[MAP] TD/S&D -Plane
Comments
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It would be great a map in a plane.. Blue team start into the back of the plane and Other team into the ****pit.
1. Try make an draw of the map. Or give some details.
2. To small for a SnD map.
3. Good for T&D but it would be more a sniper Map. -
should be like plane in CS1.6
except T has to plant the bomb in the storage hold or in the co.ckpit.
GR has to keep the plane secure.
plane is one of the big ones with storage hold, 1st and 2nd decks and then small vip and co.ckpit at the top and front of the plane.
T has 3 entry points:
1. through the front co.ckpit
2. the main entry.
3. from the loading bay. -
overKLOCKED wrote: »It would be great a map in a plane.. Blue team start into the back of the plane and Other team into the ****pit.
you'd need an awefully big plane for something like this but the thing is unless it has 2 levels to it, it will be cramped, and people would just stand there spraying with m60's lol -
havnt any of you played 747 in CS1.6?
basically what it would be is BL spawn in the Airport terminal. from there they have 3 points of entry to the plane -
1. they go to the roof of the terminal drop down and enter through the windshield of the airplane.
2. they enter via the main entryway
3. they enter via the loading bay of the plane.
this is the kind of badboy plane we're talking about
except obviously the lift wouldnot work, maybe just the shaft w/ ladders.
the stairs are accesable, also there could be a dumbwaiter (a shaft which food usually goes up except in this case just a ladder.)
Bomb sites in the Avionics centre (front of plane)
and by the fuel tanks (back of plane)
GR spawn in the first class area.
Cheesy scenario could be that a GR team is travelling to contain a threat, when the plane is attacked by BL forces -
Why not a partly disassembled plane in a hangar (to try not to copy CS) ?
With most of the seats and other features removed + the hangar, it could make a large enough map for an S&D.
One team at an entrance of the hangar, the other team on the other side of it. GR getting into the plane and having quick acces to one of the bombing point, BL being slightly nearer to the other site. The targets being both inside the plane obviously.
With ladders, stairs, crates, 2 decks + hold and several entrances on the plane it would allow for a lot of stategies and camping/sniping points. -
HERES THE GOOD IDEA....
HAVE THE PLANE BE....
IN THE SKY.
BL hijacked the plane (no offense to anyone who may view that as...well...you know) and are trying to either get to the cocpit (spelling...) or somewhere close to the back to cause the flight controls to fail (like in 24 when Jack Bauer was playing monkey man to get the pilot to land the plane...) -
A great idea for a map is the following:
TITLE:Forest/Vietnam(as u r used in putting places' names)
Type:TD or SnD
Firstly,BL base d be either in a sea or a port -why not-.
A and B sites would be one at a abandoned and runied building and the other at a temple of Vietnameses.
The distance between BL and GR is covered by dense/thick germination with tall trees and maybe some short buildings for camping.U could also add RAINING so the vision would be limited(for harder gameplay).
I strongly beleive that all guyz would love that map cause it differs from any other CF map and Vietnam/Forest would be a new,fascinating challenge for them. -
great idea!!bl would need to ''defuse'' some things so the plane to fall..:P***actical wrote: »HERES THE GOOD IDEA....
HAVE THE PLANE BE....
IN THE SKY.
BL hijacked the plane (no offense to anyone who may view that as...well...you know) and are trying to either get to the cocpit (spelling...) or somewhere close to the back to cause the flight controls to fail (like in 24 when Jack Bauer was playing monkey man to get the pilot to land the plane...)
nc idea dude -
A perfect idea...why not addopting it?it sounds great to meshould be like plane in CS1.6
except T has to plant the bomb in the storage hold or in the co.ckpit.
GR has to keep the plane secure.
plane is one of the big ones with storage hold, 1st and 2nd decks and then small vip and co.ckpit at the top and front of the plane.
T has 3 entry points:
1. through the front co.ckpit
2. the main entry.
3. from the loading bay.
vr good idea i think it would be a gr8 map
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