MM Mode weapon idea?

was supposed to be a map idea but i thought it was stupid i was gonna say a reasearch facility 2 and had all the weapons shipped into the facility after 5 people are mutated

MM Crate
Handgun ( Antidote-Original )
updated antidote with high power and really big status effects on mutant's takes alot of shots to turn mutants human
1 shot slows mutant down
2 shot's: disables mutants ability to swing constantly over and over again basically they would have to wait 3-5 secs until they can swing again
3 shots : cuts mutants health in half
4 shots : turns mutant human or Gives them a doomsday time ( 30 seconds until the "antidote'' kills or saves them from being mutant if the mutant gets doomsday under the matches time they may be killed imeadiatley )

[Ammo] 8 ( 1 shot per round )
must recharge after shooting the antidote

Handgun ( Antidote-X ) MM Crate
1-2 shots can turn mutants back to humans no side effects

[ Ammo ] 4 or 2 shots no recharge for reloading gun Recharge free
Accuracy : as much as a usp or anaconda

(Antidote-original grenade) MM Crate?
does continous damage to mutant for 20 seconds
kills Slug mutant not higher evolved mutants
100 Damage each second if slug evolves cant use ability until effect wears off

(Doomsday-X) Mutant weapon (ZP) ( one time use )
X Like weapon throwable and comes back if it hits noting if it hits a human it disables the ability to shoot, knife,grenade for humans but if it hits a mutant it kills the mutant who used it by coming back to user and exploding ( Scrollable weapon) [ Made by the mutant
Smokie's dead body using his technology to make it able to come back to the user if it hits the mutants tough skin it detonates in a explosin when caught by the user ]
Range : Axe or shovel ( i would suggest axe )
anyways i hope these arent to unreal so im hoping these will be "usable''
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