Mutation Mode changed?
Alright. I was doing the Mutation Mission when it came out and I noticed a few things.
First thing I noticed was this. The humans were running FASTER than mutants. Was the running rate changed?
Another thing I noticed was when I got shot, I bounced back 20 feet, instead of the usual 5-10 feet. It's weird when that happens from just an Anaconda.
What was weird was it seemed like everyone else but me was running faster and I wasn't. I could be on a full run and gun spree and I'd get caught cause they don't bounce back at all.
I preferred the way it was before, if it did change at all. Maybe I'm just seeing things, as I haven't played it in so long due to hackers.
First thing I noticed was this. The humans were running FASTER than mutants. Was the running rate changed?
Another thing I noticed was when I got shot, I bounced back 20 feet, instead of the usual 5-10 feet. It's weird when that happens from just an Anaconda.
What was weird was it seemed like everyone else but me was running faster and I wasn't. I could be on a full run and gun spree and I'd get caught cause they don't bounce back at all.
I preferred the way it was before, if it did change at all. Maybe I'm just seeing things, as I haven't played it in so long due to hackers.
Comments
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^.^ I didn't feel any difference. But note that Anaconda/UZI/MP7 all have huge back push forces, I can never catch someone who is using UZI in game, maybe its just me.
What Did change is the sound of AWM shot. When you shoot near the end of the sound something was added. O.O Gosh.... maybe its just me again, I dunno:eek:
Maybe you have that "Reduce Stun back" item and now you don't have it anymore? -
Maybe in halloween days, they are more afraid of mutants than usual times

To be honest, i can't get crossfire since patch so i cant tell.
Try to compare with some replays u kept.
Or maybe was deliberate from crossfire staff... Mutants usually win games so Humans were in need of some balance
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