For all of you wondering about the USP...
Comments
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GRAMMARDESU wrote: »yesh.
i wouldn't mind a silenced version in gp or zp crates though
actually, i would love a suppressed usp
agreed a silenced secondary would be epic and it's definitely a must in crossfire. has anybody checked if there was one in other crossfire versions? -
xALL4LOVEx wrote: »agreed a silenced secondary would be epic and it's definitely a must in crossfire. has anybody checked if there was one in other crossfire versions?I don't even see one silenced pistol in Philippines, Korean, Chinese, Japanese, Vietnamese, and Russia.
So... yeah. We're pretty much fooked.
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:rolleyes:

Also, the USP is bugged. Went 44-21 and just got 21 GP damaged... O.o
More GP I sensing?
I still can't believe people are saying this...
Repair cost/GP given isn't based on your score or k/d or anything. It's based on the amount of time the game lasts (or the amount of time that you're in the room). Experience is based on score. If I'm wrong, feel free to correct me, but this is always what I observed. And obviously, 85% of the GP earned goes directly into repairs on both guns (split). (could be 90%, I forgot).
AVA has a similar type of system, except there are medals to boost SP, that don't affect repair costs..., and SP/GP are separated, unlike CF. -
Its_Stricken wrote: »I have one,it is permanent and it is plays just like the Dual Colts,except it is 2 bullets less per magaizne. So its pretty much free Dual Colt (except its 1 cool looking beast)
wrong.
usp is more accurate and not to be sprayed... -
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= how long you use a gun in the game, the more it breaks.Falkentyne1 wrote: »I still can't believe people are saying this...
Repair cost/GP given isn't based on your score or k/d or anything. It's based on the amount of time the game lasts (or the amount of time that you're in the room).
(even if you wouldn't even shoot with a deagle it gets broken a bit if you switch and run with it etc.) -
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