Great Idea to Ban Speed Hackers
in Suggestions
Just have a routine that takes the packet updates of a players position on the map and then determine the time it took to get there. This would be independent of the game play but would track peoples movement speed. If a players speed is over a set limitation, then that ip/id would get logged and the player disconnected from the server. If this id/ip gets disconnected from the server more than x number of times than that id/ip gets banned permanent. So using throttle control you could stop these speed hackers by just auto kicking them and since its based on packet updates from their game who cares how they modify thier game since it doesn't jive with the server logic they are toast.
Comments
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this is a great idea, unfortunately, either z8 needs to implement this feature directly into the game or that x-trap implements that feature. unfortunately, the current speedhack is achieved by bypassing x-trap or something like that, so x-trap option won't work for now.
idk if z8 can implement this into the server side, so that it won't need client update -
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I think he meant that the cheaters/hacker just have to disable that.You mean enable?
I hope they find a solution very fast, because this kind of s*ck.
So said that people cheat in online games.
Then play offline games! So you don't irritate other people! -
OK but the idea is that the player reports to the server their information. And this information is resent to the other clients, thus multi-player exits. So all I suggest is on the server side just monitor/detect players speed. Forget the players client and all that and even xtrap. Because it would seem to me that a player must report their location to the server in order to move around the map on other clients. Thus if a player moves a travel distance greater than a set thresh hold then they are speeding. It would have nothing to do with xtrap and dll injection and all that. Sure it may cause the game to lag a bit but the speed calculation and all that process would be outside the game play. Like an observer watching the game. Think of it as a US car which has set limitation to the speed in which it can attain, now a hacker could remove this device and unleash the full speed of a car but if there were sensors on every road in the US governed by speed limits and a device that sent out the drivers license number. The speeder could travel faster than the speed limit but they would get fined and after so many citations their car would be collected and destroyed. It would seem to me that it all goes back to the communication between game clients and a server and rules that are not in effect thus you have people you manipulate the code so that they can go outside the bounds of the programmers intentions but if going outside the bounds had consequences then it would be pretty dumb to do that.
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