Leech/Vampire Mode
A mode in TD Only; Good For Halloween Maybe?
You walk by a corner when Bam! A camper hits you and you're dead!
Don't you hate it when that happens? This mode is perfect for TD/FFA.
I personally call it Leech mode. How it functions is that when
you start, you have 100 hp as usual right? After the spawn protection
ends, Your health starts to slowly drain. As you kill a person, each
time you do kill a person, your hp immediately adds up to 30 hp.
It calls for strategy; You may camp, but Leech mode insures the
that there is no camping.
"Well isn't that the hp hack all over again?"
No. What I mean is that When a person is killed, It does add that 30
hp you may need, but of course, 100 is the maximum hp. You cannot go
any further. (Unless the devs make a ZP item for that.)
"I shot a guy and got to 68 damage but then the hp drainage killed him!"
In leech mode, yes that may happen but my way to prevent that from
happening is that when a person gets shot at, the person temporarily
does not loose any health. That way the "Predator" can regain his/her heatlh.
"What happens when the stages get larger?"
As the stages get larger, the hp drainage slows down.
As they get smaller, it speeds up.
(If needed){
If the person is better, hp drainage is faster while
If the person is worse, hp drainage is slower.
}
"What would happen on specific types?"
Sniper matches would have regained health of 50,
Although I do not think that it'd have much a worth
since Sniper matches do have 1-shot kill types of guns.
The Speed of hp lost should be slower. That's my recommendation.
Knife matches make the person go at a better pace, but do not
recieve the same amount of hp as snipers do in a sniping match,
and recieve the same rates as the regular matches do.
GP/ZP Ideas:
(Note, I occasionally forget the suggestions that are stickied.)
Bandages (GP):
Not ready to fully go down? Use bandages to slow down your loss of
blood! (Obviously it won't show blood, but understand the point.)
Pills (ZP):
These pills are specifically made to help you get a temporary boost
of health in case the nasties got you!
(Who knows? maybe they'll put this in! =P)
You walk by a corner when Bam! A camper hits you and you're dead!
Don't you hate it when that happens? This mode is perfect for TD/FFA.
I personally call it Leech mode. How it functions is that when
you start, you have 100 hp as usual right? After the spawn protection
ends, Your health starts to slowly drain. As you kill a person, each
time you do kill a person, your hp immediately adds up to 30 hp.
It calls for strategy; You may camp, but Leech mode insures the
that there is no camping.
"Well isn't that the hp hack all over again?"
No. What I mean is that When a person is killed, It does add that 30
hp you may need, but of course, 100 is the maximum hp. You cannot go
any further. (Unless the devs make a ZP item for that.)
"I shot a guy and got to 68 damage but then the hp drainage killed him!"
In leech mode, yes that may happen but my way to prevent that from
happening is that when a person gets shot at, the person temporarily
does not loose any health. That way the "Predator" can regain his/her heatlh.
"What happens when the stages get larger?"
As the stages get larger, the hp drainage slows down.
As they get smaller, it speeds up.
(If needed){
If the person is better, hp drainage is faster while
If the person is worse, hp drainage is slower.
}
"What would happen on specific types?"
Sniper matches would have regained health of 50,
Although I do not think that it'd have much a worth
since Sniper matches do have 1-shot kill types of guns.
The Speed of hp lost should be slower. That's my recommendation.
Knife matches make the person go at a better pace, but do not
recieve the same amount of hp as snipers do in a sniping match,
and recieve the same rates as the regular matches do.
GP/ZP Ideas:
(Note, I occasionally forget the suggestions that are stickied.)
Bandages (GP):
Not ready to fully go down? Use bandages to slow down your loss of
blood! (Obviously it won't show blood, but understand the point.)
Pills (ZP):
These pills are specifically made to help you get a temporary boost
of health in case the nasties got you!
(Who knows? maybe they'll put this in! =P)
Comments
-
i think u forgot sth: most times pros are killed by frake (f.e. 1guys shot the pro 45 hp he kills him 30 hp back he kills anpther 1 full hp he gets 67 frake kills him 30 hp back 63 hp left etc...) so on egypt the owned dont have chances anymore to get out of ur spawn cuz u only have to fire into the spot of the other team (and kill sb for sure)
i think z8games could add the camping hp reduction system of css.
if sb dont move for 15 secs 30 frake till he is down and if he move b4 he is down he onoly lost 30 hp -
Everything cool at this mode but the name
I'm sick of vampires 8(, everyone talking about twilight,... STOP IT!! Please?
Lols i'm aware that at least one person would be saying that.. But it'd be nice for Halloween since just the idea of having Magician hats or Devil-like clothing seems bad enough without a game mode. Christmas had an EM map, so why not make Halloween twice as fun and redefine the word "Vampire" back to the way it was?CioBy_RoMaNiA wrote: »what is your problem with camping people???its part of the game damn it!!!i personally dont camp but i dont disagree with campers. if thats their way to get the kill just get used to it
I have no problem with them, but a game full of campers wouldn't be fun and to be reasonable, who'd like a game where everyone is at the same spot all the time? Someone would at least figure a pattern and get Ace.
I do agree it's a strategy, but an expert in most FPS games has to realize that camping works, but it's not the best thing to do all the time. -
-
I think these suggestion aren't organized enough.
Of course devs can't just take suggestion like these and turn it into a mode. If they did, they would have +50 modes. Which to me seems like a big fat size :rolleyes:
Make sure there are no errors, type out EVERY info. Think about the negative side of the mode. If it is a good idea with no errors, type out every single detail. To me, this thread ain't long enough
To take it into consideration, they want a long long post with details and almost everything about that mode.
And yeah, who knows, maybe devs will make it
PS:I do love the idea, but not long enough
EDIT: Sadly, CF is a military game. I'm not sure if this ruins it. -
MwakMunzta wrote: »I think these suggestion aren't organized enough.
Of course devs can't just take suggestion like these and turn it into a mode. If they did, they would have +50 modes. Which to me seems like a big fat size :rolleyes:
Make sure there are no errors, type out EVERY info. Think about the negative side of the mode. If it is a good idea with no errors, type out every single detail. To me, this thread ain't long enough
To take it into consideration, they want a long long post with details and almost everything about that mode.
And yeah, who knows, maybe devs will make it
PS:I do love the idea, but not long enough
EDIT: Sadly, CF is a military game. I'm not sure if this ruins it.
Blehs I wasn't thinking into so much detail about this (◘.◘);
Modes used for this: TD/FFA/EM
hp loss rates: 1 hp per second
If the person is shot, then it gives a temporary 2 second hp-loss stop per bullet impact. -
It was only an idea.. Besides, I said this would probably make us redefine the word Vampires that suck black sticks into what it was originally.
If you ask me, this is probably a decent idea if you compare it from the vast majority of suggestions placed every minute of this forum. -
pain__killer wrote: »a mode in td only; good for halloween maybe?
You walk by a corner when bam! A camper hits you and you're dead!
Don't you hate it when that happens? This mode is perfect for td/ffa.
I personally call it leech mode. How it functions is that when
you start, you have 100 hp as usual right? After the spawn protection
ends, your health starts to slowly drain. As you kill a person, each
time you do kill a person, your hp immediately adds up to 30 hp.
It calls for strategy; you may camp, but leech mode insures the
that there is no camping.
"well isn't that the hp hack all over again?"
no. What i mean is that when a person is killed, it does add that 30
hp you may need, but of course, 100 is the maximum hp. You cannot go
any further. (unless the devs make a zp item for that.)
"i shot a guy and got to 68 damage but then the hp drainage killed him!"
in leech mode, yes that may happen but my way to prevent that from
happening is that when a person gets shot at, the person temporarily
does not loose any health. That way the "predator" can regain his/her heatlh.
"what happens when the stages get larger?"
as the stages get larger, the hp drainage slows down.
As they get smaller, it speeds up.
(if needed){
if the person is better, hp drainage is faster while
if the person is worse, hp drainage is slower.
}
"what would happen on specific types?"
sniper matches would have regained health of 50,
although i do not think that it'd have much a worth
since sniper matches do have 1-shot kill types of guns.
The speed of hp lost should be slower. That's my recommendation.
Knife matches make the person go at a better pace, but do not
recieve the same amount of hp as snipers do in a sniping match,
and recieve the same rates as the regular matches do.
Gp/zp ideas:
(note, i occasionally forget the suggestions that are stickied.)
bandages (gp):
Not ready to fully go down? Use bandages to slow down your loss of
blood! (obviously it won't show blood, but understand the point.)
pills (zp):
These pills are specifically made to help you get a temporary boost
of health in case the nasties got you!
(who knows? Maybe they'll put this in! =p)
+1 +1 +1 +1 +1
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