Adjusted K/D Ratio
Comments
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Yes thats a good idea, kills to play time ratio should be implemented in game security. Instead of killing 30 players in 2 mins that score should decrease on yr legit kills, thus removing the culture of hacking. If you hack you get a reduced kill rate. THis then makes hacking obsolute cos you get nothing or rewards faster than if you played the game normally.TeamKillGod wrote: »Every time someone is kicked for hacking, the Deaths that you got from the player should not count.
Do you think this is a good idea?
DO THIS ITS NOT ROCKET SCIENCE Z8 -
People will start kicking just to not have there deaths. [/thread]
"Oh no 3 more deaths than kills, Better kick this guy that is ace."
Your point is that you well start doing this to anyone you think is hacking. or not even hacking you just failed in a room. So ya. Bad idea is bad! Kill it with fire! -
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When I first read it I thought yeah good idea, but then realised it obviously hadn't been thought through.
So your saying if I get 20 kills, people can kick me so those kills don't count against them. I guess that means I also wouldn't be awarded those kills and not get the exp I deserve for playing and we are back to square one. Only it's even worse as now people will kick me just to get rid of the kills I legitimately made. -
The only change it need is to stop giving a lose when u quit a match, so when you face a aimboter/kill shoter and people don't kick, you can leave the room without an penalty.
Yea,
The best way to make an hacker an outcast so that they can't play is to do the following:
1) Give everyone their GP/EXP when they leave a game and disable the honour system.
2) Remove kick voting altogether.
3) Watch how hacks and hackers become frustrated at how hopeless their pursuit is as people literally leave them playing on their own every time.
And I'm pleased to see you here FDP:p
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