Team damage.
Hey community 
I was just thinking... why don't we have team damage with normal wapons as rifles, pistols and stuff...? Maybe it will be anoying in some pubs... but what if we make it @ clan matches and able to turn on and off? Just to make the game somewhat more competetive and a bit more realistic :P Half damage done when shooting someone of your own team? headshot = instant kill
Discuss please
I was just thinking... why don't we have team damage with normal wapons as rifles, pistols and stuff...? Maybe it will be anoying in some pubs... but what if we make it @ clan matches and able to turn on and off? Just to make the game somewhat more competetive and a bit more realistic :P Half damage done when shooting someone of your own team? headshot = instant kill
Discuss please
Comments
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although i wouldnt like the teamkill thing in Pubs (i tend to lose like 20-40 hp alone from team nades every 2nd round of SnD already lol....)
but i agree with you, its a nice thing to have in a clan matches, since ur clan mates rarely every team nade/team shoot u. adding a certain thrill to things
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Sure it would be cool but if you ever played in egypt with a full room. Its so crowed especially if you get spawn trapped and team damage would just bother people even more.
Maybe in matches where there is a big place. Also there should be a button/switch so we can choose to have it or not. But overall, i agree. -
hmmm? when i was in SexyClanClan (also known as Enabled/Disabled, now disbanded...) we sometimes naded ourselves for fun (when we won the 10/18 matches) and dropped our weps.... so why not? XD
but yeah... adding this teamdamage thing to pubs would be bad imo... just imagine, u spawn, and POW! u got killed by a team mate lol... -
i say hell no, i already hate being team naded why the hell would i want to be team shot? thats just fu.cking insane. Also half the noobs on this game will follow you around and team kill you, because they don't remember what color, they should be fighting.
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Mmm I dunno.
When I get annoyed that players are not giving me clearance to travel through a tight area I sometimes throw a nade at them. If shooting bullet damage was an option too I would probly just kill them so I could gain free access.
I know some may be a bit upset but it's the way I play, when two get jammed often they just both end up dying, and logic would dictate that it's better to lose 1 player for the team than both.
Just a thought, player grieving may become more of an issue with full team damage despite incurring penalties on it.
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