not under their control. And you must agree that hacking always update faster than anti-hack. Remember that anti-hack company might never want to terminate the hacks. That means, at least they might only want to fix the current problem and leave later hacking possible.
On the other hand, blocking while allow normal playing is harder than just messing it up.
I dont know if I agree there. Anti-hacking companies if they could completely stop all hacks from being use then they would be the best company and everyone would use them. They just arent able to do that because all you have to do is change some coding in a hack for it to work again. They have to have access to those codes and hacks to be able to block them. That is why VIP hacks work and dont get caught. -
You will get an infraction for posting the players names on the forums.
That is why I think z8 has no clarify the attitude. The strange policy makes me think they want to protect hackers' privacy. I can also guess that they have not even want to deal with hackers, because once it is post and we see the hackers again in game, we know they are not working on it.
They need to clarify the attitude, in their game there should be some slogan like "hacking will resullt in BAN". -
Let's see if we can make some wonderful idea for them to have the hack problem controlled. Post your ideas, but not the idea for the ban Brazlian, German...... because it is wrong idea.
Show the ideas here not complain.
=======================================================
I will start with my old ones:
1. A soft button to confirm respawn. Chat can keep player stay in room. It is the simplest way to bore the hackers, to make players realize there is hacker problem to or otherwise the game can not going on. And it is a simple way to make farming impossible -- even it is not a concern now.
2. Don't count those who would not vote, or force everyone to vote (say, finish vote before you can respawn).
3. Create a hacker-free-clan-league, a clan can choose to join it or not. Once joined, it is marked and players knows. Once any member hacks, clan must kick the player, report for ban and give a public notice. Once a player is banned as a clan member, the clan can not recruit new player for that position (clan member reduced by 1 permanently, unless they use zp to buy it back). If z8 feels there is too much trouble, they can use 3rd party organization -- it can be really a new business.
4. Room ping regulation --- if choose to regulate, before game players above 3 delta above average ping (and greater than 2 times average) should be kicked. Delta is the standard deviation. This might solve lots of complain about the lagger.
5. Easier report and faster processing --- distributed calculation. It is easy to detect some unusual by calculating coordinates in the replay. Even to do it on server is not possible, client side are normally ok, especially we can do it when someone start a vote -- his local system will first scan the trace of the suspect to make sure there is something wrong with the player, the every client who are in the same room calculate their local temp replay, if all show there is something wrong with it, a kick get approved without voting and a report will be created to z8games for further review and make ban decision. Otherwise, it is normal voting.
following can be detected definitely in replay
speeding, go through wall, glitch (with kills), underground, one shot kill,
6. Installation number. Why hacker don't worry about ban, because the can use another account on same computer. To solve the problem, the client side program can generate an 128 bit installation number based on the host system, ip and save it into the database. An account will be associated with the installation number, and once the account is banned for hacking, the installation number that he was using will be rejected to play. It will cause the client must be reinstalled --- at least it will be time consuming, and the pub owner will consider the risk to provide hacking code on their system.
7. stop the spam, and just talk about in the game, use some annoucement to do it. Just do something to express the attitude of z8 on hacking problem, that is enough to let some kids realize it is against "rule".
Agree with 1, 2, 3, 5, 6 and 7
Disagree with 4
There is no need to do that, sometimes you'r laggin because of your internet, and if you have to play for a ribbon or something, you won't be able to play with that ping cap shiet! -
Stating ideas.. Wether repeated or not, I dont know:
1. Ping capped server(s) I'll even go further as to say it to be an option for the room host. He/she can decide wether or not the ping will be limited or not from 100-no limit.
2. Weekly maitenance patch. No new data except for re-coded files which will force the hack-nation to wait a few days to obtain the new hack patch.. By the time that comes out, we'll have another patch in the next 2 days.. This will be the closest to rendering hacks 100% useless.
3. Organizing a hack-buster squad. All members are undercover and only known as a hackbuster by the z8games staff. It will be a mix of z8games staff and those who want to ban the cheaters. Every non-z8games staff member will have to be tested, scanned and monitored before he/she is officially on the team. They'll have a generic web form that will show that 1. They are apart of the anti-hack squad 2. The replay must be saved and posted with the ticket as reference to why the person was banned. 3. Only a MOD or a z8games staff member can perform the ban. The community that is in the squad will only be given more importance as of reporting a hacker. -
I got one that could be implemented in a day if the game wasn't all about money. Allow at least one of the special nades (Kiss, Chocolate, Snow, etc.) to be more accessible, preferably free. It would at least thin out/annoy a lot of the hackers. Some people out there were always against the special nades but if you really think about it, the pros clearly outweighs the cons at this moment of time.
-
Moved to Suggestions. I will watch over it as much as I can, but I doubt it will stay open long, because people's ignorance will just say "Ban Brazil" and other similar countries.
PS: It's X-Trap's job to stop hacks, not G4Box's (Z8's).
I know that, but if z8 can add something as supplemental, it will be good.
Vote kicking system, for example, is one.
I think a button before respawn can easily be implemented and can be effective to against hackers in TDM or any game that a player can be killed by hacker and need respawn.
And I really want another button to make it easier to create a report. You guys might be busy with reviewing, but do you know that lots of replays have not been submitted. I only submit 1/5 of saved replays, the others, I have lost interest to replay and copy the name.
BTW, during replay the game can crash. -
i would enjoy a ping capped server although not in the clan server. i spike sometimes cause of my crappy internet and i cant afford to get system kicked from a scrim.
I also like to see a vote kick system reform. as in, why can people only vote their own team? if you had the vote list include the other team, then teams couldn't protect hackers (as much).
Also i think the respawn confirmation button would be good too. that would solve farming and idle players etc etc. but like you said, not a big deal
Also a vote kick in all modes except clan servers. THAT would be a large step forward. -
Agree with 1, 2, 3, 5, 6 and 7
Disagree with 4
There is no need to do that, sometimes you'r laggin because of your internet, and if you have to play for a ribbon or something, you won't be able to play with that ping cap shiet!
well it wouldn't be EVERY server.. just like one server people can go to to keep the brazillians away from them. like he said.. delta would be good, no one plays there anyway. -
I've reported over 500 one shot kill hackers in the last 2 weeks. lol. I think they needed to change up the vote kick just a little. One thing I would change is when <hacker> is put up for vote, the people who do not vote, should not count as a "no". The vote would be based off the people who voted. An example, we have a room of 16, 8v8. <hacker> is put up for vote. 5 people vote, 4 yes 1 no. The rest are to busy to vote or are afk. Based off the 4 yes and 1 no. <hacker> is kicked. So many times you cant kick a legit hacker because the vote system as it is, counts people who dont vote as a no. Not being able to vote the other team is bad as well. People actually protect hackers, either its their friend or they want the win....

Also lets work on that 2nd lt. or higher server. Get some good quality CF going...
-
I've reported over 500 one shot kill hackers in the last 2 weeks. lol. I think they needed to change up the vote kick just a little. One thing I would change is when <hacker> is put up for vote, the people who do not vote, should not count as a "no". The vote would be based off the people who voted. An example, we have a room of 16, 8v8. <hacker> is put up for vote. 5 people vote, 4 yes 1 no. The rest are to busy to vote or are afk. Based off the 4 yes and 1 no. <hacker> is kicked. So many times you cant kick a legit hacker because the vote system as it is, counts people who dont vote as a no. Not being able to vote the other team is bad as well. People actually protect hackers, either its their friend or they want the win....

Also lets work on that 2nd lt. or higher server. Get some good quality CF going...
Right, I agreed on that.
Also, I always feel ****ed off when a 9:7 vote get denied, even though someone explained it before, it is weird.
======================================================
I have another 2 addition:
9. Don't limit the number of vote a player can start, or based on the rank, give different limitation. Sometimes we failed voting first time, sometimes we have more than one hacker to kick.
10. Can vote the opponent. Otherwise, if all the opponent would not start a vote, it will be a disaster. -
Get rid of xtrap, and get something better

In the match between antihack and hack, antihack is always steps behind.
I remember when I play df, cs, I need to install some 3rd party software to be able to enter some room, but there are still lots of hackers.
I saw punkbuster, hackshield, ...... but can you claim any game is hacker free.
So you can not totally depend on xtrap, that is why I disagree with [MoD]s, that is why we need vote kick, and something more from community to do the right choice against hacker. Remember, in one game they helps you to get the task done, in another they will ruin your game the same way. -
11. As Prodiac says, server weekly maintainace to change some configuration.
12. Time display in replay
13. Voting in the game should be recorded. Support for hacker and glitcher should be punished
14. Using glitch to did unfair kill should be defined as hacking -- i.e., you can enter a glitch if you want to learn that (as some clan Finest claimed, they don't mention what they learn it for), but don't shoot from inside, once you killed someone outside from a glitch, it is hacking.
15. Spammer inside game about hacking code and hacking website is treated similar as hacking.
I guess z8games should give some exact definition of hacking and glitching and corresponding punishment, in the game guide area. And provide link to this or just outline it in game slogan.
They need to show their attitude towards hacking and glitching more strongly -
I remember when I play df, cs, I need to install some 3rd party software to be able to enter some room, but there are still lots of hackers.
.
Yeah.. i remember that .. cant remember what it was called.. noone uses it anymore. cs1.5/6 ahh the good ol days.. man soo many hackers in there LOL -
scotty1337 wrote: »Yeah.. i remember that .. cant remember what it was called.. noone uses it anymore. cs1.5/6 ahh the good ol days.. man soo many hackers in there LOL
The good thing is, no one shooting from under ground in CS. And it is very easy to tell who is hacking, most hacker are running faster, rotating, have awm machine gun and so on. But every game you can only die once.
In CF if someone is shooting from underground, you have die as much as you can if you stay in game.
Currently my strategy is to ask every player on victim side to quit the game but stays in room, and enter the game to check before get kicked. So that no one else can join, and the game might end earlier.
Sooner or later hacker will get bored, or sooner or later those guy who would not start a vote will realize they can gain nothing from a hacker.
Categories
- All Categories
- Z8Games
- Off-Topic - Go To Game OT Forums
- 1 Z8 Forum Discussion & Suggestions
- 16 Z8Games Announcements
- Rules & Conduct
- 5.2K CrossFire
- 950 CrossFire Announcements
- 942 Previous Announcements
- 2 Previous Patch Notes
- 1.4K Community
- 122 Modes
- 600 Suggestions
- 85 Clan Discussion and Recruitment
- 274 CF Competitive Forum
- 19 CFCL
- 26 Looking for a Team?
- 700 CrossFire Support
- 52 Suggestion
- 116 Bugs
- 28 CrossFire Guides
- 166 Technical Issues
- 47 CrossFire Off Topic