Flash Guard and Extra Slot for Grenade NOT WORKING!
okay so whenever I am in TD and I spawn I try to use my smoke grenade but it will not let me it will only let me use my first grenade. Another thing is my flash guard will not work. Whenever I get a flash thrown at me it blinds me. And yes I have both of these things equipped.
BUT HOWEVER the extra slot for grenade DOES work in ghost mode and mutation mode.
I am a noob staff sergeant and am in need of help.
BUT HOWEVER the extra slot for grenade DOES work in ghost mode and mutation mode.
I am a noob staff sergeant and am in need of help.
Comments
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1) Flash Guard reduces the time you are blinded, you are not completely protected.
2) The extra grenade slot specifically says it is only usable in SND and GM as well as MM with that addition.
3) Grenades are OP in TD anyway...
-10
you dont have to repeat what i said. -_- -
Aaaaaand that's where you're wrong.Nope, I pretty much agree with him on that one. TDM maps are the smallest of all maps. And 16 players constantly respawning with a fresh nade to toss turns a TDM game into a rain of grenades. Grenades in TDM pretty much spoils sniping in an All-weapons-allowed game, because as soon as they find out they can't get to you with their rifles, they go for the skill-less kill by constantly bombarding your location from across the map.
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LolliRoger wrote: »Nope, I pretty much agree with him on that one. TDM maps are the smallest of all maps. And with 16 constantly respawning with a fresh nade to toss, pretty much turns TDM into a rain of grenades. Grenades in TDM pretty much spoils sniping in an All-weapons-allowed game, because as soon as they find out they can't get to you with their rifles, they go for the skill-less kill by constantly bombarding your location from across the map.

This ^
Sums up gameplay in CrossFire in a short paragraph. The last resort of a terrible counter-sniper, nading. -
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way to elaborate manLolliRoger wrote: »Nope, I pretty much agree with him on that one. TDM maps are the smallest of all maps. And 16 players constantly respawning with a fresh nade to toss turns a TDM game into a rain of grenades. Grenades in TDM pretty much spoils sniping in an All-weapons-allowed game, because as soon as they find out they can't get to you with their rifles, they go for the skill-less kill by constantly bombarding your location from across the map.

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Nades being OP in TD - eh, those who play it regularly shouldn't be too good at throwing them. I only have complaints against smoke nades, because my graphics card is bad.
-30DeathWishEG wrote: »-10
you dont have to repeat what i said. -_-
You double posted
LtMan made much clearer points which actually looked like facts
You didn't clearly state nades aren't supposed to work in TD
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