Seperate the Higher KD from the inexperienced.

Okay as we all know, in team deathmatch a player who lets say has 16 kills and 3 deaths will get almost the same amount of exp and gp as a player with only 5 kills and 4 deaths. assumeing none of them got ACE LAST KILL or MVP "they will get almost the same amount of exp and gp". To seperate this... Behold, a killstreak experience multipliyer. It adds additional gp and exp as you kill enemies without dyeing.
Team killing, deaths and new games will reset the streak observer...

Killing 3 people without dieing: +20 exp +10 gp
Killing 5 people without dieing: +90 exp +45 gp
Killing 10 people without dieing: +250 exp + 100 gp

At the end of the game...
If you have a KD of...
2.0 you will get 1.5x exp and gp
3.0 you will get 2x exp and gp
4.0 you will get 3x exp and gp
and so on...


Common responses i think i might get.

The powerlevelers will take advantage of this.
answer: the powerlevelers have already taken advandage of everything else

Go back to call of duty.
answer: just look at the idea and look back at you, im trying to balance the exp and gp rate of players of different skill level and there you are thinking being rewarded for having a good KD is equal to call of duty, why dont you go back?

Wont this increase the amount of campers?
They will get tired of it, besides if everyone has a certain set of mind then eventually theyll all stop camping and start assulting, cause in crossfire the person who jumps out a corner against a person crouched in a corner... most likley the person who jumped out will win.

Dont you think the exp and gp rate is a little to [high/low]?
this is just a idea i wanted to get out the numbers represent what i meant by this suggestion.

*loads an m60*(anti flamer gun lol)



Well? thats it... what do you think?

Comments

  • Okay as we all know, in team deathmatch a player who lets say has 16 kills and 3 deaths will get almost the same amount of exp and gp as a player with only 5 kills and 4 deaths. assumeing none of them got ACE LAST KILL or MVP "they will get almost the same amount of exp and gp". To seperate this... Behold, a killstreak experience multipliyer. It adds additional gp and exp as you kill enemies without dyeing.
    Team killing, deaths and new games will reset the streak observer...

    Killing 3 people without dieing: +20 exp +10 gp
    Killing 5 people without dieing: +90 exp +45 gp
    Killing 10 people without dieing: +250 exp + 100 gp

    At the end of the game...
    If you have a KD of...
    2.0 you will get 1.5x exp and gp
    3.0 you will get 2x exp and gp
    4.0 you will get 3x exp and gp
    and so on...


    Common responses i think i might get.

    The powerlevelers will take advantage of this.
    answer: the powerlevelers have already taken advandage of everything else

    Go back to call of duty.
    answer: just look at the idea and look back at you, im trying to balance the exp and gp rate of players of different skill level and there you are thinking being rewarded for having a good KD is equal to call of duty, why dont you go back?

    Wont this increase the amount of campers?
    They will get tired of it, besides if everyone has a certain set of mind then eventually theyll all stop camping and start assulting, cause in crossfire the person who jumps out a corner against a person crouched in a corner... most likley the person who jumped out will win.

    Dont you think the exp and gp rate is a little to [high/low]?
    this is just a idea i wanted to get out the numbers represent what i meant by this suggestion.

    *loads an m60*(anti flamer gun lol)



    Well? thats it... what do you think?

    Its all right, definitely needs some kind of rewards for high kd/high level players, but i think your rates are higher than realistic. Good idea though
  • I think they should give out rewards for the ones who gets more skills in-game, but the ones you're asking are too much, a little lower Gp+exp gaining, and not too high multipliers, the staffs wanna see you crying blood after playing 50 prison games to win fookin' 1000gp :/
  • how would this increase the amount of hackers?

    Yea but once you start reaching the high ranks, it becomes extremly difficult to start leveling again, we dont want players losing morale and quitting.
  • Most games are team games. It's nice to be an equity at the end of the game when exp/gp is calculated. Yeah, some are better than others, but it's a team game.

  • Killing 3 people without dieing: +20 exp +10 gp
    Killing 5 people without dieing: +90 exp +45 gp
    Killing 10 people without dieing: +250 exp + 100 gp

    At the end of the game...
    If you have a KD of...
    2.0 you will get 1.5x exp and gp
    3.0 you will get 2x exp and gp
    4.0 you will get 3x exp and gp
    and so on...


    The powerlevelers will take advantage of this.
    answer: the powerlevelers have already taken advandage of everything else
    .

    *loads an m60*(anti flamer gun lol)



    Well? thats it... what do you think?
    I like your idea, but again, the rates seem a bit unrealistic. If the farmers get a hold of this (Which is practically every BR and some of the low-pingers) then Everyone will practically have every gun in the game.

    I'm Also pretty sure that the Z8 Mods/Admins don't want that happening since everyone is unique in their own way and ought to stay that way instead of having every gun. (I almost have every good gun IMO :D)
  • Sounds good.
    Won't this increase the amount of hackers?

    Yes, get under your bed fear the hacker:D
  • this is a good idea but... maybe go alitlte lower like 2.0 kdr at end of match = 100 more exp or something because if u go in to a match and dont die and its over and u have a 2.0 kdr, thast just like really fast and maybe you could get 20 exp or something