Hankerutz MM!

Playing GM the other day when I thought Hankerutz would make the coolest MM map of course with a few changes.

With of places to defend, hide, but still have open spaces supply boxes, I think it would be good. "A" and "B" sites should be changed to include more platforms and tunnels while other areas should be kept the same.

Some areas may to have more more entry points to make it easier for mutants.

Any ideas how this would work or utterly fail?

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