Crossfire HK416??
Comments
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The HK416 isn't a really bad idea. But y know, easier said than done...They have to createover 500 frames in a single reload. It's like drawing a gun in a picture 500 times, changing everytime.
No, they dont.
500 frames, its not true.
At least 100 frames, and its PRETTY easy to do some reload that takes 5 second. -
LobsterMts wrote: »No, they dont.
500 frames, its not true.
At least 100 frames, and its PRETTY easy to do some reload that takes 5 second.
The max frame rate in Crossfire is 250, imagine people having that. So if the HK416 had a 3 second reload, they have to create 750 frames.
Think math, dumbass
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The max frame rate in Crossfire is 250, imagine people having that. So if the HK416 had a 3 second reload, they have to create 750 frames.
Think math, dumbass
Think about "tweak motion", dumbass.
The 3D program does not require you to create every single frame..
peoples like you make me facepalm. -
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The max frame rate in Crossfire is 250, imagine people having that. So if the HK416 had a 3 second reload, they have to create 750 frames.
Think math, dumbass
At a refresh rate of around 60Hz, the eye no longer sees a flic.kering between two images, but instead starts to smooth out the transitions between the two. Thus, if the developers of z8games made 250 frames per second in a reload animation, they would largely be wasting about 190 frames. I SEVERELY doubt they would bother to waste that much effort.
Instead, what they do is simply make the 60 frames fit into the 250 frames. An example of this type of formatting can be seen on TV: most US TVs have a 60Hz refresh rate, theatrical films run at 24Hz, thus a 3:2 pulldown is used to fill in the other 35 frames each second. Software side, this can be accomplished by simply having the frame remain unchanged 4 times, with every tenth frame staying for 5 frames.
Also, with most 3D models, you can specify a movement about any arbitrary axis for the 3D model over a specified time period. Thus, rather than having to "make frames", they may simply rotate the gun, have the magazine model move down into the hand, back up, untilt. A good 3D graphics engine can render all this at any framerate supported by the native hardware present.
Think computer science, dumbass
TL;DR: Hazard12 doesn't know what he's talking about.... -
My personal thought is that it would turn out great for crossfire , possibly give it a working scope this time, so we dont have that tar21 QQ. And @Virile : the from scratch creation for the HK416 is not that hard since most toher games take a normal m4 and just re-skin it anyways. its just a matter of tweaking the animation.
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