New game mode "Hostage Mode"
Just like in a real anti-tero simulator, this game mode will include some hostages in gages and the Global Risk units have 20-25 minutes to shoot the gages and save the hostages.
On the other hand, Black List units will have to do everything to keep Global Risk away from saving the hostages and end up the crisis. To be fairplay neighter Global Risk units or Black List units can kill the hostages inside the cages.
It will probably be a new step in Crossfire game mode which will test the Global Risk Anti-tero units strategy just like a real anti-tero units in life.
Hope this game mode will be introduced.
Best wishes from your friend, sharky04
On the other hand, Black List units will have to do everything to keep Global Risk away from saving the hostages and end up the crisis. To be fairplay neighter Global Risk units or Black List units can kill the hostages inside the cages.
It will probably be a new step in Crossfire game mode which will test the Global Risk Anti-tero units strategy just like a real anti-tero units in life.
Hope this game mode will be introduced.
Best wishes from your friend, sharky04
Comments
-
Maybe... But what about a race to the hostages? Like instead of the BL being near the hostages, the GR and the BL would have to get to the hostages and GR would have to save as many as possible.. It would be MM rules as in even if GR saved just 1, the GR would win.
There could be some side routes which could help with flanking and some bridges and windows where you could actually shoot at each other before ever getting to the hostages. Then there'd be the lock picking to get the hostage(s) out of the cage.. It wouldnt be as slow as defusing a c4, but it would be as fast as defusing with the defuse kit. The cage falls apart and you can escort the hotage to safety. -
The classic cs_ map style is better, 4/3 hostages, BL spaw near them and GR team must
rescue the hostages! -
-
Example of Hostage Mode
http://www.youtube.com/watch?v=HwcEA_Oub_A
This game is called Tactical-Intervention, this was made by the creator of Counter Strike, he made this because he thought that VALVe ripped him off with his CS games. This game is still in Closed Beta, but there is a testing I heard, but in the European version, it's already released.
The requirement for this game is almost the same as TF2 o_o -
Better idea would be to have it as an SnD type scenario but have hostages instead of the bomb. The whole goal is to either retreave the hostages to your spawn (if your counter) and to stop the counters if your terrors.
As for the programming, it will probably take a long time. There could be a system where the hostage will follow a player when that player reachs a the hostage's circle of area.
Something like that... -
I really like the idea. I think something like this should be made, cuz there is just too much Mutation Modes like coming out: Savior Mode plus Challenge Mode.
Any way the mode should go something like this:
GR start on one side of the map and BL on other with hostages by them.
So you can simply kill BL soldier and when you reach hostage you would have to take him to your base like someone before mentioned. But you would have to be careful cuz you could kill/hurt hostages too. They would have something like 200 hp. -
Should put more details on the rules
What i would add( just a suggestion ) is that if you start escorting them and die in mid route then the hostages stay there and are not moving but if the BL kill some hostages ( the hostages will respawn at the beginning ) they will get penalty and if you kill too many, you get kicked out cuz it wouldn't be fair to always kill them. Add a respawn system too
the more you die without killing, the longer you will wait until you respawn -
FrankySuper wrote: »Should put more details on the rules
What i would add( just a suggestion ) is that if you start escorting them and die in mid route then the hostages stay there and are not moving but if the BL kill some hostages ( the hostages will respawn at the beginning ) they will get penalty and if you kill too many, you get kicked out cuz it wouldn't be fair to always kill them. Add a respawn system too
the more you die without killing, the longer you will wait until you respawn
Yea. You made clear and simple rules! 1+
But every BL member could kill hostage max. 2 or ONLY 1. There would be max. 4 and GR couldn't damage them...
I like the idea that hostages would respawn at the BL base and that they would stay still where GR member leading them would die.
Plus GR member could simply leave them (If he wanted) by pressing like E; to other player.
And let's say if a GR member leading hostages would die like up to 5 meters away from SAVE base and any other GR member would be alive; hostages would freely walk to SAVE base and game would be won. But if he would be last player standing, they would lose.
I know I can't explain exactly so read it twice. XD
I don't speak English very good. -
Not gonna happen with this community. Some random kids would just kill the hostages.
Well like we said GR team couldn't possibly harm and kill the hostages, while BL could max. 1 to get them respawn at BL base. Killing them 2 times (One player) would kik them automatic.
I don't think it would be so much work coding into CF.
And believe me... It's gonna happen. You just don't know what to expect from CF. Not our version but others. They even released ROBOT characters. -.- (Hope I don't get banned for talking about this here...)
Plus we all said that we won't get MM and we did.
Plus It's so fun having a nice variety of Modes. -
ElementFreak wrote: »Well like we said GR team couldn't possibly harm and kill the hostages, while BL could max. 1 to get them respawn at BL base. Killing them 2 times (One player) would kik them automatic.
I don't think it would be so much work coding into CF.
And believe me... It's gonna happen. You just don't know what to expect from CF. Not our version but others. They even released ROBOT characters. -.- (Hope I don't get banned for talking about this here...)
Plus we all said that we won't get MM and we did.
Plus It's so fun having a nice variety of Modes.
I want a fairy character.
ffs -
Not gonna happen with this community. Some random kids would just kill the hostages.
Its very possible, especially in Delta 9.
Moreover, it would probably end up being like the TD matchs now. The team that wants to win would just keep not kicking the noobs that kill the hostages.
Good point made here, but still +1, I want this. -
good idea but probably wont be implemented any time soon. plus i think we need a new mode thet could be used by the competetive scene, not a fun mode
Well we're not gonna get any competative anytime sooner. :S
The last mode finished is Challenge Mode with bot zombies. I don't know why do they just want zombies here... -.- A normal prison-break would be cool.
And I saw a post here that someone said that it would take long time to make because of hostages following GR.
It wouldn't actually. As far as I played Challenge mode, zombies are made to follow you when you're close to them.
(I shouldn't be talkin' about this)
Categories
- All Categories
- Z8Games
- 1 Z8 Forum Discussion & Suggestions
- 15 Z8Games Announcements
- Rules & Conduct
- 2K CrossFire
- 598 CrossFire Announcements
- 600 Previous Announcements
- 2 Previous Patch Notes
- 161 Community
- 12 Modes
- 282 Suggestions
- 16 Clan Discussion and Recruitment
- 38 CF Competitive Forum
- CFCL
- 14 Looking for a Team?
- 546 CrossFire Support
- 64 Suggestion
- 13 CrossFire Guides
- 33 CrossFire Off Topic