My advice to crossfire.
1. Make the delay of jumps shorter (with the air registry this game has, it would be the most important)
2. Make the awps accuracy take longer to recover after moving.
3. Only way you can jump shot awp quickly is 'spawn' jumping.
4. Reliable spray patterns.( they are way too random)
5. Nade damage can go through walls( sorry bad source players)
6. Make flashes stronger, and have greater distance.
7. No nametags through smoke, it's just stupid.
Take this advice, and there will be no abuse of stupid peeks and jumping delays.
2. Make the awps accuracy take longer to recover after moving.
3. Only way you can jump shot awp quickly is 'spawn' jumping.
4. Reliable spray patterns.( they are way too random)
5. Nade damage can go through walls( sorry bad source players)
6. Make flashes stronger, and have greater distance.
7. No nametags through smoke, it's just stupid.
Take this advice, and there will be no abuse of stupid peeks and jumping delays.
Comments
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Dinosauras wrote: »1. Make the delay of jumps shorter (with the air registry this game has, it would be the most important)
2. Make the awps accuracy take longer to recover after moving.
3. Only way you can jump shot awp quickly is 'spawn' jumping.
4. Reliable spray patterns.( they are way too random)
5. Nade damage can go through walls( sorry bad source players)
6. Make flashes stronger, and have greater distance.
7. No nametags through smoke, it's just stupid.
Take this advice, and there will be no abuse of stupid peeks and jumping delays.
1) I dont get it...lawl...can you explain it a little bit more please?
2)Sort of realistic right? I dont really care...not much of a sniper :P
3)Same as #1...sorry I'm stupid.
4)This I agree with...it should be 1 different pattern for every gun.
5)I dont know...would be too hard for our devs to put it...would be kick ass though!
6) IMO, its pretty dam far and strong even with flash goggles.
7) I like it....it sort of gives you a challenge and prevents you from wasting bullets.
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L0LSmilyFace wrote: »
1) I dont get it...lawl...can you explain it a little bit more please?
2)Sort of realistic right? I dont really care...not much of a sniper :P
3)Same as #1...sorry I'm stupid.
4)This I agree with...it should be 1 different pattern for every gun.
5)I dont know...would be too hard for our devs to put it...would be kick ass though!
6) IMO, its pretty dam far and strong even with flash goggles.
7) I like it...
Jump delay, e.g in cf you jump and your in the air for say >>>>>>>>>> this long.
In my ideal, it would be this >>>> long. -
Dinosauras wrote: »Jump delay, e.g in cf you jump and your in the air for say >>>>>>>>>> this long.
In my ideal, it would be this >>>> long.
For 3, when you jump out it's 100% accurate.
It should be made to be innacurate, until a certain period of time.
Which would stop people abusing these horrible peaks. -
L0LSmilyFace wrote: »Fall faster to the floor when you jump? Hm...I've never thought about it...but yeah should be a little bit less.
but you never though of how fast you could do a bunny when the momentum is slowed? the hop will be like a superbunny
:) and don't talk about timing it, wont take that long
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my suggestion for now is for z8games is to send like 50 mods at Bravo server and check who ever hacks in each game they should bann them
because it rediculas in bravo server its all Brisalians and there is a hacker in every room
**************** no. -
Dinosauras wrote: »1. Make the delay of jumps shorter (with the air registry this game has, it would be the most important)
2. Make the awps accuracy take longer to recover after moving.
3. Only way you can jump shot awp quickly is 'spawn' jumping.
4. Reliable spray patterns.( they are way too random)
5. Nade damage can go through walls( sorry bad source players)
6. Make flashes stronger, and have greater distance.
7. No nametags through smoke, it's just stupid.
Take this advice, and there will be no abuse of stupid peeks and jumping delays.
my advice to you. dont give advice to anyone
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