New Maps
Some maps are too small, I think. For example, Egypt and ship. Where have troops fighting on a ship or in a small room in Egypt? The maps must have a wide area. In CSS it is so. Would be very nice if the graphics are also improved. The graphics of CSS can be proud of. Am sure that will work in crossfire as well.
CSS = counter strike source
CSS = counter strike source
Comments
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bro..
1st-Css isn't like crossfire ( the gameplay maybe almoust the same ) but you should stop comparing this with css...CSS only release a new game...but here you have to improve another...you can't just release another crossfire cuz people would lose their acc ...on css they get the latest version...put some new graphics, make some gameplays...and then release! and everybody go on the latest version, and here is another work to do
2nd-what you have with small maps? -.-" i love them....great for SMG's...if you don't like it that doesn't mean that everybody need to hate it as well...so..play another maps...don't play egypt and ship -
Some maps are too small, I think. For example, Egypt and ship. Where have troops fighting on a ship or in a small room in Egypt? The maps must have a wide area. In CSS it is so. Would be very nice if the graphics are also improved. The graphics of CSS can be proud of. Am sure that will work in crossfire as well.
CSS = counter strike source
The graphics and maps sizes are fine!
if u want the CSS graphic and maps, go play CSS and quit CF!
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Since when was this game supposed to be to scale? Close ranged combat is everywhere!
This game is described as a fast packed MMO FPS game. A huge map would just mean having to run furthur / taking longer to kill, which would prove the people who thought up of this game hypocrites.
Sure, huge maps are cool, but huge maps call for more glitches / bugs / damage spots / abusers. Huge maps need more attention and take longer to be scaled. They also take longer to render, and will make load up slower. -
Have you ever heard about "Urban Warfare"?
Terrorists aren't armies,and a police force like Global Risk isn't the american army,so they don't fight on huge areas,they fight road per road.So maps are pretty small,except Castle
Castle's miniature, in my opinion. Even Downtown's larger. -
the maps are fine they don't need any changes.in css the maps were all s&d ,you took for example egypt and ship,egypt and ship are td maps.td maps must be small .if they are huge then it will be like s&d maps.lazy thing?yeah... ok sure css is the father of fps games because it was the best game for some years but now it is no more.and the graphics in cf are very nice better than css.(if they increase the graphic ,you must buy a better video card)
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You tell him, bro. xDKingstarKB wrote: »You like CSS better...than go post about new maps on their forums.
There are many big maps. Making egypt bigger would make the soldier badge impossible to get. (100 nade kills.)
-1. Go back to CSS if you think its better. -
Some maps are too small, I think. For example, Egypt and ship. Where have troops fighting on a ship or in a small room in Egypt? The maps must have a wide area. In CSS it is so. Would be very nice if the graphics are also improved. The graphics of CSS can be proud of. Am sure that will work in crossfire as well.
CSS = counter strike source
rofllll what? another kid that fails at english, possibly BR?
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