GM Map suggestion
I stuck this in suggestions a long time ago, but I never got many replies. Thought I'd repost it, in the right section this time.
Map name- Outpost (Mansion?)
Description- The GR have been assigned to protect a "shipment" of valuable merchandise at a checkpoint for a set amount of time until a transport can come along and pick it up. The BL have gotten wind of this plan, and aim to cut it off. The BL sneak in just after sunset, and prepare their interception.
Details- BL spawns up on a ledge near the top of a creepy, asylumlike building. They have two choices- Enter the ventilation system or slip down to the ground. GR spawns inside the building, in a makeshift "panic room" where you see food, supplies, and shelves. A dim light is overhead, and it adds a creepy feel to it. Destroying either of the bomb sites would hinder the shipment's delivery. A site is where the shipment itself is being kept, in metallic boxes with strange markings on them.(I suggest a basement, with curving stairs, so you cannot see around corners.) B site is a garage, of sorts, where the shipment would be loaded into the transport. Destroying B site would keep the transport from entering the compound. There would be two BL paths- a top and bottom path. The top path would be either a roof or ventilation system. With the roof, there would be a couple clear window spots, where there would be rain effects and you would be able to see the BL walk across. with the Ventilation idea, you would come out in a room near A, where the vents would curve downward, like someone had forcibly jumped up, and held on while it was bent down. the alternate exit from the vents would be a bookcase, with a square opening in the bottom and part of the bookcase opened like a door. To get to B site, there are two choices. Walking through the house, or walking around in the yard. To get into the house, there would be a window with one side open about halfway. Inside the house, right outside of GR base, there is a medium sized room, with a few hallways. One of these hallways would go to A, one to B, and one to a center area.
Effects-Stormy weather, rain and occasional thunder/lightning. In certain spots BL can be seen during the short lightning flashes, kind of like the effects of the beam of light at A site in Lab. One suggestion of these is the spots directly in front of windows, where the light would come in.
If you feel that I missed something, which I likely did, or would like to add something, feel free.
-Idedu
Map name- Outpost (Mansion?)
Description- The GR have been assigned to protect a "shipment" of valuable merchandise at a checkpoint for a set amount of time until a transport can come along and pick it up. The BL have gotten wind of this plan, and aim to cut it off. The BL sneak in just after sunset, and prepare their interception.
Details- BL spawns up on a ledge near the top of a creepy, asylumlike building. They have two choices- Enter the ventilation system or slip down to the ground. GR spawns inside the building, in a makeshift "panic room" where you see food, supplies, and shelves. A dim light is overhead, and it adds a creepy feel to it. Destroying either of the bomb sites would hinder the shipment's delivery. A site is where the shipment itself is being kept, in metallic boxes with strange markings on them.(I suggest a basement, with curving stairs, so you cannot see around corners.) B site is a garage, of sorts, where the shipment would be loaded into the transport. Destroying B site would keep the transport from entering the compound. There would be two BL paths- a top and bottom path. The top path would be either a roof or ventilation system. With the roof, there would be a couple clear window spots, where there would be rain effects and you would be able to see the BL walk across. with the Ventilation idea, you would come out in a room near A, where the vents would curve downward, like someone had forcibly jumped up, and held on while it was bent down. the alternate exit from the vents would be a bookcase, with a square opening in the bottom and part of the bookcase opened like a door. To get to B site, there are two choices. Walking through the house, or walking around in the yard. To get into the house, there would be a window with one side open about halfway. Inside the house, right outside of GR base, there is a medium sized room, with a few hallways. One of these hallways would go to A, one to B, and one to a center area.
Effects-Stormy weather, rain and occasional thunder/lightning. In certain spots BL can be seen during the short lightning flashes, kind of like the effects of the beam of light at A site in Lab. One suggestion of these is the spots directly in front of windows, where the light would come in.
If you feel that I missed something, which I likely did, or would like to add something, feel free.
-Idedu
Comments
-
Yay for pie
Free bump
Agree +2
Yay for this map thing is i kinda agree with the dude that said nubs whould Q_Q and call us hakers
Best plan is to have light rooms where ghosts can kinda be seen
so that they fail Perfict for nub campers XD so then we can b hop in kill them and get out and make then RQ XD -
OMG Beast idea! Another good GM map would be awesome, and this is what im kinda lookin for. a map with weather effects. The lightning is beast, being able to see a ghost for a split second, Id get called a hacker even more >.> Be amazing if the devs made this.
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