Respawning
As we all know, if you join a game of S&D and load in before 2:00 you will spawn in the current round.
While this was done so that people with slower computers don't have to sit out a round, it causes a lot of problems because nerds who rush and die early in the round can leave the game (Esc - enter - enter) and then rejoin the game and spawn again, giving them two lives in the same round.
I personally feel that if you can't load in at a reasonable time, tough luck that you have to sit out a round. If the round starts at 2:30, thats more than enough time for me to get to the other teams spawn before 2:00. That leads to people spawning on top of me and it seems they have some sort of spawn protection as I can't do damage to them but they can kill me.
So, my suggestion is that the time for spawning in a round be reduced to 2:20. If it takes you 15 seconds to load in, then sorry but you're going to have to sit out a round.
I know this doesn't affect EM, but does it work in GM?
Anyone else have any thoughts, suggestions, or support?
While this was done so that people with slower computers don't have to sit out a round, it causes a lot of problems because nerds who rush and die early in the round can leave the game (Esc - enter - enter) and then rejoin the game and spawn again, giving them two lives in the same round.
I personally feel that if you can't load in at a reasonable time, tough luck that you have to sit out a round. If the round starts at 2:30, thats more than enough time for me to get to the other teams spawn before 2:00. That leads to people spawning on top of me and it seems they have some sort of spawn protection as I can't do damage to them but they can kill me.
So, my suggestion is that the time for spawning in a round be reduced to 2:20. If it takes you 15 seconds to load in, then sorry but you're going to have to sit out a round.
I know this doesn't affect EM, but does it work in GM?
Anyone else have any thoughts, suggestions, or support?
Comments
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I agree. The amount of people who leave and come back in before 2:00 is astounding. I fully support your idea. Honestly, 2:15 is perfect. This is a big problem that seems to be flying under the radar because most people obviously don't seem to care. But it's a problem.
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1. Yes i sometimes abuse the 2 min glitch XD
2. I spawn -> die instantly because of no spawn protection
3. there is NO spawn protection in SnD
4. If you join EM right when it starts when theyre all in theyre frozen stage you cant play. Join after tho u can. We need to fix that -
I know this doesn't affect EM, but does it work in GM?
+1 to this suggestion.
Yes it does, you can spawn same time as s&d, but GM is different ghost are more ret-arded, they cry to much and rage quit faster. But yeah it is a problem when you join and a ghost is in front of u knifing u without nothing to do -.- -
I've noticed there is.. you don't turn red, but if you shoot at them it seems to just go through them with no damage. Until they start moving around, is when you can shoot them, and they have the advantage, obviously.TrinitySniper wrote: »1. Yes i sometimes abuse the 2 min glitch XD
2. I spawn -> die instantly because of no spawn protection
3. there is NO spawn protection in SnD
4. If you join EM right when it starts when theyre all in theyre frozen stage you cant play. Join after tho u can. We need to fix that
+1
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CookieMunzta wrote: »Fully agree, I'd actually prefer to sit out a pub round and observe, rather than be plonked into the middle of a round when I have no idea what's happening around me. And yes, this does affect GM also.
This is the part I hate.
Join a game, spawn. "Oh cool." DEAD "AWW WHAT THE !?!?!?"
On the other hand I don't care about people that leave and rejoin. I've only ever seen nubs do it and that's just more kills for me. n.nDrunk_Monkey wrote: »Respawning noobs are annoying,but killing just spawned ghost is FTW.
Jerk. -
PurityNDeath wrote: »This is the part I hate.
Join a game, spawn. "Oh cool." DEAD "AWW WHAT THE !?!?!?"
On the other hand I don't care about people that leave and rejoin. I've only ever seen nubs do it and that's just more kills for me. n.n
It's a bish when it happens after like 20 seconds in GM Lab, since ghosts are almost always in the GR base by then anyways.
Lool I knorite, if anything, when I see someone quit and rejoin, it gives extra incentive to do the same thing to em again
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