FFA 0 sec spawn shield.
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I think its 5 seconds so the person who killed you can get away. Or in that period of time, the computer decides where to spawn you.
EDIT: I don't think they're actually going to make the spawn time less because we would get people crying about it even more. -
FFA pubs are pointless anyway.
They help you develop faster reflexes and make you aim better since you have more enemies shooting at you. Its like 1v15. Fun.
Play a few FFA games then an SnD game and you'll be rap3ing everyone like nothing.
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I don't know if it's just me, but I get exceptionally bad reg in FFA.L0LSmilyFace wrote: »They help you develop faster reflexes and make you aim better since you have more enemies shooting at you. Its like 1v15. Fun.
Play a few FFA games then an SnD game and you'll be rap3ing everyone like nothing.
I clock 180 ping, people in FFA are always running. Half use M12, the other half loot it.
Reflexes don't help me if my bullets don't damage the opponent. -
I don't know if it's just me, but I get exceptionally bad reg in FFA.
I clock 180 ping, people in FFA are always running. Half use M12, the other half loot it.
Reflexes don't help me if my bullets don't damage the opponent.
True. I get bed reg too because of the FPS...mine lowers. Theres more things happening in FFA. -
it cant be 0 sec.... because if it is 0 sec the game would be ruined. think about it, if some 1 rushs the enemy's base and just camp behind the response place when a person response he is facing forward so the person behind can shot and kill, then when the person respone again, he will still be facing forward, which means he/she will die again and again.
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ucalled911 wrote: »it cant be 0 sec.... because if it is 0 sec the game would be ruined. think about it, if some 1 rushs the enemy's base and just camp behind the response place when a person response he is facing forward so the person behind can shot and kill, then when the person respone again, he will still be facing forward, which means he/she will die again and again.
Still isn't better than killing a person and having him spawn in front of you and since you cant do any damage because of the spawn shield, they get a lucky kill.
They shouldn't be able to shoot during those 3 seconds IMO. -
ucalled911 wrote: »it cant be 0 sec.... because if it is 0 sec the game would be ruined. think about it, if some 1 rushs the enemy's base and just camp behind the response place when a person response he is facing forward so the person behind can shot and kill, then when the person respone again, he will still be facing forward, which means he/she will die again and again.
only in |\({["FFA"]})/| -
1) Die
2) Spawn and take a step backwards
3) Wait for someone to spawn infront of you and shoot
...no thanks. As already said, reducing the invincibility time would be better than eliminating it completely.
Wait for someone to spawn infront of you and shoot?
lol u should uninstall now. -
L0LSmilyFace wrote: »They help you develop faster reflexes and make you aim better since you have more enemies shooting at you. Its like 1v15. Fun.
Play a few FFA games then an SnD game and you'll be rap3ing everyone like nothing.
ha ha ha ha ha that is rich. FFA is run and gun, Search is much different. -
Wrong section, should be in suggestions.
You're in the wrong suggestions. Who cares if this is a suggestion or not? Only players and fans read this, not anyone else -_-, thus it doesn't matter what section it belongs. Only you who cares should stop reading it then. -
ha ha ha ha ha that is rich. FFA is run and gun, Search is much different.
...FFA isn't run and gun...have you ever been in a sniper only FFA?
you actually learn how to play port sniping, as you know all the exits and entrances places people are likely to be
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