Accolades/Achievements System [CONT.]

So I've continued to think about this idea about accolades and achievements. I really don't see anything wrong with such a system, so I'm going to expand on this idea.

The previous thread made about a week or two ago had many players not pleased due to such massive rewards after gaining a certain amount of achievement points (AP; Will be explained later).

I'm going to compile an entire list of accolades/achievements and a rewards list that is FAIR.

Now to explain this to the people who are confused. :confused:

--

What exactly is an accolade/achievement in my mind? It's sort of like the missions in CF; complete 10 egypt matches, get 500 gp and a dog tag. They're also kind of like "Fancy" kills.

My idea is expanding on this idea, but also an entirely different thing. An example of an accolade could be Knife a Mutated, or get a double kill while flashed. If you complete such a task, you are awarded currency known as AP (Achievement Points). Much like ZP and BP, you can trade in these points for prizes ranging from GP to ZP gear.

Now for the fun part; compiling the list of accolades and achievements and the rewards. Each mode will have a separate set of accolades, but all the AP earned will be the same.

Free For All
Ace- Ace a single FFA match. +5 AP
Duke of FFA- Ace 10 FFA matches. +50 AP
Prince of FFA- Ace 25 FFA matches. +100 AP
King of FFA- Ace 50 FFA matches. +250 AP
God of FFA- Ace 100 FFA matches. +500 AP
???- Obtain a 4 kill. +40 AP
???- Obtain a 5 kill. +50 AP
One man Army- Obtain a 6+ kill. +75 AP
Adrenaline Rush- Get a kill while blinded by a flashbang. +10 AP
The Art of Embarrassment- Knife an enemy. +10 AP
My Good Arm- Get a double kill with a grenade. +20 AP
Lucky Guess... - Get a box penetration kill. +10 AP

Team Deathmatch
Ace- Win a single TDM match. +5 AP
Duke of TDM- Win 10 TDM matches. +50 AP
Prince of TDM- Win 25 TDM matches. +100 AP
King of TDM- Win 50 TDM matches. +250 AP
God of TDM- Win 100 TDM matches. +500 AP
Duke Nukem- Get 3+ kills with a single grenade. +25 AP
Slaughter House- Get three 6+ kills in a single match. +50 AP
Skull Crusher- Get 3+ consecutive head shots. +30 AP
Golden Skull Crusher- Get 3+ consecutive golden head shots. +60 AP
Airborne- Kill an enemy while in the air. +25 AP
The Art of Embarrassment- Knife an enemy in a TDM.
Adrenaline Rush- Kill an enemy while blinded by a flash. +10 AP
Sharpshooter- Kill an enemy with a single bullet in your gun. +15 AP
Rambo- Get 100+ Kills in a single TDM match. +50 AP
One Man Army- Kill the entire enemy team twice in a TDM match. +15 AP

Search and Destroy
Ace- Win a single SnD match. +10 AP
Duke of SnD- Win 10 SnD matches. +50 AP
Prince of SnD- Win 25 SnD matches. +250 AP
King of SnD- Win 50 SnD matches. +500 AP
God of SnD- Win 100 SnD matches. +1000 AP
Clutch- Eliminate the enemies and win the round while in a 3:1 situation. +25 AP
Lucky Toss- Kill 2+ enemies that are flashed. +25 AP
???- Get 3+ kills with a single grenade. +50 AP
Tank- Kill an enemy while at 1 health. +10 AP
Novice Defuser- Defuse 10 C4s. +20 AP
Apprentice Defuser- Defuse 50 C4s. +100 AP
Master Debait...Defuser- Defuse 100 C4s. +200 AP
???- Set 10 successful C4 detonations. +20 AP
???- Set 50 successful C4 detonations. +100 AP
Boom Boom Boom- Set 100 Successful C4 detonations. +200 AP
Bank Shot- Bank a grenade off the wall, and get a kill. +10 AP
???- Get a 4+ Kill. +30 AP

Mutation Mode

Slug- Play a Single Mutation Mode. +5 AP
Slug v2- Play 10 Mutation Modes. +75 AP
Berserker- Play 25 Mutation Modes. +200 AP
Berserker v2- Play 50 Mutation Modes. +450 AP
Titan- Play 100 Mutation Modes. +1000 AP
ShanknRun- Knife a mutation. +25 AP
One Mutated Army- Mutate 6 people in a single round. +25 AP
I'm a Survivor- Survive 7/?? rounds in a single mutation mode. +20 AP
Mutated Chunks- Grenade a mutation. +20 AP
???- Slay 10 mutants. +10 AP
???- Slay 50 mutants. +100 AP
???- Slay 100 mutants. +550 AP

Escape Mode
???- Play EsM a single time. +5 AP
???- Play EsM 10 times. +50 AP
???- Play EsM 25 times. +125 AP
???- Play EsM 50 times. +250 AP
???- Play EsM 100 times. +500 AP
Escape Artist- Escape 5+ times by yourself in a single EsM. +10 AP
???- Escape 10 times. +10 AP
???- Escape 50 times. +50 AP
???- Escape 100 times. +100 AP
???- Escape 500 times. +500 AP
???- Escape 1000 times. +1000 AP

Elimination
???- Play EM once. +10 AP
???- Play EM 10 times. +100 AP
???- Play EM 25 times. +250 AP
???- Play EM 50 times. +500 AP
???- Play EM 100 times. + 1000 AP
???- Eliminate 5+ players in a single round. +25 AP
???- Get 4+ Killstreak. +40 AP

Rewards
100 AP- Extended Magazines.
200 AP- Grenade Extension (7 days)
300 AP- Frag Pack(7 days)
400 AP- Defusal Kit(7 days)
500 AP- 2,000 GP.
1000 AP- 5,000 GP.
2000 AP- 10,000 GP or Muzzle Flame Green, Red, Blue (7days)
3000 AP- 20,000 GP or AK-Camo/MP5-Adv/M4-Adv/SG552-Camo(7 days)
4000 AP- 40,000 GP or 5 M4-Custom Crates.
5000 AP- 80,000 GP or 5,000 ZP.

--
I rushed at the end. Again, this list of achievements can be altered, and is not 100% what I want.

I rushed towards the end, just a little note.

Why do the players need this? Well, why not? It's fun, gives you something to do, and you get rewarded for it.

Ideas were taken from Combat Arms, Counter-Strike:Source Steam Achievements, COD:MW2, and Crossfire's Mission/Ribbon system.

I hope you all enjoyed. This still isn't a final copy. I got very lazy towards the end, and that's why the prizes probably seem a bit over the top compared to the awarded AP.

As for z8games, I hope you bring a system similar to this to the devs, and if they approve this, then boy, will I be excited.

Comments

  • I like that a lot, I think it would be really cool and give people other stuff to work towards other than just pistol kills or throwing weapons or whatever.
  • +1
    Would love to see this system in place.
  • Sunslash wrote: »
    I like that a lot, I think it would be really cool and give people other stuff to work towards other than just pistol kills or throwing weapons or whatever.

    Thanks, and yes, that's exactly how I feel.
    Wahz wrote: »
    +1
    Would love to see this system in place.

    Yeah, it tells you from what games I took this idea from towards the end.
  • There's some great ideas in here. I'll address the thought as a whole.

    First off, all achievements, no matter what game, Are based on tracked information from an event, or system within the game.

    For something say, a double kill while flashed may not be tracked in the system in order to produce an achievement.

    Yes the game coding says you've been flashed, yes it says you got a double kill. But it's not exporting that data to somewhere else in the program to be used at a later date. IE the game is programmed to make your screen white while flashed, but its not telling you how many times you got flashed in that one game that one time 6 months ago.

    Achievements in the CF sense are stuff we have available to us, with as much twists and fun and excitement that we can put on them. As the system grows it's entirely possible it may involve more of the game/programming stuff to the point where we might see changes. But only time will tell that story.


    The AP idea is a great design principle. Something that would be discussed from the beginning or worked on over a longer period of time. Since it's relatively complex this wouldn't happen at the snap of a finger. Our Ribbons (Z8Games created content) took some weeks to get right. And that is a relatively simple system.

    That all being said, there's some great achievement ideas in here. Some we can do, some we can't and some might need some special disclaimers.. But none-the-less there's some great inspiration here so thanks for the post!
  • Yeah cos COD has it for different guns etc.
    :)
    +1 Bump
  • Sunslash wrote: »
    I like that a lot, I think it would be really cool and give people other stuff to work towards other than just pistol kills or throwing weapons or whatever.

    I should add after reading this reply.

    Our goal with the Ribbons is to give something for you to look at, have some fun with and not be so "farmed focused". Yes, some of these things are farming, sometimes you just have to roll with the punches.

    Over time however, we want these things to be more participatory. And give us another outlet to give you rewards. For example, collecting a certain number of ribbons.

    Or more importantly, being able to collect event achievements that say "I was there, I played in that and I got something out of it".

    They may not be cool highly skill things with flashing double kills, but they'll become a part of your account and a source of pride and discussion.

    (hopefully that gives a bit more insight)
  • [GM]Saidin wrote: »
    There's some great ideas in here. I'll address the thought as a whole.

    First off, all achievements, no matter what game, Are based on tracked information from an event, or system within the game.

    For something say, a double kill while flashed may not be tracked in the system in order to produce an achievement.

    Yes the game coding says you've been flashed, yes it says you got a double kill. But it's not exporting that data to somewhere else in the program to be used at a later date. IE the game is programmed to make your screen white while flashed, but its not telling you how many times you got flashed in that one game that one time 6 months ago.

    Achievements in the CF sense are stuff we have available to us, with as much twists and fun and excitement that we can put on them. As the system grows it's entirely possible it may involve more of the game/programming stuff to the point where we might see changes. But only time will tell that story.


    The AP idea is a great design principle. Something that would be discussed from the beginning or worked on over a longer period of time. Since it's relatively complex this wouldn't happen at the snap of a finger. Our Ribbons (Z8Games created content) took some weeks to get right. And that is a relatively simple system.

    That all being said, there's some great achievement ideas in here. Some we can do, some we can't and some might need some special disclaimers.. But none-the-less there's some great inspiration here so thanks for the post!

    I think I understand, thanks for attempting to explain. Well, hopefully, in the future, this idea can be brought up, and maybe later on, we can see something like this be inputted into the game.

    Thanks for the reply, Saidin. :)

    I feel kind of empty now that I know this idea can't be taken in, ah well. What the future holds in store could bring something even better then this.

    Thank you for the Ribbon System, I guess using this system can be just as fun for now. I still do need to obtain my Elite Grade B, hehe.
  • Too much game coding for the devs, but im sure they like this idea ;)

    +1 from me! keep it up, Deagle!
  • WishMunzta wrote: »
    Too much game coding for the devs, but im sure they like this idea ;)

    +1 from me! keep it up, Deagle!

    Thanks wish, and cheers to you, too. ^^
  • Saidin looked at this thread, that is a good sign. It might or might not happen.
  • This then makes AP>ZP>GP Not sure if that's how the ups sees it. Too many ways to earn AP, and AP can also give you ZP items(if, according to you). Like what you've done, but again AP>ZP>GP does not work.
  • PRoDX wrote: »
    This then makes AP>ZP>GP Not sure if that's how the ups sees it. Too many ways to earn AP, and AP can also give you ZP items(if, according to you). Like what you've done, but again AP>ZP>GP does not work.

    ZP gives more variety, AP is restricted.