new m16 look?
http://i37.servimg.com/u/f37/13/47/34/56/m16_kn10.jpg
please do not flame me.
Base stats
weapon damage: same as M16
ammo count: 35/105
firerate:-1 from m16
reload rate: same as m16
recoil: +2 from m16 (i'm intending for it to be more recoil. But I don't know how to read the recoil counter in the in game mall)
weight: +1 than m16
right click uses knife. scope is merely for looks and provides nothing to zoom in or scope in.
constructive criticism is welcome
please do not flame me.
Base stats
weapon damage: same as M16
ammo count: 35/105
firerate:-1 from m16
reload rate: same as m16
recoil: +2 from m16 (i'm intending for it to be more recoil. But I don't know how to read the recoil counter in the in game mall)
weight: +1 than m16
right click uses knife. scope is merely for looks and provides nothing to zoom in or scope in.
constructive criticism is welcome
Comments
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ArmsMunzta wrote: »Thats m4!!! ( short barrel)
btw we already have the m16 camo scope which is like this.
I got this off of pimp my gun. It said m16A3. So that would be doctor noob's fault on incorrect coding.
the M16 camo we have is the A1 model and has the jungle/forest camo painted on. This is more artic styled -
ArmsMunzta wrote: »Thats m4!!! ( short barrel)
btw we already have the m16 camo scope which is like this.
It`s neither a M4A1 nor it`s a M16. This is Carbine 15.
You put the scope back a bit too far, so if you shoot, it`ll hit your eye.
I created a little re-make, now with a real M16. -
It`s neither a M4A1 nor it`s a M16. This is Carbine 15.
You put the scope back a bit too far, so if you shoot, it`ll hit your eye.
I created a little re-make, now with a real M16.
TY danah. I guess my mouse wheel screwed me again. I don't know why I use this breaking down mouse for anything anymore. I swear that I clicked on the m16 model. My hardware is so faulty it's sad. -
Omega3acid wrote: »http://i37.servimg.com/u/f37/13/47/34/56/m16_kn10.jpg
please do not flame me.
Base stats
weapon damage: same as M16
ammo count: 35/105
firerate:-1 from m16
reload rate: same as m16
recoil: +2 from m16 (i'm intending for it to be more recoil. But I don't know how to read the recoil counter in the in game mall)
weight: +1 than m16
right click uses knife. scope is merely for looks and provides nothing to zoom in or scope in.
constructive criticism is welcome
So you want to have an M16 with MORE recoil, LESS firing rate, and MORE weight, just to have a knife on it? That's nothing like the changes from the AK to the AK-KNIFE...
Try to keep the suggestions going with the already put out details for mods and reskins.
Here's MY idea for a new M16..
The M16 Custom
All stats are increase the same as the base value from the M4A1 to the M4A1-Custom. -
Omega3acid wrote: »http://i37.servimg.com/u/f37/13/47/34/56/m16_kn10.jpg
please do not flame me.
Base stats
weapon damage: same as M16
ammo count: 35/105
firerate:-1 from m16
reload rate: same as m16
recoil: +2 from m16 (i'm intending for it to be more recoil. But I don't know how to read the recoil counter in the in game mall)
weight: +1 than m16
right click uses knife. scope is merely for looks and provides nothing to zoom in or scope in.
constructive criticism is welcome
nice idea i like it but, knowing Z8, if they made this weapon it would probably be in the ZP crates sadly (for the knife part). -
Omega3acid wrote: »http://i37.servimg.com/u/f37/13/47/34/56/m16_kn10.jpg
please do not flame me.
Base stats
weapon damage: same as M16
ammo count: 35/105
firerate:-1 from m16
reload rate: same as m16
recoil: +2 from m16 (i'm intending for it to be more recoil. But I don't know how to read the recoil counter in the in game mall)
weight: +1 than m16
right click uses knife. scope is merely for looks and provides nothing to zoom in or scope in.
constructive criticism is welcome
looks Nice!
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