"We Know"
Comments
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[GM]Saidin wrote: »It will be virtually impossible to physically show that the amount of bans are being made public.
It wouldn't matter how many bans were on the list or how many were done per day. The types of hacks out right now are the problem. Not the amount of people we ban per day.
If I can break our own forum rules for one moment and go on a tangent about another free to play game, League of Legends. For one, their forums are worse than ours, have less features and more trolls. Two, they don't make their ban list public yet they no doubt ban players every day. And has that stopped the amount of disconnecting, afkers, feeders and general other malicious activity that goes on in that game? No. It hasn't.
So their problem isn't hacking, ours is. Hacking is a more difficult problem than theirs and involves a lot of other things. Tracking the hacks and sites, breaking down the code, sending information to the developers and xtrap. Having the xtrap patches come in, testing them in-house, releasing them as soon as possible.
And all this going on while we have our staff looking at what seems like an endless pile of reports and banning as many people as we possibly can in 1 day. Which also happens to be a dramatically larger number than it was say 2 months ago.
But by that same token, there is a dramatically larger number of hacks out there. It's a simple known fact, the larger the game gets the more hacks will show up. But there are better proactive steps that we've taken in the recent past that help us handle the growth/hack issue. -
So, what you're saying is that, you got to break down the hacks by yourselfs and then send it to X-Trap so they can patch the hack? I thought that was X-Trap job.
Xtrap breaks down the hacks to whatever level they need to apply a patch.
We break them down as best we can to provide as much information as possible at any given point. Information also gets sent to the developers so that, where possible, changes can be made from a much deeper level than just xtrap.
The more information the better. In anything you do. -
What you're seeing is an increase of hackers, not a decrease in banning.
We ban more then ever.
You obviously don't see the difference, so let me once again quote Saidins explaination as to why there are a lot of hackers right now. -
[GM]Saidin wrote: »Xtrap breaks down the hacks to whatever level they need to apply a patch.
We break them down as best we can to provide as much information as possible at any given point. Information also gets sent to the developers so that, where possible, changes can be made from a much deeper level than just xtrap.
The more information the better. In anything you do.
On Topic: i reported 2 people yesterday and they both got banned (didn't log in for 3 days) so the new web form is really helping but the problem is: They can ban them but they come back after 1 hour with a new (farmed) account
Hackers do not realize when they are wasting money on their accounts they are giving money to Z8 for free if they get banned -
If the bans are increasing, shouldn't the hackers ammount be decreasing?
What you're seeing is an increase in hackers. Not a decrease in banning.
We still ban the same amount of people as we did yesterday - but more people start using it daily, and its impossible to manually keep up with it considering the huge amount of users on this game - which is why we work strongly pro-active, by detecting hacks first.Question: Why did they hide the ban list?
Answer: Ashamed of the slow time it takes them to ban.
Real answer: Because it wasn't being kept up-to-date and had inaccuracies, and would have continued on that path.
Its inefficient due to the waste of time, and unprofessional to keep a ban list that doesn't actually list all bans.
If you care about whether a specific user has been banned, just check his last play date. -
I'm sorry but you really need to stop assuming what I'm saying and actually try to read what I say.
What you're seeing is an increase in hackers. Not a decrease in banning.
We still ban the same amount of people as we did yesterday - but more people start using it daily, and its impossible to manually keep up with it considering the huge amount of users on this game.
Now, can we get this closed? :P
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the real problem is that people make new acc just tho have fun to hack.
yesterday i saw a seconde LT using aim on alaska, but this "invasion" of hackers is consquence of failure to patch the xtrap and some nerds that think is funny makes new acc to hack for a few days. -
[GM]Saidin wrote: »To answer this specifically this MUST be talking specifically about the public hacks that have been out.
At one point we counted almost 15 different public hacks. We continually patched via xtrap, these hacks. But this was not enough. We had to break down the hacks ourselves, and find out that they were all based on the same code. Thus the wide-spread nature of the hack itself.
More measures against those hacks will be coming, and more information will be released on this matter soon.
So its a hard job? -
You got a point there. Thanks for taking the time to reply to all my questions.
Now, can we get this closed? :P
There's actually enough good information here to leave it open. I'd prefer to filter people here and close the other threads. -
Originally Posted by [GM]Saidin View Post
It will be virtually impossible to physically show that the amount of bans are being made public.
It wouldn't matter how many bans were on the list or how many were done per day. The types of hacks out right now are the problem. Not the amount of people we ban per day.
If I can break our own forum rules for one moment and go on a tangent about another free to play game, League of Legends. For one, their forums are worse than ours, have less features and more trolls. Two, they don't make their ban list public yet they no doubt ban players every day. And has that stopped the amount of disconnecting, afkers, feeders and general other malicious activity that goes on in that game? No. It hasn't.
So their problem isn't hacking, ours is. Hacking is a more difficult problem than theirs and involves a lot of other things. Tracking the hacks and sites, breaking down the code, sending information to the developers and xtrap. Having the xtrap patches come in, testing them in-house, releasing them as soon as possible.
And all this going on while we have our staff looking at what seems like an endless pile of reports and banning as many people as we possibly can in 1 day. Which also happens to be a dramatically larger number than it was say 2 months ago.
But by that same token, there is a dramatically larger number of hacks out there. It's a simple known fact, the larger the game gets the more hacks will show up. But there are better proactive steps that we've taken in the recent past that help us handle the growth/hack issue.
I agree with GM Saidin. The hacks are the problem not the ban list. Right now with the 2 ndew sites offering brand new public hacks for crossfire, there is at least 1 aimbotter every map on every server. I would much rather see the hacks patched and the websites sued. I would also like to see xtrap working correctly. Hackers are permitted to play while legit players like myself are getting kicked off for abnormal keyboard/mouse input errors whatever in the hell that means. Didn't start happening until the last security patch. -
EatMyFrags wrote: »So its a hard job?So, what you're saying is that, you got to break down the hacks by yourselfs and then send it to X-Trap so they can patch the hack? I thought that was X-Trap job.[GM]Saidin wrote: »Xtrap breaks down the hacks to whatever level they need to apply a patch.
We break them down as best we can to provide as much information as possible at any given point. Information also gets sent to the developers so that, where possible, changes can be made from a much deeper level than just xtrap.
The more information the better. In anything you do. -
Personally I don't think that we need to have a Ban List.
The most common issue with the Ban list was that people were complaining because: "Damn I reported a hacker and he isn't there". Trust the company. Since the updated hack report system bans, in my point of view, have considerately increased. So there's no need to show them to the public.
Now about the hacks - Yes they do exist and they are annoying, even for me. Until this gets fixed, play with some friends or join a PUG or even host one.
This will be solved soon, because all players and the company itself are losing with this. Now don't expect this solved with a simple "click". -
The hacks are the problem not the ban list
I disagree the hack isn't the problem its the hack users, they just need permanently banning, hackers should be treated with an iron fist and community should know it.
They degrade the game and the reputation of the game, z8 also loses players and as a consequence money.
I know theres a hack > I could download it > Could use it > but I don't.
Hack users know theres a hack > They download it > Could use it > and they do.
The problem is the latter. -
UKDissident wrote: »I disagree the hack isn't the problem its the hack users, they just need permanently banning, hackers should be treated with an iron fist and community should know it.
They degrade the game and the reputation of the game, they also lose z8 players and as a consequence money.
I know theres a hack > I could download it > Could use it > but I don't.
Hack users know theres a hack > They download it > Could use it > and they do.
The problem is the latter. -
Personally I don't think that we need to have a Ban List.
The most common issue with the Ban list was that people were complaining because: "Damn I reported a hacker and he isn't there". Trust the company. Since the updated hack report system bans, in my point of view, have considerately increased. So there's no need to show them to the public.
Now about the hacks - Yes they do exist and they are annoying, even for me. Until this gets fixed, play with some friends or join a PUG or even host one.
This will be solved soon, because all players and the company itself are losing with this. Now don't expect this solved with a simple "click".
Yeah I agree with you :cool: -
While X-trap staff is working to make the hack useless, Z8Games is banning people who use it.
Makes sense, does it?
All depends on the banning. Temp bans for hacking hardly work.
Thats why we had all the fuss about the "walking through walls hack" a few months back and now the same fuss over "Aimbot hack" - And I know of some users that used both, you would think they wouldn't be able to right? It's a circular exercise.Its obviously more efficient to get rid of the hack then focusing all energy on chasing the actual hackers.
And then they move on to the next hack. Walk through wall > Aimbot > Next? -
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Its obviously more efficient to get rid of the hack then focusing all energy on chasing the actual hackers.
Yeah since they'd probably create a new account and start hacking again.UKDissident wrote: »All depends on the banning. Temp bans for hacking hardly work.
Thats why we had all the fuss about the "walking through walls hack" a few months back and now the same fuss over "Aimbot hack" - And I know of some users that used both, you would think they wouldn't be able to right? It's a circular exercise.
As far as I know, hack bans are always permanent. -
UKDissident wrote: »And then they move on to the next hack. Walk through wall > Aimbot > Next?
And in the spare time between the outbursts, we IP ban the thousands of people running the current hack.
This has happened before. A week or two when a new cheat gets released followed by months of pretty much hack-free gaming.
Too bad people seem to magically forget that though. -
UKDissident wrote: »
Hack bans are always permanent. What you see there are possibilities of banishment for other reasons than hacking - Insulting, Swearing, Glitching etc.
And I mean account bans when I talk about them.
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