The weapons origin is weird
If you guys know what is a weapons origin then you will understand what i mean
compare those two weapons(the look and the way the character hold's it)
and the way they hold a weapon in CF
Can you see the difference?(i'm not talking about the models or texture but the way they hold it)
In cf, the way they hold it is just awkward
idk i just feel like it's this way
compare those two weapons(the look and the way the character hold's it)
and the way they hold a weapon in CF
Can you see the difference?(i'm not talking about the models or texture but the way they hold it)
In cf, the way they hold it is just awkward
idk i just feel like it's this way
Comments
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I would doubt if game developpers had the occassion to practise in the field with the numerous weaponry that CrossFire has at this moment. Therefore, I would expect quite a few moves wich would be impractical in real life use. But I must remind you that CrossFire is not aiming extreme realism, for we pretty much have nano engeneered mutants and stealth camouflages ghosts. And I'm not even talking about teleportation pods and mysterious ammunition drops from helicopters, wich somehow manage to warp inside buildings.
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UndeadEmoMunzta wrote: »I would doubt if game developpers had the occassion to practise in the field with the numerous weaponry that CrossFire has at this moment. Therefore, I would expect quite a few moves wich would be impractical in real life use. But I must remind you that CrossFire is not aiming extreme realism, for we pretty much have nano engeneered mutants and stealth camouflages ghosts. And I'm not even talking about teleportation pods and mysterious ammunition drops from helicopters, wich somehow manage to warp inside buildings.
^this lol -
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MaypleSyrup wrote: »We also have heart nades!.......gg
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