Css maps?
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MunztaTronSir wrote: »we got Stronghold(cs_estate), CrossRoad(fy_Iceworld) and Black Widow(de_dust2).
we might be getting de_aztec and de_inferno.
Why people keep saying BW is like/or its Dust2, its not.
You gotta play differently on Dust2 compared to BW in strats and what not.
In dust2 GR side you have a sight of more than half of the cat through the double doors than in BW, since it has no walls or roof.
You can probably also pick a wallshot kill through a long to barracks better than a hs from a long through "pit" in dust2. -
vizionnnnnnnn wrote: »i wish a mod or a gm would reply and give me a heads up or something
Sad To Say but, Well... I'm A CF Ph. Gamer and an active participant on the Forum but De_dust2 and De_Inferno was Exclusive to CF China.
As Of I heard from our Moderators and Developers, Cf China bought the rights on it so they have the decision to share it Or not.... Let's Hope that the Chinese Would be tired on that map and One Day Decide to Share it with Other CF Versions... -
Why people keep saying BW is like/or its Dust2, its not.
You gotta play differently on Dust2 compared to BW in strats and what not.
In dust2 GR side you have a sight of more than half of the cat through the double doors than in BW, since it has no walls or roof.
You can probably also pick a wallshot kill through a long to barracks better than a hs from a long through "pit" in dust2.
when they say like, they mean similar.........i think your confused -
Why people keep saying BW is like/or its Dust2, its not.
You gotta play differently on Dust2 compared to BW in strats and what not.
In dust2 GR side you have a sight of more than half of the cat through the double doors than in BW, since it has no walls or roof.
You can probably also pick a wallshot kill through a long to barracks better than a hs from a long through "pit" in dust2.
The basic format is the same. Remove a couple walls and roofs and you've got your dust2.
@OT I wouldn't expect it anytime soon. -
Z8 is not allowed to put another games maps into their own game.
Think of it this way, it's like going to CVS, and stealing all the Waters that have the "CVS" brand name on the label, and then going to WalMart and just stocking the shelves with that same water.
It's illegal, and Z8 could get sued for it. -
The basic format is the same. Remove a couple walls and roofs and you've got your dust2.
@OT I wouldn't expect it anytime soon.
QFT
And add double doors instead of crates on long A...Indomezu_xD wrote: »Z8 is not allowed to put another games maps into their own game.
Think of it this way, it's like going to CVS, and stealing all the Waters that have the "CVS" brand name on the label, and then going to WalMart and just stocking the shelves with that same water.
It's illegal, and Z8 could get sued for it.
MAT allready copied dust 2
KOS Operations allready copied dust 2
so... -
The basic format is the same. Remove a couple walls and roofs and you've got your dust2.QFT
And add double doors instead of crates on long A...
You couldn't be more wrong. The timing for the whole map is so much different than BW, and it's 10x harder to take B than it is in this game. It's also very easy to get picked when crossing to B as a CT, which evens it out a bit, and catwalk is very different than it is in CF.Im pretty sure eagle eye is based off inferno.
OH GOD YOU'RE DUMB. -
Well we practically have de_dust2, but CFCN got model even closer to de_dust2, but, it jsut has a bunch of cement and is pretty open and looks plain. I would link, but I can't, jusst go on ItsDamageInc's youtube channel and search their videos for it.MunztaTronSir wrote: »we got Stronghold(cs_estate), CrossRoad(fy_Iceworld) and Black Widow(de_dust2).
we might be getting de_aztec and de_inferno.
oRly, looks like I have some more comparison videos to do
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