Permanently banning hackers...
I'm well aware of the growing frustration around the recently growing wave of new hackers. And I have heard the cries for permanently banning these hackers from returning, forcing us legitimate players to waste more time reporting these hackers again, and again, and again...
I have heard some suggestions for how to better keep track of these returning hackers, like IP banning, and I wanted to propose another. I don't think that we should give up the IP banning - as agreed, that is a start in the right direction - keeping track of these malicious users.
However, if you also add to the CrossFire application installer a MAC address registration process, you will be able to uniquely identify each user's computer ID and associate that will all IGNs with which the user logs in.
The CrossFire installer would simply poll the system for its current MAC address, record that address in several places within the registry (both within the CrossFire registry address as well as in several less well advertised places). Then when the user logs into a specific IGN, the CrossFire app will send the MAC address to your servers. The servers will build a catalog of all MAC addresses associated with each and every IGN. New MAC addresses will be accepted and cataloged, as many users may play on several different computers.
As soon as one of the IGNs requires banning for any permanent reason, those associated MAC addresses will be restricted. If a user later creates a new IGN from one of these restricted computer MAC addresses, they will be denied access.
Now there are ways around this. More savvy users can certainly spoof or otherwise change their MAC address. But that is why the CrossFire installer is encouraged to save the initially installed MAC address in several locations - to make it easier to figure out when a user is trying to fool the CrossFire install by changing their identity. Yes, users can eventually figure out all the places the previous MAC address is stored, but this will take time and cause hackers frustration. Certainly there are a number of encrypting styles that the installer can use to make this process even more frustrating. And yes, hackers can also blow away their OS and reinstall - but does that sound fun? No. More frustration is the key to dis-encourage hacking. Especially when combined with multiple ID sources (like IP registration), these techniques could prove quite a burden for would be hacking.
Just some ideas. Certainly willing to discuss more of the details with those who are interested.
Oh, and in case you were wondering - since I left the military, I've been working as a SW developer for the U.S Government...
I have heard some suggestions for how to better keep track of these returning hackers, like IP banning, and I wanted to propose another. I don't think that we should give up the IP banning - as agreed, that is a start in the right direction - keeping track of these malicious users.
However, if you also add to the CrossFire application installer a MAC address registration process, you will be able to uniquely identify each user's computer ID and associate that will all IGNs with which the user logs in.
The CrossFire installer would simply poll the system for its current MAC address, record that address in several places within the registry (both within the CrossFire registry address as well as in several less well advertised places). Then when the user logs into a specific IGN, the CrossFire app will send the MAC address to your servers. The servers will build a catalog of all MAC addresses associated with each and every IGN. New MAC addresses will be accepted and cataloged, as many users may play on several different computers.
As soon as one of the IGNs requires banning for any permanent reason, those associated MAC addresses will be restricted. If a user later creates a new IGN from one of these restricted computer MAC addresses, they will be denied access.
Now there are ways around this. More savvy users can certainly spoof or otherwise change their MAC address. But that is why the CrossFire installer is encouraged to save the initially installed MAC address in several locations - to make it easier to figure out when a user is trying to fool the CrossFire install by changing their identity. Yes, users can eventually figure out all the places the previous MAC address is stored, but this will take time and cause hackers frustration. Certainly there are a number of encrypting styles that the installer can use to make this process even more frustrating. And yes, hackers can also blow away their OS and reinstall - but does that sound fun? No. More frustration is the key to dis-encourage hacking. Especially when combined with multiple ID sources (like IP registration), these techniques could prove quite a burden for would be hacking.
Just some ideas. Certainly willing to discuss more of the details with those who are interested.
Oh, and in case you were wondering - since I left the military, I've been working as a SW developer for the U.S Government...
Comments
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AlessBallaz wrote: »They alredy IP ban.
And if they have IP changer, they'll get like 500 ping.
Z8 is doing the best they can .
MOST cable companies now only offer dynamic IP. Though they release/refresh the IPs only every month or so, the IP addresses that CrossFire sees from these users change every month or so. So IP banning does nothing to prevent this large set of users from ever being banned on a permanent basis. The month following their ban, these users would appear to be brand new users...
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MOST cable companies now only offer dynamic IP. Though they release/refresh the IPs only every month or so, the IP addresses that CrossFire sees from these users change every month or so. So IP banning does nothing to prevent this large set of users from ever being banned on a permanent basis. The month following their ban, these users would appear to be brand new users...

They are going to have a huge internet bill to pay...
I think it's pretty sad that users outside of the U.S. are very lucky they are out of the jurisdiction on America, or else they might be facing some government problems.
Since the game users change the user's preference of the game, not the core of the game itself, Z8 has practically a bad advantage against the hackers.
Also about the IP ban, +1.
For coming back from the military, +1. Teach me more!
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i have an idea, what if everytime a person get banned it's game get a program activated that denies it's access to it's servers, sooo, it'll have to download the game again every game, so it's frustrating, and wi'll cost almost nothing, it'll be like, 4 or 5 blocks of coding (yeah, i know it's a little big monster of coding). Sooo, as we know BR people have horrible internet services, then they'll take time to download, and if it happens all the times, they'll have to download it all these times, and maybe will stop hac.king (or they will hac.k the original CF file, but in that case the server blocker shall take care of it just by comparing the important files to the ones listed on the server, anything that not goes on with the other versions or the newest version will not pass, and will receive an warning sign, so the mods can take a look on these players =D)
This tool shall implement the original tool mentioned by ignDCS, and will turn the life of the hac.kers a hell =D
Oh, start using something injected like punkbuster or something else, c'mon, it catch hac.kers too! idk if it's better than x-trap, but 2 isn't better than only 1? ô.o -
I'm well aware of the growing frustration around the recently growing wave of new hackers. And I have heard the cries for permanently banning these hackers from returning, forcing us legitimate players to waste more time reporting these hackers again, and again, and again...
I have heard some suggestions for how to better keep track of these returning hackers, like IP banning, and I wanted to propose another. I don't think that we should give up the IP banning - as agreed, that is a start in the right direction - keeping track of these malicious users.
However, if you also add to the CrossFire application installer a MAC address registration process, you will be able to uniquely identify each user's computer ID and associate that will all IGNs with which the user logs in.
The CrossFire installer would simply poll the system for its current MAC address, record that address in several places within the registry (both within the CrossFire registry address as well as in several less well advertised places). Then when the user logs into a specific IGN, the CrossFire app will send the MAC address to your servers. The servers will build a catalog of all MAC addresses associated with each and every IGN. New MAC addresses will be accepted and cataloged, as many users may play on several different computers.
As soon as one of the IGNs requires banning for any permanent reason, those associated MAC addresses will be restricted. If a user later creates a new IGN from one of these restricted computer MAC addresses, they will be denied access.
Now there are ways around this. More savvy users can certainly spoof or otherwise change their MAC address. But that is why the CrossFire installer is encouraged to save the initially installed MAC address in several locations - to make it easier to figure out when a user is trying to fool the CrossFire install by changing their identity. Yes, users can eventually figure out all the places the previous MAC address is stored, but this will take time and cause hackers frustration. Certainly there are a number of encrypting styles that the installer can use to make this process even more frustrating. And yes, hackers can also blow away their OS and reinstall - but does that sound fun? No. More frustration is the key to dis-encourage hacking. Especially when combined with multiple ID sources (like IP registration), these techniques could prove quite a burden for would be hacking.
Just some ideas. Certainly willing to discuss more of the details with those who are interested.
Oh, and in case you were wondering - since I left the military, I've been working as a SW developer for the U.S Government...
hell of work just to get rid of some hakers
and way too ex.pen.si.ve
OMG WHY IS EX*****VE BLOCKED?!?!?!!? OooOoOoO
EX.PEN.SIVE -
iliekcookies wrote: »hell of work just to get rid of some hakers
and way too ex.pen.si.ve
Given where you're from, I'm surprised you think there are only "some". Improve the game experience, increase the number of satisfied users. Satisfied users come back and invite others, and the user base grows. More users = more purchase of ZP. Would likely pay for itself and then some, but what do I know... -
I agree totally. Even though, my friend played Combat Arms, he was very good. He got banned twice, and he had to do movies to show his gameplay for CA Community. That kinda sucks. BUT, i dont say CF is like this im just .. yeah.. warn you or whatever. And btw. if an hacker play CF, he use another acc for hacking. They never use their main account. I like the idea but still.. And if i sayd something stupid here, its probably because i didnt read the text
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