research outcome
i learned from the fualts in my last research project. i came up with a new theory in how to define those worthy of the title "pro" lately poeple have determined this title by the ammount of kills or deaths a player has. It is possible that using this method could prove ineffecient with the current rise in glitchers and hackers. therefore instead of a list of differences i have constructed a description between which shows a "rise in skill" style advancement method from rookie to proficient. this is not direct and knowing that there will never be a perfect way to determine who is what. i try my best
I in no way apply to either side of these factors.
-as we all know when a "rookie" player first starts out. they have a tendency to try to find tricks to make kills come easier at their skill level.
-however, as the rookie gains experience(real mental experience, not in-game experience)
they generaly used to drop the tricks in turn for just playing in a simplified manner.
-as their experience continues further though they dropped the old tricks they once needed to achieve adaquate per round k/d scores, they start to challenge themselves and push their limits of newly aquired skills by attempting harder and harder kills (mid air shots, special kill types, ect.)
-as they get better at achieving these harder kills they prominately gain the ability to show off how much of an asset they would be to a clan, or just to show that they show ability above that of the average player.
this concludes my analysis. i remind you that i'm not refering to the way i myself would approach the game as a whole, but simply suggesting an improved system of determining in-game skill standards. being proficient in-game is not the same as being a good person both on and off the computer.
good day/night to all cf players and i'm hoping for some feedback, i don't want to continue research in a specific way if i'm headed in the wrong direction.
I in no way apply to either side of these factors.
-as we all know when a "rookie" player first starts out. they have a tendency to try to find tricks to make kills come easier at their skill level.
-however, as the rookie gains experience(real mental experience, not in-game experience)
they generaly used to drop the tricks in turn for just playing in a simplified manner.
-as their experience continues further though they dropped the old tricks they once needed to achieve adaquate per round k/d scores, they start to challenge themselves and push their limits of newly aquired skills by attempting harder and harder kills (mid air shots, special kill types, ect.)
-as they get better at achieving these harder kills they prominately gain the ability to show off how much of an asset they would be to a clan, or just to show that they show ability above that of the average player.
this concludes my analysis. i remind you that i'm not refering to the way i myself would approach the game as a whole, but simply suggesting an improved system of determining in-game skill standards. being proficient in-game is not the same as being a good person both on and off the computer.
good day/night to all cf players and i'm hoping for some feedback, i don't want to continue research in a specific way if i'm headed in the wrong direction.
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