Training Mode
Well I've always found it rather difficult for me to test people who would want to join my clan in games because one, it would change my K/D ratio, and two, it's hard to find clan members in public games because most people already have a clan.
So this is my suggestion: Training Room.
Basically, in this type of room, all modes can be played, and kills and deaths are not recorded, such as in Mutation Mode. This mode would also allow clans to recruit players easier, and have people be worry free if they're going to be beaten to a pulp. Finally, it would add another type of logic into the game:
"aff hackerr gringos f11!"
"Why would I hack in the training room?"
As such, it would be fair if you aren't able to kick any person, as in FFA, or have an option to disallow vote kicks in the room.
Does anyone like the idea and think it might be desirable?
So this is my suggestion: Training Room.
Basically, in this type of room, all modes can be played, and kills and deaths are not recorded, such as in Mutation Mode. This mode would also allow clans to recruit players easier, and have people be worry free if they're going to be beaten to a pulp. Finally, it would add another type of logic into the game:
"aff hackerr gringos f11!"
"Why would I hack in the training room?"
As such, it would be fair if you aren't able to kick any person, as in FFA, or have an option to disallow vote kicks in the room.
Does anyone like the idea and think it might be desirable?
Comments
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Well I've always found it rather difficult for me to test people who would want to join my clan in games because one, it would change my K/D ratio, and two, it's hard to find clan members in public games because most people already have a clan.
So this is my suggestion: Training Room.
Basically, in this type of room, all modes can be played, and kills and deaths are not recorded, such as in Mutation Mode. This mode would also allow clans to recruit players easier, and have people be worry free if they're going to be beaten to a pulp. Finally, it would add another type of logic into the game:
"aff hackerr gringos f11!"
"Why would I hack in the training room?"
As such, it would be fair if you aren't able to kick any person, as in FFA, or have an option to disallow vote kicks in the room.
Does anyone like the idea and think it might be desirable?
This would be a good idea, i do teach alot of people how to bunny hop, and a few other things in the game it would be nice to have a spot to go were i don't mess up my Win/loss and K/d
so yea they should throw it in -
Further advantages of a Training Mode:
Learning to Bunny Hop
Learning to Pinpoint Ghosts by having your Teammate stand idly around you, moving around slowly.
Learning to hear different sounds.
Learning to aim better.
Learning to snipe better.
Learning to knife better.
Training your clan.
Testing out newly received weapons.
Having fun overall.
I believe this will be a beneficial addition to CF, as players will get better at the game and pose as a challenge against other players. Also, people don't have to face hackers due to the uselessness of a hacker trying to increase they're K/D in a training room.
But of course if you encounter one rare incident of a hacker, note that your K/D won't be touched at all.
One more idea for Training Mode: No penalties and such when leaving the game, that way you can freely enter and leave as per your wish. I've never really figured out what penalties I faced by leaving a room actually, but it's just an idea.
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