A new GREAT mode!
I thought of a new mode. It's in a way a combination between SnD and TDM. The 2 halfs of the map are symmetrical. Like Egypt or Fortress! Exactly in the middle there is a bomb, but wich explodes slower. 3 minutes will be ok. Both teams try to defuse the bomb. Who defuses it first wins! Anybody can defuse it while the others try to cover the defuser! There will also be the respawn for the dead ones! If neither defuse the bomb there will be a draw. If it was 0-0 there will be directly 1-1 in the case of a draw! And there will be first to 5-7-9 etc rounds like in SnD!'
So? What do you think?
So? What do you think?
Comments
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There would be no kills 4 defusing cuz it's like SnD you just win the round, but not the whole game
Lame how about. No respawns. The reason why is it's twice as challenging. Then people would focus on slaughtering other people, but you gotta work wisely. You gotta be smart about it. Rather than just killing who ever, and just dieing running back and doing it again. If there is respawns either make it long, or the maps bigger.
6 v 6 - 8 v 8 + defuse = +3Kill(s)
5 v 5-3v3 + defuse = +2Kill(s)
2 v 2 + defuse = +1Kill
There's gotta be some story line so here it is: Global Risk/Black List spot a case with a secret military weapon. That could possibly help either side take over the world, but there's a bomb on it. It's global risk mission to take it back to safety. IT's Black List mission to use it against the world. So pretty much they battle over it? I guess?
The maps don't have to be symmetrical, but in skill wise. So let's say BL is about 10 feet closer to the bomb, but the area to the bomb is more wide open to the GR so it's easier to take them out when defusing. So it doesn't necessarily have to be symmetrical in this instance. -
Ok this has got to be a GREAT F**king idea.
I would have never thought of this, other than instead of a bomb i person who's going to blow up lul.
No Nade damage. No respawn Or You can turn respawn on and off. And non symmetrical then it would be the best mode/map ever. +1 for having a smart idea. Unlike some people >.> -
mmmmhhh... the respawn should not be always the same
the more you die without killing somebody, the slower the respawn time will be
cuz it will start to be impossible if it's a 0 seconds spawn time and they just rush to the middle and kill whoever is defusing it -
justininin wrote: »Lame how about. No respawns. The reason why is it's twice as challenging. Then people would focus on slaughtering other people, but you gotta work wisely. You gotta be smart about it. Rather than just killing who ever, and just dieing running back and doing it again. If there is respawns either make it long, or the maps bigger.
6 v 6 - 8 v 8 + defuse = +3Kill(s)
5 v 5-3v3 + defuse = +2Kill(s)
2 v 2 + defuse = +1Kill
There's gotta be some story line so here it is: Global Risk/Black List spot a case with a secret military weapon. That could possibly help either side take over the world, but there's a bomb on it. It's global risk mission to take it back to safety. IT's Black List mission to use it against the world. So pretty much they battle over it? I guess?
The maps don't have to be symmetrical, but in skill wise. So let's say BL is about 10 feet closer to the bomb, but the area to the bomb is more wide open to the GR so it's easier to take them out when defusing. So it doesn't necessarily have to be symmetrical in this instance.
it could be i am open 4 suggestionjs 4 this mode
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