Simple Hack Countermeasure
Of course it wouldn't eliminate all of the hacking problems, I think a few simple things could be done by coding them into the game. It would see if something is done which would only be possible with illegal programs, and the offending player would be kicked automatically.
1. If someone dies within one second of the round starting from another player, the killing player should be kicked.
2. (For mutation mode) If a player does more than 300 (this could be anything, something that you wouldn't be able to do even with an AWM hs) damage with one bullet, he is kicked.
3. If a player unloads atleast 25 bullets or 100% of the clip within a fifth of a second, he should be kicked.
4. If a player gets six headshots within three seconds, he is kicked.
5. If a player is moving atleast two times faster than the normal run speed and isn't falling, he is kicked.
I believe that some of these sorts of things that aren't mentioned are actually in the game, but there is a hacker in 100% of public MM games, and without kicking, there is no way to get rid of them. However, it should be fairly obvious for the game itself to figure out that the player is using an illegal program.
1. If someone dies within one second of the round starting from another player, the killing player should be kicked.
2. (For mutation mode) If a player does more than 300 (this could be anything, something that you wouldn't be able to do even with an AWM hs) damage with one bullet, he is kicked.
3. If a player unloads atleast 25 bullets or 100% of the clip within a fifth of a second, he should be kicked.
4. If a player gets six headshots within three seconds, he is kicked.
5. If a player is moving atleast two times faster than the normal run speed and isn't falling, he is kicked.
I believe that some of these sorts of things that aren't mentioned are actually in the game, but there is a hacker in 100% of public MM games, and without kicking, there is no way to get rid of them. However, it should be fairly obvious for the game itself to figure out that the player is using an illegal program.
Comments
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Of course it wouldn't eliminate all of the hacking problems, I think a few simple things could be done by coding them into the game. It would see if something is done which would only be possible with illegal programs, and the offending player would be kicked automatically.
1. If someone dies within one second of the round starting from another player, the killing player should be kicked.
2. (For mutation mode) If a player does more than 300 (this could be anything, something that you wouldn't be able to do even with an AWM hs) damage with one bullet, he is kicked.
3. If a player unloads atleast 25 bullets or 100% of the clip within a fifth of a second, he should be kicked.
4. If a player gets six headshots within three seconds, he is kicked.
5. If a player is moving atleast two times faster than the normal run speed and isn't falling, he is kicked.
I believe that some of these sorts of things that aren't mentioned are actually in the game, but there is a hacker in 100% of public MM games, and without kicking, there is no way to get rid of them. However, it should be fairly obvious for the game itself to figure out that the player is using an illegal program.
You forgot you can't kick in Mutation, and you can easily hit 300 in it with a shovel, AWM, Etc. You could also get 3 headshots in a row just by spraying at a group and getting lucky so this isn't reasonable. -
Better idea
DAMAGE ZONES ALMOST EVERYWHERE
If ur speed is faster than a mutant g skill ur kicked
if u do more than 550 dmg to a mutant with one hit ur kicked
If a playerkiolls with one bullet hitting them other than awm, winchester at a certain range, a few more ur kicked -
CallMeSoul wrote: »Better idea
DAMAGE ZONES ALMOST EVERYWHERE
If ur speed is faster than a mutant g skill ur kicked
if u do more than 550 dmg to a mutant with one hit ur kicked
If a playerkiolls with one bullet hitting them other than awm, winchester at a certain range, a few more ur kicked
Like I said, there is NO kicking is mutation. But yeah i agree with the 550 instead of 300 thing. -
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MyAfterlife wrote: »The game only kicks if your idle for about 2 minutes.
No what he meant in both posts is that if someone kills a mutant in 1 shot the game kicks you.
But there's a little flaw...
If you start shooting at a zombie with less than lets say 30 hp, you'll kill him with 1 shot and the game would kick you. -
L0LSmilyFace wrote: »No what he meant in both posts is that if someone kills a mutant in 1 shot the game kicks you.
But there's a little flaw...
If you start shooting at a zombie with less than lets say 30 hp, you'll kill him with 1 shot and the game would kick you.
Or if everyone is piling a mutant, and you happen to walk around and by luck get the finishing shot your kicked, yeah i see what you mean. -
Good idea.But my simple suggestion is if u can detect hacker, why ban them for 7 days?Ban them for at least 30 days if not for life.This way they will loose their all exp+ item and limited time guns and many things.So that they can learn a lesson.By banning those hacker for 7 days who r already detected ,z8 games inspiring them to hack more.Ban the hackers for life.this is my simple suggestion.Of course it wouldn't eliminate all of the hacking problems, I think a few simple things could be done by coding them into the game. It would see if something is done which would only be possible with illegal programs, and the offending player would be kicked automatically.
1. If someone dies within one second of the round starting from another player, the killing player should be kicked.
2. (For mutation mode) If a player does more than 300 (this could be anything, something that you wouldn't be able to do even with an AWM hs) damage with one bullet, he is kicked.
3. If a player unloads atleast 25 bullets or 100% of the clip within a fifth of a second, he should be kicked.
4. If a player gets six headshots within three seconds, he is kicked.
5. If a player is moving atleast two times faster than the normal run speed and isn't falling, he is kicked.
I believe that some of these sorts of things that aren't mentioned are actually in the game, but there is a hacker in 100% of public MM games, and without kicking, there is no way to get rid of them. However, it should be fairly obvious for the game itself to figure out that the player is using an illegal program. -
2. (For mutation mode) If a player does more than 300 (this could be anything, something that you wouldn't be able to do even with an AWM hs) damage with one bullet, he is kicked.
Actually I think AWM head shot does over 400 damage in MM mode, so if a player does over 450 or so. -
Of course it wouldn't eliminate all of the hacking problems, I think a few simple things could be done by coding them into the game. It would see if something is done which would only be possible with illegal programs, and the offending player would be kicked automatically.
1. If someone dies within one second of the round starting from another player, the killing player should be kicked.
2. (For mutation mode) If a player does more than 300 (this could be anything, something that you wouldn't be able to do even with an AWM hs) damage with one bullet, he is kicked.
3. If a player unloads atleast 25 bullets or 100% of the clip within a fifth of a second, he should be kicked.
4. If a player gets six headshots within three seconds, he is kicked.
5. If a player is moving atleast two times faster than the normal run speed and isn't falling, he is kicked.
I believe that some of these sorts of things that aren't mentioned are actually in the game, but there is a hacker in 100% of public MM games, and without kicking, there is no way to get rid of them. However, it should be fairly obvious for the game itself to figure out that the player is using an illegal program.
i can get 6headshots in notime..all you guys have to do is not notice me while i ninja into your group...
besides..these are things that are really hard to keep track of :P if they add this..i forsee lots of bugs. -
realy nice idea... THUMBS UP!Of course it wouldn't eliminate all of the hacking problems, I think a few simple things could be done by coding them into the game. It would see if something is done which would only be possible with illegal programs, and the offending player would be kicked automatically.
1. If someone dies within one second of the round starting from another player, the killing player should be kicked.
2. (For mutation mode) If a player does more than 300 (this could be anything, something that you wouldn't be able to do even with an AWM hs) damage with one bullet, he is kicked.
3. If a player unloads atleast 25 bullets or 100% of the clip within a fifth of a second, he should be kicked.
4. If a player gets six headshots within three seconds, he is kicked.
5. If a player is moving atleast two times faster than the normal run speed and isn't falling, he is kicked.
I believe that some of these sorts of things that aren't mentioned are actually in the game, but there is a hacker in 100% of public MM games, and without kicking, there is no way to get rid of them. However, it should be fairly obvious for the game itself to figure out that the player is using an illegal program.
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