A different take on 1 v 1 matches - Discussion thread

Question/Discuss: I've definitely seen around these forums that 1 v 1 matches are not held in high regards, in any fashion. For one, I'm curious as to why that is. I mean, Crossfire is in no way a comparison to Quake Live (Rocket Launchers, Rail guns, etc.) but 1 v 1 matches in QL have a whole different meaning. They are fun, they are a seemingly big part of competitive play. Any take as to why it hasn't been considered in this game?
  • My favorite quote on this subject: "Like 1 v 1's matter"
  • It's not that they "matter" per say, but could be made to be quite competitive if done correctly.
Discuss: I've seen most 1 v 1 matches are held in TDM or Elimination matches. Take a look at this format and see what you guys might think:
  • FFA Mode set to 5 kills, where 5 kills = 1 round.
  • Have a "Best 3 out of 5" match format, where a possible total 5 rounds could be played.
  • At most, the whole match would be 25 kills. Granted I think there should be time-specific rules (for camping and such) in this case, to keep the game from dragging out too long.
This is by no means a full-out suggestion for a new type of game. Just a thought on how to do an old game differently. Of course a specific rule set would be required. But, for one, I certainly think in this type of game atmosphere, the random re-spawn would make a "3 out of 5" 1v1 match quite interesting, if done correctly. Any thoughts on this?

Comments

  • Um...nah.


    FFA would just end up with players running around looking for each other the whole time. It would be boring to watch and boring to play.

    TDM is bad enough as it is. People play like its WOGL-P finals. Take Egypt for example.

    I'll kill them, push their spawn, and spawntrap them until I get killed.

    Then they will camp behind a random wall as I rush up to meet them and kill me again, its so annoying!


    The best 1v1 is Columbia. Everyone spawns with their gun of choice and whoever uses their grenades, map control, and game sense best wins. Both players at 100 hp, etc.
  • With all the disconnects I have in this game I would probably d/c over every interval of the rounds making it more time consuming than it needs to be. Free for all maps are also way to large. Maybe just 5 rounds elimination on an adequate sized map would fit nicer.
  • Bruce1nR wrote: »
    The best 1v1 is Columbia. Everyone spawns with their gun of choice and whoever uses their grenades, map control, and game sense best wins. Both players at 100 hp, etc.

    Completely forgot about Columbia. Even better. So take your suggestion, and tell me why something like that couldn't be done? Why is the 1 v 1 type match in this game hardly considered at all in the competitive scene? As it is so HUGE in a game like QL. Weapon difference? Map difference? What do you think?
  • Bruce1nR wrote: »
    The best 1v1 is Columbia. Everyone spawns with their gun of choice and whoever uses their grenades, map control, and game sense best wins. Both players at 100 hp, etc.

    This is why I prefer TDM over EM.

    With tdm if you get the frag you have the health disadvantage, but the map control advantage. In EM you can do 80 damage every round, and lose 0-9. In TDM you would gain map control and have the chance to surprise your enemy.

    Edit: xfire? I have the clip I wanted you to shout finally/
  • iTwAsLulu wrote: »
    This is why I prefer TDM over EM.

    With tdm if you get the frag you have the health disadvantage, but the map control advantage. In EM you can do 80 damage every round, and lose 0-9. In TDM you would gain map control and have the chance to surprise your enemy.

    Ok. Expanding on that, what maps specifically would be good to promote a good competitive play? I know not all of them. But which ones would provide for good matches? Map control, surprising the enemy, etc.
  • Rivkin wrote: »
    Ok. Expanding on that, what maps specifically would be good to promote a good competitive play? I know not all of them. But which ones would provide for good matches? Map control, surprising the enemy, etc.

    Ship is in my opinion the perfect map. Due to the 2 highpoints, and the HUGE role double jumping plays in it.

    It's also viable to either snipe or spray, neither has a significant advantage over the other.


    I also think egypt is decent, although it's basically just straight up back and forth but it can be interesting.


    The others aren't really that great. Mexico would be my third suggestion I guess although I still feel that the 3 routes are too much for a 1v1.

    I've only played the new map once so I don't know if it would be good or not.
  • As a pretty experienced Quake player (Though I prefer CTF to Dueling) the reason 1v1 is so big in Quake is its a lot more complicated.

    First, both players spawn with 100 hp and a crappy machine gun. Weapons have to be picked up, as well as armor, and extra health. Everything has a respawn time, so it is important to learn how to time the respawns on say, the armor so that your opponent cannot get it. That takes a lot of fricken skill to keep track of.

    Then you take a vague concept like 'map control' in which a player has the health, the armor, and the weapons, making it very hard for his opponent to get any of them.

    Then you have movement, which is more important than raw aim. If you can move around the map fluidly then you can cut off and control the movements of your opponent. In Cross Fire, the only movement techniques that come into play are bunny hopping and double jumping.


    Also, there is no powerup like Quad Damage or Regeneration to fight over. After all, once you have 100 health, 100 armor, and weapons and ammo, whats to draw the players out to fight?

    1v1s in CF on anything other than Columbia inevitability turn into some form of camping. A player takes up a position in which they are hard to shoot and in which you must expose yourself to shoot at them. That isn't balanced in the least.
  • iTwAsLulu wrote: »
    Ship is in my opinion the perfect map. Due to the 2 highpoints, and the HUGE role double jumping plays in it.

    It's also viable to either snipe or spray, neither has a significant advantage over the other.


    I also think egypt is decent, although it's basically just straight up back and forth but it can be interesting.


    The others aren't really that great. Mexico would be my third suggestion I guess although I still feel that the 3 routes are too much for a 1v1.

    I've only played the new map once so I don't know if it would be good or not.

    Noted. Ok, on the first point of discussion, what is your take on why 1 v 1 matches hold so little value, in a competitive sense, in this community? I know it may be a point of interest for some, but not all. Again, going back to QL (not comparing, just using as an example), QL has a huge 1 v 1 Duel mode competitive scene. Why is there no such case here? Is it just the fact that it hasn't been attempted? A lack of interest to compete in 1 v 1 matches? What do you think?
  • Rivkin wrote: »
    Noted. Ok, on the first point of discussion, what is your take on why 1 v 1 matches hold so little value, in a competitive sense, in this community? I know it may be a point of interest for some, but not all. Again, going back to QL (not comparing, just using as an example), QL has a huge 1 v 1 Duel mode competitive scene. Why is there no such case here? Is it just the fact that it hasn't been attempted? A lack of interest to compete in 1 v 1 matches? What do you think?

    I'm a halo3 player and I have to agree with everything bruce just said.

    Powerup, powerweapons, vital areas of the map... not really present in Cross fire.

    Perhaps if z8 introduced a mode where players spawn in FFA, with a colt or m16, and there are weapons placed around the map, and items such as headarmour... I don't know. Seems foolish to think that z8 would ever do something the community wanted.



    unrelated:
    [15:44] Bruce1nR[oL]: Sir yes sir!
    [15:44] pDx.iTwAs[oL]ucK: hallllew
    [15:44] <High latency detected between you and the server. Your last few messages may not have been received.>
    [15:44] pDx.iTwAs[oL]ucK: wtf high latency?
    [15:44] pDx.iTwAs[oL]ucK: noooo
    [15:45] <High latency detected between you and the server. Your last few messages may not have been received.>
  • Hmm. Agreed on Bruce's point with Colombia. I see what you both mean in that there really isn't a lot to a 1 v 1 in CF versus all the power-ups, regeneration, quad damage type items in Quake for the players to fight over. Along with timing the re-spawn of the items etc. There are a lot more factors to consider in Quake Duel versus a Crossfire Duel. Understood.

    Going with a Colombia map, is there anything in your mind that would actually make a 1 v 1 competitive? Weapon selection, a set of rules governing a certain kind of game play within the match, etc. Or is it the case where a 1 v 1 would never be considered a competitive form of play in CF based on the above mentioned points?
  • 1v1s on Columbia are:

    WOGL rules
    No underground

    People usually will do either Rifles or Snipers only. I don't mind doing either, but its bad etiquette (in my eyes) to switch weapons without letting your opponent know
  • Bruce1nR wrote: »


    its bad etiquette (in my eyes) to switch weapons without letting your opponent know


    I agree with this quote.
  • Got it. I think they should be more widely played, as they can be competitive, with the right players. I wouldn't want it to be a game full of ego-filled players that do 1 v 1's just to say "I'm the best". I'd rather people do it for the game play of a well-played, strategic, 1 v 1 versus a 5 v 5. Maybe someday? Haha.
  • Well you know that "King of Columbia" thing in my sig isn't just for show. I've played more 1v1 than any other player in the game. TDM/EM included.
  • I've only played bruce once, and I cheated because I wouldn't rematch =P
  • Bruce1nR wrote: »
    Well you know that "King of Columbia" thing in my sig isn't just for show. I've played more 1v1 than any other player in the game. TDM/EM included.

    I saw that. I figured that's what it meant. Ok, do you ever see the 1 v 1 game type ever making it out of the "casual gaming or casually competitive" as in just getting together with a couple fellow players (League associated or not) and playing WOGL rules into the Competitive scene? Or will there have to be significant game upgrades first? Haha :D
  • Well when I host a 1v1 room with spectators people usually show up and keep it full.

    1v1s are competitive, they just don't have mass appeal. A little ladder or double elimination tournament would work wonders.
  • Yeah. I was thinking along those lines as well. I think a ladder would be amazing, properly set-up of course. A double-elimination tournament would be a great idea as well, again provided it's run by the right people and has a good set of rules governing the game play.
  • The rules need to be kept standard across all fronts if the game is to grow competitively. WOGL has done a good job with the rules (and I wrote the first draft, don't you forget it!) so it makes sense to just use them.
  • With all the disconnects I have in this game I would probably d/c over every interval of the rounds making it more time consuming than it needs to be. Free for all maps are also way to large. Maybe just 5 rounds elimination on an adequate sized map would fit nicer.

    Fix yo internetz pl0x!