Dual SideWeapon System.
Comments
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BUMP!
I'd like to keep this thread alive so I decided to make this
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Thank Me Later
*Hug* Although the GSG nao has 4 hands ^^' ... Niceley done anyways 
@ TakeThat > I remember. I play this game for something like 1 year and 8 months. I saw this something like at least one year ago ^^' ... Also I was ****ed I couldn't use DE/Knife in a MGS style. -
I think 1.5 recoil is enough, since those are trained soldiers. Maybe 2.0 in case of magnum pistols, eventually. But than it's gonna be basically unusable, and this can't be afforded, since, I remind you, you won't have any primary accessible.ZmasterzeroZ wrote: »+10 on this idea. I would love to see this happen.
Although, in the case of the d-eagle, you would have to make the recoil a hella-lot in order to maintain realism. -
I think 1.5 recoil is enough, since those are trained soldiers. Maybe 2.0 in case of magnum pistols, eventually. But than it's gonna be basically unusable, and this can't be afforded, since, I remind you, you won't have any primary accessible.
If it was a magnum I would go with a +2 added to the standard recoil of the weapon. Remeber the d-eagle fires a .45 caliber, or a .50 caliber round. Unless it's in the Kriss then they .45 isn't exactly a low recoil round. And I wouldn't be to sure about how good this idea would be. I would certainly be able to use them. In my sniper bag, along with my DSR-1, I also have the d-eagle camo. I manage to take down people using primaries such as the M12s, the Scar-Light, and the M4A1-ADV/Silver/Crystal. -
I shot .45 ACP with a Mk.23 SOCOM. I do realise that that gun is engeneered to the point where the recoil is simply not as powerful, but I still think that handling a dual Colt 1911 wouldn't me much of the problem. Now I'm talking of the dualweilding not as a weapon by itself, but rather as a system. Allowing you to basically take a secondary instead of your primary, thus allowing dualweilding.ZmasterzeroZ wrote: »If it was a magnum I would go with a +2 added to the standard recoil of the weapon. Remeber the d-eagle fires a .45 caliber, or a .50 caliber round. Unless it's in the Kriss then they .45 isn't exactly a low recoil round. And I wouldn't be to sure about how good this idea would be. I would certainly be able to use them. In my sniper bag, along with my DSR-1, I also have the d-eagle camo. I manage to take down people using primaries such as the M12s, the Scar-Light, and the M4A1-ADV/Silver/Crystal.
So no, you won't be able to use this system with a DSR, sorry. This would be really OP.
Also, I don't know if you're serious or trolling, but Scar-L/M12s are the worst OP guns EVER. M4 series aren't the ones with high recoil either. So, I have no idea why you're talking about those. -
Hm, true too. Those would be absolutely devastating at short range. Keep in mind that this system will disallow any primary. And a DE does 18 damage across Train TD. This means that assault rifles will have an enormous advantage at longer ranges, and maybe even SMGs. I don't see how it's overpowered, but fine, if you think so.justininin wrote: »nty. don't want people running around with double pistols. Dual Uzi's are comming out. Dual Desert eagles are just to powerful.
Anyone else want to add something? Don't hesitate to adjust or anything to the idea pl0x. -
Hm, true too. Those would be absolutely devastating at short range. Keep in mind that this system will disallow any primary. And a DE does 18 damage across Train TD. This means that assault rifles will have an enormous advantage at longer ranges, and maybe even SMGs. I don't see how it's overpowered, but fine, if you think so.
Anyone else want to add something? Don't hesitate to adjust or anything to the idea pl0x.
imagine blindrob with 2 desert eagles in his hand. He's already on a rampage with 1 with 9 bullets imagine with 14 bullets 1 v 8 makes it soo possible. I mean Seriously who would want to hold a Desert Eagle scope in one hand and a desert eagle camo in the other
. Or 2 dual desert eagle scopes. what if you try to scope? does it go into the right scope or the left? Many decisions. Alot of work in progress. Let them get the dual uzi's first. then maybe, but they would be devastating at close. It only takes 1 shot to the head to kill with a deagle... -
This is why this system will be restricted to use only the exactly same gun. Since DE-S and DE-C won't reload at the same speed, nor have the same ammo. This means you'll only be able to use two DE-S or two DE-C togeder. Also, we're not really taking blindrob in count here. Of course, he's a hero of sorts. But look at it this way, he goes ramage with a winchester. Is the winchester OP? I don't think so.justininin wrote: »imagine blindrob with 2 desert eagles in his hand. He's already on a rampage with 1 with 9 bullets imagine with 14 bullets 1 v 8 makes it soo possible. I mean Seriously who would want to hold a Desert Eagle scope in one hand and a desert eagle camo in the other
. Or 2 dual desert eagle scopes. what if you try to scope? does it go into the right scope or the left? Many decisions. Alot of work in progress. Let them get the dual uzi's first. then maybe, but they would be devastating at close. It only takes 1 shot to the head to kill with a deagle...
I think that in average user's hands (I'm pretty much sure there is more 1.0 K/D players on CF than BlindRob like players), this system would work perfectly on close range, but will lack the needed power, rate of fire, magazine size and reload speed that a primary can give you. Of course, good people will allways be able to PWN rookies like no tomorrow, but isn't that the goal of the game? PWN'ing with the skills? Using a simple DE-S, I can countersnipe AWM'ers on Egypt with 2 bullets. Only two. Does that means that DE-S > AWM on long range? Once more, no.
Don't forget that we're dealing with the average Joe here, and not each average Joe can aim for the head with a deagle as good as BlindRob does.
Also, to furthermore not enfore the power of the dual sideweapons, all scopes/secondary fire (for glock) will be disabled. That means that you will NOT have a secondary funtion while using dual side arms. If you want to use this, you will have to go in a solo secondary mode, and use it with one pistol, just like a regular side arm.
Of course, as you said it, it would be plain stupid to use two different scopes on two different pistols (unless you manage to somehow aim with the two eyes going through the two scopes, but, somehow, I doubt this is something you will try to do in a serious military situation).
Basically, the whole point to the idea, is to give an immediate boost to the secondaries, making those something wich can oppose a primary in short range, on a short term fight (since longer fight will empty your clips too fast, and the reload is twice as long).
I do agree that the gual weaponry by default (such as UZI or Colt) is way easier to make, but I shall remind you that those are like a weapon all apart. While this is more of a system than of a weapon. It only allows you to use dual secondaries, it's not like a gun, wich you can use in pair with the secondary/primary, knife and nades. It's a system, strictly denying any primary from your bag, but allowing to double your fire rate with a secondary. If you noticed, it doesn't even boosts ammo (exept for the USP with originally has one active clip and only 3 spare clips).
EDIT: I just noticed the numerous glitches in grammar... Please take no attention, I'm in a secondary state (due to good whiskey), so if it doesn't bothers you much, please try to skip those grammar errors (i'm really not in state to correct those). Once again, I'm sorry for the discomfort this may lead to, but, please bare with me. -
Hm, true too. Those would be absolutely devastating at short range. Keep in mind that this system will disallow any primary. And a DE does 18 damage across Train TD. This means that assault rifles will have an enormous advantage at longer ranges, and maybe even SMGs. I don't see how it's overpowered, but fine, if you think so.
Anyone else want to add something? Don't hesitate to adjust or anything to the idea pl0x.
That's all true ... -
Now, I didn't read much of anything in this post....but I did think of something....
What about Dual Dual Colts? 4 Colts. "Hey! Babe, get my 2 other arms!"
He already said that doing that wouldn't be possible. That, and the way Cross Fire runs the ZP item system it wouldn't work. They have it set so if you already have on in your inventory, buying another simply extends it. So you can't have multiple sets of dual colts, unless I'm mistaken. Which I wouldn't doubt, considering I'm no ZP *****. -
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Ofcourse not. DE-C reloads for 2.0 seconds. DE for 2.5. I don't see how 4.0 seconds is half of 5.0. Also, isn't it the point of the DE-C? Reload faster than the DE?
yea. doesn't feel like 2.5 more like 1.75 - 3.00s. i mean.. op already for 2 deagle camos. -
justininin wrote: »yea. doesn't feel like 2.5 more like 1.75 - 3.00s. i mean.. op already for 2 deagle camos.
I timed the d-eagle reload, and the d-eagle camo reload a while ago. And if you increased the reload of any dual weapon, by the same proportional amount of the colt vs the dual colt, it would completely solve your major problem with this system.
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