Forum Mutation Mode Squad! (FMMS)
Comments
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Isaac_Clarke wrote: »i think the runner and rifle man are pointless. You want all 4 guys are maching gunners, have 2 guys shoot first, the others watch them, and opposite. Then have 4 guys take turn in the team do the job of the runner guy.
the runner is a bish who'll bait mutants into traps we've been working on 2 maps until now, the riflers have more mobility, and have the capacity to repel mutants while moving, our gameplay won't be like "camp until the mutants force their way in!", we'll be moving and hunting mutants, not hiding from them! that's the objective, that's how it should've been since the start. -
the runner is a bish who'll bait mutants into traps we've been working on 2 maps until now, the riflers have more mobility, and have the capacity to repel mutants while moving, our gameplay won't be like "camp until the mutants force their way in!", we'll be moving and hunting mutants, not hiding from them! that's the objective, that's how it should've been since the start.
The rifler better have extra clips and my recommendation would be the ak47. -
the runner is a bish who'll bait mutants into traps we've been working on 2 maps until now, the riflers have more mobility, and have the capacity to repel mutants while moving, our gameplay won't be like "camp until the mutants force their way in!", we'll be moving and hunting mutants, not hiding from them! that's the objective, that's how it should've been since the start.
Great idea. The best way by far is to pin and kill one (or both if possible) of the starting mutants. Mutant hunting is ftw! -
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CookieMunzta wrote: »But it's you, so it's funnyyyy

The part where I held off all the mutes on my own, then you just missed me in the last second, that was beast
you're so sadistic cookie...
and isaac, we have ak-47's, i made the math, with the 4 clips we already have we can pretty much kill the 2 starting mutants or even a titan and a berserken, the problem starts when they are too many slugs or various titans D= -
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MassaMunzta wrote: »RPK expert ready!Wow, now this is creative.I have RPK too
RPK,AK SILVER,XM8,AUG,M4,MP7,SPAS12,AWM,DE,USP
FTW
My IGN is in my sigCan you make some more spots? I could fill in Rifleman or MGunner.
Xfire is: isrc2rgx
Dudes, dudes, these spots are for a perfect hunting team, you guys can form a resisting team maybe(?)
just get in contact with eachother, so you guys can do some good MM and whipe these greeny lil' *******s from the earth.Traps
Port:
-Middle, running from b to a site, when the mutant pass the door, just shoot it to one side and corner it, and start the r4ping.
-long A, just make someone **** the mutant and bring him to the end of long A, so let one guy hiding behind that crate and corner it, and star to r4pe his ass!
i'm working on new traps for every map, they're good since 3 rifleman can take down 2 berserkens! -
Dudes, dudes, these spots are for a perfect hunting team, you guys can form a resisting team maybe(?)
just get in contact with eachother, so you guys can do some good MM and whipe these greeny lil' *******s from the earth.Traps
Port:
-Middle, running from b to a site, when the mutant pass the door, just shoot it to one side and corner it, and start the r4ping.
-long A, just make someone **** the mutant and bring him to the end of long A, so let one guy hiding behind that crate and corner it, and star to r4pe his ass!
i'm working on new traps for every map, they're good since 3 rifleman can take down 2 berserkens!
The parts i highlighted I don't understand. -
Ah, OK. I thought, "WTF? There's a door from A to B?"
Still, I don't understand the first bold.
Anyway, I still have an AK Camo for another 3 days 'cause of my Soldier B1 badge. After that, I'm back to my QBZ (continuous headshots) and my RPK (lots of damage and ammo, I don't care if I miss, I have another 79 bullets
) -
Ah, OK. I thought, "WTF? There's a door from A to B?"
Still, I don't understand the first bold.
That bridge has a small gap from where you can pass through, but your vision is limited, a perso standing right at the side of the door can trap the mutant when it passes by, so it is cornered, you guys can have fun with it now =3 -
Which side, BL or GR door? The GR door is the one blockers use, IIRC.
So someone could hide on the other side and trap the mutant in the gap?
no, passing through the door, going to a site, there's a ramp right?
one guy stand at the side of that ramp, looking to the gap, so when the mutant passes by he shoots it and corners it, so it's all fun after that, understood or need a draw? -
no, passing through the door, going to a site, there's a ramp right?
one guy stand at the side of that ramp, looking to the gap, so when the mutant passes by he shoots it and corners it, so it's all fun after that, understood or need a draw?
Now I understand. So trap the mutant next to the boxes? Yes, there are boxes there.It really be either one. But, I believe he is talking gr.
Yeah, I know the GR door has 2 gates on the left side (the other side of which the ramp lies) while the BL side door does not. My idea could still work, if some of the Hulk's brothers don't cross next to me. >_> -
Now I understand. So trap the mutant next to the boxes? Yes, there are boxes there.
Yeah, I know the GR door has 2 gates on the left side (the other side of which the ramp lies) while the BL side door does not. My idea could still work, if some of the Hulk's brothers don't cross next to me. >_>
that's why we have a 3rd rifleman, to keep the other greeny guy occupied =P
just go with an AK and you shall be fine, it pushes these greeny things so far back with a single round, i loke tha kalashnikov's =O -
Not only that, but mutants got slowed down with the patch, so unless there's a Berserker or Titan chasing after us with the G function on, we're in the clear.
that's the important thing about hunting these creepy greeny doods right in the start of the game! So we can take them down before they multiply!
BTW: new traps are coming, i just need to take a look at these maps again =]
Soulsuckerx and Sulfin have great ideas with traps too, but they don't want to share these with us =[ -
Could we also come up with some mutant evading strategies? I got a good one for Port A site.
just don't go up, stay down and run to B site to regroup if the mutants take over a site, but pretty much b site is a good "RUN OMFG" place to hide, after that we can just pick off single targets while the runner goes there and, well, distracts the others, so the number of mutants will decrease a lot after doing this =P
(i got an scar L during one match, i've hunted down 3 slugs before a bishy maiden got me from the back when i was almost killing the 4th one >.>) -
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