Great Idea to Ban Speed Hackers

Just have a routine that takes the packet updates of a players position on the map and then determine the time it took to get there. This would be independent of the game play but would track peoples movement speed. If a players speed is over a set limitation, then that ip/id would get logged and the player disconnected from the server. If this id/ip gets disconnected from the server more than x number of times than that id/ip gets banned permanent. So using throttle control you could stop these speed hackers by just auto kicking them and since its based on packet updates from their game who cares how they modify thier game since it doesn't jive with the server logic they are toast.

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