Please, PLEASE, remove auto-vote. I'll list many reasons:

At the time before I joined the game, my KD was just about 4.5 for the day. I had 340 kills and 80 deaths.

After the game, I had about 360 kills and 110 deaths.

My KD was dragged down by 1 kill per life in just one game. All because of ONE stupid hacker.

The easiest possible way for this never to happen again is to GET RID OF THE AUTOVOTE.

Consider: About 40% of the players (are noobs) and don't even know how to vote. OR, they just don't care enough to vote.

You need around a 75% majority to kick. No, even more, considering that

9 saying yes

does not beat the

6 saying no.

So around 80% of the players need to say yes for it to vote. However, since around 40% of the players in CF don't vote/have no idea how to vote, its nearly impossible to get this.

Because, everyone who doesn't vote gets put as "F12'd" for some reason.

Am I the only person who has felt ripped off when the vote said "8-1" then suddenly when it ends the other half of the server who wanted to stay out of it gets put as "8-8"

This should not happen. If you do not vote, it should not be considered as a "no" it should be considered as a "leave me out of it" and it shouldn't attribute to anything.

Because yeah, in that game 8 people actively F11'd while I think 1 person actually F12'd, and then because of autovote the F12ing side won.

So I got 30 deaths in one game, after having gone over 20 games with an average of 4 deaths per game but tons of kills.

COMPLETELY ruined today's legit fight score.

So please, can't we remove the auto-vote? I'm sure the number of legit people being kicked will go up, and I certainly am one of them, but it would be worth that than to suffer not only having lost my good score, but having earned a bad one.
Also, why is it that the client can control these things:

How fast I am going
How much damage I did
Where everyone is even when I can't see them
Where the bullet went *IN OUR VERSION OF THE STORY*

So basically, the Client is hackable. Everything in the client can be hacked.

And so everything the client can do can be hacked. The client can be rigged to say "no, no, I'm certain this uzi bullet to the leg did 100 damage to the armored guy"

Or "No, I'm not running, I'm going the speed of light"

or even "No, I'm certain the bullet traveled through these 50 bars of solid steel, curved around this guy, through this door then it turned right and hit my targets head"

Yes, thats basically what the client can do. And the client can be rigged.

I'm not trying to insult anybody, I'm just asking why the client can do this. The only possible good thing it can cause is less lag.

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