Weapons, Upgrades & Other Suggestions

Time for another set of my suggestions, let see how this goes for around. My last suggestions are linked at the bottom from last time.

>>Weapons:
-Viper JAWS Pistol: http://world.guns.ru/handguns/hg126-e.htm
-SKORPION SMG: http://world.guns.ru/smg/smg139-e.htm
-USAS-12 Shotgun: http://world.guns.ru/shotgun/sh16-e.htm
-Negev MG: http://world.guns.ru/machine/mg22-e.htm
-HK SL-8 AR: http://world.guns.ru/civil/civ009-e.htm
<>Silenced pistols are probably something many people will like, either for the one above or existing ones. I know the Anaconda-A is probably the closest thing so far, but would be better for more.

>>Accessories:
-Plant/Defuse Sound Down: Reduces sound when planting or defusing the C4 by 1/3rd.
-Ally Sound Down: Reduces noise created by allies for your ears only. Ghost mode only.
-Breakout Magazine: Increases ammo count by 25% or 50% for Breakout/Escape mode.
-Medkit: Holding E/F beside an ally will heal 1 point for a time up to 50 points slowly.
-Increased Bullet Penetration: Improved wall bang penetration and/or damage.
-Mutant Impact: Extra damage against mutants and/or increase knock-back/stun. MM only.

>>Items:
-New Sprays/Name-cards: Either unique/new ones or hidden unused ones in folders.
-Helmets: Basically if it fits on your head, its a helmet, but would be cool to see more additions. Heck, even the 'pot helmet' would be a fun add.

>>Other:
-VIP Mark: GP/XP+ for you and others playing with you. Increased vote power/resistance.
<>Basically your vote counts as 2 or 3, and you must have additional votes to be kicked.

http://forum.z8games.com/showthread.php?t=27268&highlight=kelathe
<>Image links are broken and won't show up. Will re-upload them upon request.

Comments

  • umm i like the scorpion whats the ammo on it? :P Please dont make it like really high powered and low recoiled put at Staff Sergeant 4 at start... if its no good and people dont like put it to staff sergeant.
  • i think with the voting it should be over a certain score limit like 5 kills or 10 kills so its not like you come in the game and get kicked.
  • justininin wrote: »
    umm i like the scorpion whats the ammo on it? :P Please dont make it like really high powered and low recoiled put at Staff Sergeant 4 at start... if its no good and people dont like put it to staff sergeant.

    20 or 30 rounds says the site. Not too bad. Its ROF is a little smaller than the Micro-Uzi (Which I believe ours is.)
  • -Viper JAWS Pistol: a new pistol ? Of course, this game lack handguns variety, bring it on, make an adv. silenced version if you want
    -SKORPION SMG: a new SMG ? Of course as long as it's not an OP failure like the M12s
    -USAS-12 Shotgun: the only weapon you suggest that I'm against, especially if accurately depicted, it would be too much
    -Negev MG: a new MG ? Of course, I would prefer the M249 but I don't mind this one
    -HK SL-8 AR: a new semi-automatic sniper rifle ? Of course, we need more sniper rifle bring them on.
    Kelathe wrote: »
    Silenced pistols are probably something many people will like, either for the one above or existing ones. I know the Anaconda-A is probably the closest thing so far, but would be better for more.

    About that, I always found stupid that the Anaconda was so silenced. It's a revolver, a powerful one, how can it be more silent that small handguns. "True" silenced pistols are welcome though, I agree.

    -Plant/Defuse Sound Down: Why not ?
    -Ally Sound Down: I don't play GM a lot, but when I do, that would come in handy.
    -Breakout Magazine: I have yet to see and play this mode before giving my 2 cents on that idea.
    -Medkit: I'm not against that idea, but wouldn't it break the fast-paced side of the game, having to stop to heal your mates or get healed ?
    -Increased Bullet Penetration: if it only improves materials and bullet proof penetration, ok, if it increases overall damage overall. Imagine an armored Scar-Lighter with that bonus...
    -Mutant Impact: the counterpart of the reduced knocback, why not ?

    -New Sprays/Name-cards: Idc about those and it isn't hard to make new ones so I'm pretty sure you will get new ones soon
    -Helmets: Why not ? I'm not fond of those type of items but that doesn't hurt to add them.

    -VIP Mark: I'm against vote kick in the first place and it seems already hard to kick someone so I don't think this item will help ; in the other hand, I understand how it would prevent legit players from being kicked w/o reason.
  • -HK SL-8 AR: MEGA VOUCH, I love the way this thing looks.
    -Negev MG: Vouch
    -SKORPION SMG: Vouch

    -New Sprays/Name-cards: I would love to see name cards and sprays with country flags since this is the International Version of CF.

    -I also vouch for smarter players when planting the C4, I find that planting the C4 in the open is better than trying to "Hide It" due to the fact your team-mates can easily kill defusers.

    -Wouldnt it also be interesting to vote for the ability to team kill someone? (JK) haha :P
  • -Viper JAWS Pistol: a new pistol ? Of course, this game lack handguns variety, bring it on, make an adv. silenced version if you want
    -SKORPION SMG: a new SMG ? Of course as long as it's not an OP failure like the M12s
    -USAS-12 Shotgun: the only weapon you suggest that I'm against, especially if accurately depicted, it would be too much
    -Negev MG: a new MG ? Of course, I would prefer the M249 but I don't mind this one
    -HK SL-8 AR: a new semi-automatic sniper rifle ? Of course, we need more sniper rifle bring them on.

    About that, I always found stupid that the Anaconda was so silenced. It's a revolver, a powerful one, how can it be more silent that small handguns. "True" silenced pistols are welcome though, I agree.

    -Plant/Defuse Sound Down: Why not ?
    -Ally Sound Down: I don't play GM a lot, but when I do, that would come in handy.
    -Breakout Magazine: I have yet to see and play this mode before giving my 2 cents on that idea.
    -Medkit: I'm not against that idea, but wouldn't it break the fast-paced side of the game, having to stop to heal your mates or get healed ?
    -Increased Bullet Penetration: if it only improves materials and bullet proof penetration, ok, if it increases overall damage overall. Imagine an armored Scar-Lighter with that bonus...
    -Mutant Impact: the counterpart of the reduced knocback, why not ?

    -New Sprays/Name-cards: Idc about those and it isn't hard to make new ones so I'm pretty sure you will get new ones soon
    -Helmets: Why not ? I'm not fond of those type of items but that doesn't hurt to add them.

    -VIP Mark: I'm against vote kick in the first place and it seems already hard to kick someone so I don't think this item will help ; in the other hand, I understand how it would prevent legit players from being kicked w/o reason.

    Thanks for the reply, going to address your other points first before the guns.
    -Medkit: It may be a fast paced game, but doing so is strategic. The rate of healing could be fast rate. Enough to probably make it not too OP? Was just an idea.
    -Increased Wallbang: If any damage would be improved it would be the damage done through the box as its usually lowered through objects save for a few guns. Not overall.
    -VIP: I've sene this in the other versions and it wasn't too bad. I modded it to be less QQ worthy. (It actually allows them to be kick immune, and kick anyone if they chose.) Regardless, the GP/XP+ benefit is usually what people go for.

    Since some wonder the actual details of these weapons I will try and roughly detail them here, note these are rough estimates:

    -Viper Jaws Pistol
    Power: 35
    Accuracy: 90
    Automatic: N/A
    Recoil: 35
    Weight: 30
    Zoom: N/A
    Range: N/A
    Ammo: N/A (Recommended 15/45)
    -Improved Wall-bang.

    -SKORPION SMG
    Power: 40
    Accuracy: 75
    Automatic: 65
    Recoil: 45
    Weight: 20
    Zoom: N/A
    Range: N/A
    Ammo: 20/80, 30/90
    -3 Round Burst or full Auto.

    -USAS-12 Shotgun
    Power: 60
    Accuracy: 30
    Automatic: 10
    Recoil: 75
    Weight: 55
    Zoom: N/A
    Range: N/A
    Ammo: 10/30 Mag, 20/40 Drum.
    -Does not benefit from slot reloading.

    -Negev MG
    Power: 70
    Accuracy: 75
    Automatic: 70
    Recoil: 65
    Weight: 60
    Zoom: N/A
    Range: N/A
    Ammo: 35/105

    -HK SL-8 AR
    Power: 60
    Accuracy: 85
    Automatic: 50
    Recoil: 35
    Weight: 40
    Zoom: N/A
    Range: N/A
    Ammo: 10/100, 30/90
    -Semi-Auto, Improved Wall-bang.
  • -HK SL-8 AR: MEGA VOUCH, I love the way this thing looks.
    -Negev MG: Vouch
    -SKORPION SMG: Vouch

    -New Sprays/Name-cards: I would love to see name cards and sprays with country flags since this is the International Version of CF.

    -I also vouch for smarter players when planting the C4, I find that planting the C4 in the open is better than trying to "Hide It" due to the fact your team-mates can easily kill defusers.

    -Wouldnt it also be interesting to vote for the ability to team kill someone? (JK) haha :P

    Yeah, i like the looks of the HK SL-8 as well. A good tactical rifle for those who like aiming rather than spraying. Plus it looks sleek. Not many guns that do.
    Any reason for the other guns being vouched for? Or the others not so?

    As for the nametags, the soccer event is going to have such for a limited number of countries and such. Dunno about sprays. I too hope they will come out with more so I can wear my colours proudly.