The F Key
I noticed weapons with flashlights such as Galil, M4-C, DE-S ... Why not be able to use them? The point is, that can be used in GM since ghosts flash a little in the light. Besides, only weapons with flashlight extinctions could use that. Also, it occupies the F Key.
/discuss
/discuss
Comments
-
I noticed weapons with flashlights such as Galil, M4-C, DE-S ... Why not be able to use them? The point is, that can be used in GM since ghosts flash a little in the light. Besides, only weapons with flashlight extinctions could use that. Also, it occupies the F Key.
/discuss
Not bad, might give back the edge the Ghosts seem to have with bhopping. A little humorous with the new patch about the light thing being things like the "M9 Flashlight" with Ghost screaming "Global Risk must not possess this power!" XD
However, they would need to make it somehow not totally OP. As light is almost as effective as smoke. If the light is restricted in radius and range, only camper ghosts would really suffer from it.
Besides... lol, who doesn't bring a flashlight to dark areas? These are highly trained mercs? I think not. XD -
-
I can't hear them if they have breath down. Everyone uses it now. Also, the breath lags for me. I hear it after they finish bhopping.
To not make it OP we should make it time limited. Make it last for 5 or 10 seconds and let it recharge for 20. Limit the radius to 5 feet or so. -
-
What I'm thinking of is a limited time, recharging flashlight. Some of you ever play Half Life? Well a flashlight like this. Like, it can work for a minute than needs 30 seconds rest. Besides, with more distance light shall be dispersed, so no ghost shall be visibly up to say, 5 meters?
-
I noticed weapons with flashlights such as Galil, M4-C, DE-S ... Why not be able to use them? The point is, that can be used in GM since ghosts flash a little in the light. Besides, only weapons with flashlight extinctions could use that. Also, it occupies the F Key.
/discuss
I think ghosts QQ enuff, why need another reason for it? -
lol Lolli, I've seen ghosts have no trouble bhopping around a map. What does that do? Makes you entirely breathless, headphones are pointless at that point. Add onto that there can be up to 8 doing that and the GR has no chance. Can't hear em or see em coming. Its not like it takes brains to bhop. Slap on things like shovels and axes (axes aren't too bad, they are the middle ground I suppose) and their prowess is doubled. and IF they stop, BD and SD add onto their unable to be detected. So... what does GR have for them? Spray. Yeah.... thats REAL skillful.
No offense to you Lolli, but I think you're more of a Ghost than a GR, no? After playing GM for quite a while, on both sides, its not hard to see who has the clear ups.
God forbid there's a ghost with Body Armour and Helm... GR has even less. As even those don't help the GR against shovels, dunno about axes.
But as said, even if its just a 1ft beam or so, dim light, kinda like the off-give the edges of plant spots are for a short time wouldn't be too bad. -
-
LolliRoger wrote: »
i really. aprrove this message.
Categories
- All Categories
- Z8Games
- 1 Z8 Forum Discussion & Suggestions
- 15 Z8Games Announcements
- Rules & Conduct
- 2K CrossFire
- 588 CrossFire Announcements
- 587 Previous Announcements
- 2 Previous Patch Notes
- 159 Community
- 12 Modes
- 280 Suggestions
- 16 Clan Discussion and Recruitment
- 38 CF Competitive Forum
- CFCL
- 14 Looking for a Team?
- 540 CrossFire Support
- 64 Suggestion
- 12 CrossFire Guides
- 33 CrossFire Off Topic