Nerf M12s and SL
Comments
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Nerf M12s? alwell, just like Uzi... I can still pwn with M12s even if it gets nerfed.
But seriously, I don't find M12s that good anymore ever since I got Tar 21 and stuff. It's hard for long range unlike Kriss Super V.
That means, when some BR comes up with me with M12s, I kill them @ long range before he can get to me @ close XD -
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BrazilianSlayer wrote: »Nerf M12s? alwell, just like Uzi... I can still pwn with M12s even if it gets nerfed.
But seriously, I don't find M12s that good anymore ever since I got Tar 21 and stuff. It's hard for long range unlike Kriss Super V.
That means, when some BR comes up with me with M12s, I kill them @ long range before he can get to me @ close XD
TAR21 = sL w/ scope w/o fast reload & no spread -
BrazilianSlayer wrote: »Nerf M12s? alwell, just like Uzi... I can still pwn with M12s even if it gets nerfed.
But seriously, I don't find M12s that good anymore ever since I got Tar 21 and stuff. It's hard for long range unlike Kriss Super V.
That means, when some BR comes up with me with M12s, I kill them @ long range before he can get to me @ close XD
no its not hard at any range at all. u can litteraly spray long range with it -
If you get reg on M12 users, you shouldn't be crying.
It's only ridiculously OP when its user tanks mags.
I've recently been playing on cable as opposed to WiFi, so I no longer could blame fails on spikes.
No, players just tank. The poor reg system in this game ruins the use of melee & SMG, and ruins GM & MM.
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