New Game Mode
Well I sent a PM to Saidin saying the same thing. I doubt he will reply to me, but never hurts to try I guess.
Well, I will start from the beginning. I wanted to pitch a game mode called VIP. The game starts out with 2 teams. One team escorts a VIP to a location on the other side of the map, while the assassinating team tries to take out the VIP. The VIP would have to be escorted by his 7 other teammates to escape the assassinating team. Now it's not setup like Escape is where everyone has to escape to win, this is where only the VIP gets to escape. The VIP has only a hand gun and a knife and cannot easily die, as he has very sophisticated armor on which can stop most rounds for a short period of time. He has an extra energy bar full of Armor Points. The type of game mode can setup further customizations for Crossfire, such as classes/roles. Like, Assassin or Weapons Specialist who can wield special exotic ammunition, or a Tactical Specialist who can set traps for the VIP to get caught in, like Trip wires, etc... It's a very fun game format, and I hope you consider the idea of this.
Thanks!
Bobby
Well, I will start from the beginning. I wanted to pitch a game mode called VIP. The game starts out with 2 teams. One team escorts a VIP to a location on the other side of the map, while the assassinating team tries to take out the VIP. The VIP would have to be escorted by his 7 other teammates to escape the assassinating team. Now it's not setup like Escape is where everyone has to escape to win, this is where only the VIP gets to escape. The VIP has only a hand gun and a knife and cannot easily die, as he has very sophisticated armor on which can stop most rounds for a short period of time. He has an extra energy bar full of Armor Points. The type of game mode can setup further customizations for Crossfire, such as classes/roles. Like, Assassin or Weapons Specialist who can wield special exotic ammunition, or a Tactical Specialist who can set traps for the VIP to get caught in, like Trip wires, etc... It's a very fun game format, and I hope you consider the idea of this.
Thanks!
Bobby
Comments
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It's a great idea, now there doesn't have to be classes/roles in this game mode. It can also support the basic two team plan. One team has 7 Body Guards, 1 VIP. The other teams has the 8 Assassins. If the Bodyguard team successfully gets their VIP to the "Safe Zone" then they get to go again. But if the Assassins kill the VIP, then their team gets the chance to get their VIP to the "Safe Zone". The first team best out of 5 wins the match, or you could go with first team to 10 wins.
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BobbyPorter wrote: »Well I sent a PM to Saidin saying the same thing. I doubt he will reply to me, but never hurts to try I guess.
Well, I will start from the beginning. I wanted to pitch a game mode called VIP. The game starts out with 2 teams. One team escorts a VIP to a location on the other side of the map, while the assassinating team tries to take out the VIP. The VIP would have to be escorted by his 7 other teammates to escape the assassinating team. Now it's not setup like Escape is where everyone has to escape to win, this is where only the VIP gets to escape. The VIP has only a hand gun and a knife and cannot easily die, as he has very sophisticated armor on which can stop most rounds for a short period of time. He has an extra energy bar full of Armor Points. The type of game mode can setup further customizations for Crossfire, such as classes/roles. Like, Assassin or Weapons Specialist who can wield special exotic ammunition, or a Tactical Specialist who can set traps for the VIP to get caught in, like Trip wires, etc... It's a very fun game format, and I hope you consider the idea of this.
Thanks!
Bobby
So you want NPC's in the game? You might aswell make it an object, that is visible when equipped guns...
Thanks for reading,
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YoutubeLove wrote: »So you want NPC's in the game? You might aswell make it an object, that is visible when equipped guns...
Thanks for reading,
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I never said anything about NPC's. A player gets randomly selected to be the VIP, they also get another energy bar, like in their HP bar, it will add "Armor Points" or (AP) if you will. "Kind of what you get when you buy the bulletproof armors" That "player", not an NPC (Non-Player Character) has to be protected from the other team to get to the extraction point.
Where in my original post did I say anything about an NPC?
If you're talking about the classes, or the traps, such as Trip Wires then it would be like any other grenade. Trip Wires would be hidden from view by the enemy player, he/she would then run a line from one side of, lets say a door way and when an unsuspecting player trips the wire, the grenade goes off.
And as for classes, that is not an NPC. A class would define a skill set a player would use to aide him in the mission. Such as the Assassin, who could turn invisible for a short period of time and hide out with a sniper rifle. Weapons Specialist could buy Full Metal Jacket rounds, or Chey Tac .408 Rounds. -
BobbyPorter wrote: »Well I sent a PM to Saidin saying the same thing. I doubt he will reply to me, but never hurts to try I guess.
Well, I will start from the beginning. I wanted to pitch a game mode called VIP. The game starts out with 2 teams. One team escorts a VIP to a location on the other side of the map, while the assassinating team tries to take out the VIP. The VIP would have to be escorted by his 7 other teammates to escape the assassinating team. Now it's not setup like Escape is where everyone has to escape to win, this is where only the VIP gets to escape. The VIP has only a hand gun and a knife and cannot easily die, as he has very sophisticated armor on which can stop most rounds for a short period of time. He has an extra energy bar full of Armor Points. The type of game mode can setup further customizations for Crossfire, such as classes/roles. Like, Assassin or Weapons Specialist who can wield special exotic ammunition, or a Tactical Specialist who can set traps for the VIP to get caught in, like Trip wires, etc... It's a very fun game format, and I hope you consider the idea of this.
Thanks!
Bobby
[sarcasm]yeah, and add the Oilrig map too![/sarcasm] -
[sarcasm]yeah, and add the Oilrig map too![/sarcasm]
Yes, and I'll be sure to have them add your sarcasm since it seems that's the only intelligent words that come out of your mouth. You're a troll dude, you don't have to bash everyone's suggestions just because it's similar to something else. No one appreciates your attitude and frankly I'm surprised that the MODs haven't told you off about it already. You seriously need to stop trolling the forum and do something productive in the community.
MOD's can you please close this thread seeing as how it's ruined now. -
BobbyPorter wrote: »It's a great idea, now there doesn't have to be classes/roles in this game mode. It can also support the basic two team plan. One team has 7 Body Guards, 1 VIP. The other teams has the 8 Assassins. If the Bodyguard team successfully gets their VIP to the "Safe Zone" then they get to go again. But if the Assassins kill the VIP, then their team gets the chance to get their VIP to the "Safe Zone". The first team best out of 5 wins the match, or you could go with first team to 10 wins.
this is much more realistic, i like it
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