Why is the replay strange?
Well, as we can see, while in the replay mode, we can see multiple flaws like, shots that should've hit people, or shots that hit people who wasn't even inside the crosshair (the awm is a good example)
well, my opinion is that the replay is the saved gameplay in it's raw form, the one who runs inside the servers, and it doesn't shows the delays it gives to for the actual gameplay that the players see.
please, tell me your opinion ;P
well, my opinion is that the replay is the saved gameplay in it's raw form, the one who runs inside the servers, and it doesn't shows the delays it gives to for the actual gameplay that the players see.
please, tell me your opinion ;P
Comments
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You are correct.
The replay is basically how the server sees the game. What you see while in game is lag free on your end. This is the reason you can die behind walls and such.
Also, bumping is against the rules. I'm sure you can wait for more than 5 minutes for someone to reply. -
[MOD]BlindRob wrote: »You are correct.
The replay is basically how the server sees the game. What you see while in game is lag free on your end. This is the reason you can die behind walls and such.
Also, bumping is against the rules. I'm sure you can wait for more than 5 minutes for someone to reply.
sowwy, but i wanted the answer so badly T-T
thanks for the answer, the knowledge holder dude =x
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