Seasons Map
4 maps,each with benefits and downsides
Summer Map TD:
Con:Face the East/west direction at a certain time of day and get the flashbang effect for 3 seconds
Pro:Flashbang has no effect,since the sun is so bright already flashbangs only make you deaf for an amount of time
Fall map S&D:
Con:Your character slows down because of the constant wind
Pro:Smoke is blown away and can not take effect
Winter map: EM
Con:Ice will stop you from stopping instantly
Pro:Deep snow masks the damage from explosions and stops bullets "cold in their tracks" if they hit snow
Spring map: GM
Con:Constant Rain will take away visibility and aiming will be slightly off on all guns
Pro:With lower visibility and newly grown heavy foliage the ghosts will be able to hide easily
Summer Map TD:
Con:Face the East/west direction at a certain time of day and get the flashbang effect for 3 seconds
Pro:Flashbang has no effect,since the sun is so bright already flashbangs only make you deaf for an amount of time
Fall map S&D:
Con:Your character slows down because of the constant wind
Pro:Smoke is blown away and can not take effect
Winter map: EM
Con:Ice will stop you from stopping instantly
Pro:Deep snow masks the damage from explosions and stops bullets "cold in their tracks" if they hit snow
Spring map: GM
Con:Constant Rain will take away visibility and aiming will be slightly off on all guns
Pro:With lower visibility and newly grown heavy foliage the ghosts will be able to hide easily
Comments
-
This would be better if you could chose each of those and put them on a map.
For Example:
Eagle Eye: Rain Weather/Wind/Sun. Don't know about the snow one though, Designers would have to change the whole map's texture for the Snow one to work.
+1 For the Idea. -
+1
loving this idea, but:
GM and SnD mode should switch;
this is because the in the spring map, ghosts would have more of an advantage, possibly even to the point it is unfair
GR guns are slightly off aim; BL melee isn't.
BL can fail bhop occasionally and will not be spotted by the reduced vision.
also technically, BL shadow would stop rain in its tracks, and therefore they would be MORE visible in the rain, in which case it would give GR the unfair advantage.
However if SnD and GM switched;
SnD both BL and GR would suffer from the vision/aim loss
GM would suffer the movement loss on both sides, making Bhop, and overall movement for GR slower.
Also, a suggestion for EM; maybe show footprints in the snow (I guess we already have Alaska) but the footprints would last longer = give away position.
idk, but I really like this idea. -
MisterSmexy wrote: »+1
loving this idea, but:
GM and SnD mode should switch;
this is because the in the spring map, ghosts would have more of an advantage, possibly even to the point it is unfair
GR guns are slightly off aim; BL melee isn't.
BL can fail bhop occasionally and will not be spotted by the reduced vision.
also technically, BL shadow would stop rain in its tracks, and therefore they would be MORE visible in the rain, in which case it would give GR the unfair advantage.
However if SnD and GM switched;
SnD both BL and GR would suffer from the vision/aim loss
GM would suffer the movement loss on both sides, making Bhop, and overall movement for GR slower.
Also, a suggestion for EM; maybe show footprints in the snow (I guess we already have Alaska) but the footprints would last longer = give away position.
idk, but I really like this idea.
The rain will actually blur your vision so that you can see ghosts moving clearer,but when they are stopped,not even a hacker could see them.The fall one is for SnD because medium amount of cover,designed for visible targets with guns.but spring map would help keep them hidden.
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