the crossfire reg rate question

The crossfire reg rate question.
question 1.
we all know, the reg rate sux, but is it the same for every one? i see videos of peoples with 150 ping and up get a far better reg rate then me, yet i have 40 ping. i also see peoples with 150 ping that clearly don't have a good reg rate.

so it seem ping doesn't affect the reg rate, but something else. any1 have any idea what it would be? ( i know this sound stupid, specially on paper, but it is indeed what i experienced.)


question 2.
how does the system chose what is a reg?
lets take it like that
player 1 shoot player 2
if the system calculate by checking what player 1 shot, then send it to the system, then player 2 take damages.
that would mean evre single shots reg, including shots that player 2 dodge but that player one hitted in hes screen. its well known that its posible to shoot somebody and not reg, so this does not make sense.
if the system calculate damages by what player 2 see that he got hit.
that would mean that player 2 would not get shot as long as the total ping is high enough.
but as we all know, you can be shot after you went behind a wall, its not like the bullets curve.
if all the calculations are server sided.
that would mean, the server get where player one shoot, get where player 2 is, check if its a collision, and then report both player's the results.

that allow both shots for player a to not reg, and shots that player 2 knew he dodged, would still hit him. how are the effects?
player 1 20 ping
player 2 60 ping
player 1 see player 2, he shoot him and hit, he kill him but due to the fact that player 2 get the info that hes dead 60 ping after the server handled it, he got that 60 ping to still shoot player 1. meaning both would die.

add a if dead check. that mean that the server cancel out data coming from a dead player.
that would explain the fact that if you shoot som1 right b4 you die, you are about 99% chances to not reg, due to the server calculating that your dead before you, and then when it receive the info that you shot the other, it ignore it.
player 1 60 ping
player 2 20 ping
add the if dead check.
would be about the same thing, exept that player 2 would receive the info he died faster, this making it less likely that hes shots get ignored by the if dead check.

this in my opinion seem to be the most likely possibility. if both persons shoot at each others in at the same time in real time, the person with a lower ping get the kill. the reg rate also become better for the player with a lower ping. but there is still somthing that seem to crawl in the internet wires. it hapens to me 100s of time to shoot som1 with a higher ping the split sec after i peek, but still i get tanked and killed. wich seem to go around the third theory.


so although the third theory is the one that by far seem to be the most fitting on what hapen in cf, it still seem to not be too acurate. so, what do you guys think is the way the server handle the reg?



tl;dr just don't post

Comments

  • there is no reg in this game every shot is raffled whit dice.
  • there is no reg in this game every shot is raffled whit dice.

    And the dice sometimes disappear....only to reappear behind you and shoot you.

    End result? You loose.
  • End result? You loose.
    buttsecks?

    reg is related to how fast you can run IRL. If you are Flash Gordon, you can reg before you reg. Then xzibit comes in...
  • It's not a simple rate. If the other player's model moved while you shot, then there's a higher chance of no reg because you essentially aren't seeing real-time on your screen.

    To further confuse things, snipers seem to have better reg than ars, and frame rate also plays a role.

    A lot of it will just be the effect of circumstantial factors that you had no choice in manipulating. These are negated if you're onLan, but that's not something you get to do. If you get annoyed by it, simply quit. There are a whole lot of other games who will give you a local server, and better registry.
  • "If you get annoyed by it, simply quit."
    advice from player who focuses more into character dressing than actual gameplay.
  • Argh,doing the math and understanding it is too hard for me xD....but i get your point,as i see the things,its not possible to improve the system if player 2 has a better ping then player 1,player 2 with his higher ping got a higher chance to kill player 1 even after he died.:/
  • Emokirox wrote: »
    Argh,doing the math and understanding it is too hard for me xD....but i get your point,as i see the things,its not possible to improve the system if player 2 has a better ping then player 1,player 2 with his higher ping got a higher chance to kill player 1 even after he died.:/

    Yes, you got it ! higher ping better player that makes sense.
    Pings are like ranks. Higher ping higher rank and ofc better player.
    20 ping could be like "barrack housekeeper" cause 20pingers cant get kills in this game cause of theyr ping.
    50 ping could be soldier.
    180 ping could be sergeant
    9999 ping ( Connection lost ) Could be like god himself.
  • Personally I don't understand why is happening now more often!? One month ago it wasn't like that.
  • 2 observations-

    The slower you shoot the better the reg. Take short bursts instead of spraying. You can waste a whole clip on 1 kill.

    Slower guns like m16/m16 cammo and type 89 seem to reg much better for me than the faster spraying guns.

    While jumping and hopping around you can take more damage because in air reg is worse than regular reg.

    Go to dead opponent and test the theory. Watch as you spray point blank the amount of times you see red. You would think it would be much better than what you see. Time your shots to the tempo of the red you saw in the previous example. Even with deagle all shots dont register sometimes when you shoot fast. Shoot a little slower and take a sec longer to lock in aim and take shot. Better reg less bullets.
  • he has a point it sometiems eems i cant even reg on pinger my ping and lower and i have about 79 ping use to be 66 ...
  • Mid air and moving shots have a less chance of reg. That ping comment, really isn't that descriptive. I experience good and bad reg every day.
  • And the dice sometimes disappear....only to reappear behind you and shoot you.

    End result? You loose.
    VROOM VROOM.
    from da back.
  • reg reg reg reg <- pff not even a word.


    when i play at home with 15 ping and 60 fps in a full room i NEVER had a problem with my bullets being registered or not.

    but i noticed when i was in US with 150 ping and around 30 fps (of course it was on a laptop) some people seem to tank more and my shot doesn't hit them.


    try to play with 300 and you can clearly notice the delay between your shot and your kill. for example : when you knife someone, when you "mutate" someone, when you shoot someone with the awm.
  • temp003 wrote: »
    reg reg reg reg <- pff not even a word.


    when i play at home with 15 ping and 60 fps in a full room i NEVER had a problem with my bullets being registered or not.

    but i noticed when i was in US with 150 ping and around 30 fps (of course it was on a laptop) some people seem to tank more and my shot doesn't hit them.


    try to play with 300 and you can clearly notice the delay between your shot and your kill. for example : when you knife someone, when you "mutate" someone, when you shoot someone with the awm.
    reg is short for registry. :D

    and of course a lower ping give a better reg rate, on both sides. but i played in the uk server and i mostly only experienced a delayed kill, not really a lower reg rate.

    MrSi*** wrote: »
    2 observations-

    The slower you shoot the better the reg. Take short bursts instead of spraying. You can waste a whole clip on 1 kill.

    Slower guns like m16/m16 cammo and type 89 seem to reg much better for me than the faster spraying guns.

    While jumping and hopping around you can take more damage because in air reg is worse than regular reg.

    Go to dead opponent and test the theory. Watch as you spray point blank the amount of times you see red. You would think it would be much better than what you see. Time your shots to the tempo of the red you saw in the previous example. Even with deagle all shots dont register sometimes when you shoot fast. Shoot a little slower and take a sec longer to lock in aim and take shot. Better reg less bullets.
    that might be because the game cant keep up with the amounts of packets sended, i also did notice the awm to have a higher reg rate, so its possible that a higher upload rate increase the reg rate by a LOT. it might also just be the z8's server having a problem handling all the info in time.