This new "killer" mark..
I'm really not the kind of person who complains about anything in this game. In fact I really dont care most of the time what is added to the game, hell they could even add a scar light gold advance scope knife and it wouldnt bother me, since i dont pub that much.
But now i got a problem with this mark wich shows up after you die and shows who killed you and in wich direction he is running. I mean is it seriously necessary? Why would someone care who killed him, it shows up in the top right corner and thats enough IMO. In scrims, matches or whatever its just a bad thing since its pretty much like chamming after you die. For example T side throws smoke nades at long a and wants to fake it but they get a lucky pick so the CT person could call directly that he went back and the fake fails pretty much.
I know that z8 gets the contents from idk wich korean company but isnt there a way to tell them to remove it? I mean it is rediculous
Share your opinion
English is not my mother language so i apologize for grammar or spelling mistakes.
But now i got a problem with this mark wich shows up after you die and shows who killed you and in wich direction he is running. I mean is it seriously necessary? Why would someone care who killed him, it shows up in the top right corner and thats enough IMO. In scrims, matches or whatever its just a bad thing since its pretty much like chamming after you die. For example T side throws smoke nades at long a and wants to fake it but they get a lucky pick so the CT person could call directly that he went back and the fake fails pretty much.
I know that z8 gets the contents from idk wich korean company but isnt there a way to tell them to remove it? I mean it is rediculous
Share your opinion
English is not my mother language so i apologize for grammar or spelling mistakes.
Comments
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In scrims, we have the kill cam anyhow. You can see who killed you, and from where. There's no point in having it, but no point in not having it. You only see where they are / where they are going for a short amount of time. My team uses it as a plus. we always kill one person, and rush one side, stay in spawn, go back, and push the other side.
There isn't any reason to remove it, all you see is what you would see regularly, with a bit of help for the next 2 seconds. -
In scrims, we have the kill cam anyhow. You can see who killed you, and from where. There's no point in having it, but no point in not having it. You only see where they are / where they are going for a short amount of time. My team uses it as a plus. we always kill one person, and rush one side, stay in spawn, go back, and push the other side.
There isn't any reason to remove it, all you see is what you would see regularly, with a bit of help for the next 2 seconds.
How about if I wall banged someone? I'd be pretty much dead once he says where I went on vent. +1 my friend. Useless. I really want to speak to Neowiz about that.... -
Tbh, it annoys me. Not just about the ability to see through smoke and stuff, but I think its just a really un-neccessary item in the game. I mean.. they could at least toggle it. I think these small additions to the game really don't help, and it would be better to focus on the bigger picture.
However, after having a conversation with snookie I must see where he's coming from. He gave me a direct example of what he managed to do with the ability to see where the other team was going, because of this killer mark. Snookie, knowing that the guys A long where going back after he was killed (all smoked up), was able to call it out to B, where Nip peaked and managed to get a major spraydown, and changing the round. Without this killer mark, snookie wouldnt have known they were retreating, and would probably have called for an A rotation. This is just an example, and if something like this happened in a major round of a major wogl match, some people will get really annoyed. -
How about if I wall banged someone? I'd be pretty much dead once he says where I went on vent. +1 my friend. Useless. I really want to speak to Neowiz about that....
If you wall banged somebody, and it was a real scrim, you wouldn't be the only person holding site. Let's take Black Widow for example.
You're pushing A Long, there's an AWPer hiding behind the Box on the right of A Train, he wall bangs you. Obviously, he runs behind train. Your call will be, "He went behind train", which is probably what your call would be anyhow. Another thing is that, if your team is pushing A seriously, it would have been an AWPer in Barracks, or a full push, or a 3-2 split cat and long, in which the call would only be necessary if your team were blind mice. -
Completly agree. Snookie beat me to making the thread. It's COMPLETLY uneeded and nobody asked for it. Now that it is here, we don't want it because it ruins competitive play as well as general.
/thread since z8 Staff announced they don't take suggestions and the Suggestions board is useless.
Thank you for improving the competitive seen. -
Good at discerning locations of glitchers and other cheaters as well. You'd be surprised how dumb people at locating glitcher kills asthe camera may focus in the general direction, but it doesn't show exactly whom or where without the mark. Once everyone realizes its a glitcher, its easier to kick them.
Also note, these marks do not show up in GM. -
Good at discerning locations of glitchers and other cheaters as well. You'd be surprised how dumb people at locating glitcher kills asthe camera may focus in the general direction, but it doesn't show exactly whom or where without the mark. Once everyone realizes its a glitcher, its easier to kick them.
Also note, these marks do not show up in GM.
scrim / pub theres tiny differency. -
It has a few uses like stated above.
Though it's not really needed, it's still a good option to let be available to others.
Now if this option was a choice by the room host before starting a game, it would be much more appreciated.
Being able to turn it off in a Clan War or Scrim would be how some like it. Though for pubs, it's pretty much fine. Especially when trying to find where that glitcher is hiding in when he/she kills you.
The best idea in my own opinion, would to make it an option for anyone who wants to use it or not before starting a room.
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