Ping Limits
It would be nice if Crossfire had something like WarRock where you can create a room, and then set a ping limit in 3 areas, that way you won't have to play with laggers. I get sick of playing with laggers, Run up shoot them 4 times point blank with a shotty and then they kill you and run off without taking a hit.
Another thing nice would be a setting that allows only players around your rank to join a room, like level limits, so we can play with people around our skill level.
Another thing nice would be a setting that allows only players around your rank to join a room, like level limits, so we can play with people around our skill level.
Comments
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TheAnaxeo1 wrote: »It would be nice if Crossfire had something like WarRock where you can create a room, and then set a ping limit in 3 areas, that way you won't have to play with laggers. I get sick of playing with laggers, Run up shoot them 4 times point blank with a shotty and then they kill you and run off without taking a hit.
Another thing nice would be a setting that allows only players around your rank to join a room, like level limits.
ping limit would be so nice -
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its funny.
Low pingers hate playing against high pingers and high pingers hate playing low pingers.
Ive been in rooms where I was being kikd for supposedly having a "ping hack", considering my ping is 13. Ive heard ppl complain that "low pingers see high pingers sooner", as well as the heavily idiotic "Low pingers run faster than high pingers".
Although currently, with w/e is happening with CF, most north amarican players have higher then normal pings, and even ping spikes. For me, my ping is 17 now but i get ping spikes too 2000+ that last 2 sec or so.
As such if there is a ping cap, what would happen if some1 spikes to 300+ for even a sec. would they get kiked from the server? I think the reason they have not implimented a ping cap server is because of the work that it provides:
Pings are random and usualy can not be caculated and then labled by a system(or a game such as CF). Too many people will have to be dealt with if a problem arises.
Im afraid having a ping cap for CF at this time would cause more problems than solutions. -
its funny.
Low pingers hate playing against high pingers and high pingers hate playing low pingers.
Ive been in rooms where I was being kikd for supposedly having a "ping hack", considering my ping is 13. Ive heard ppl complain that "low pingers see high pingers sooner", as well as the heavily idiotic "Low pingers run faster than high pingers".
Although currently, with w/e is happening with CF, most north amarican players have higher then normal pings, and even ping spikes. For me, my ping is 17 now but i get ping spikes too 2000+ that last 2 sec or so.
As such if there is a ping cap, what would happen if some1 spikes to 300+ for even a sec. would they get kiked? I think the reason they have not implimented a ping cap server is because of the work that it provides:
Pings are random and usualy can not be caculated and then labled by a system(or a game such as CF). to many people will have to be dealt with.
Im afraid having a ping cap for CF at this time would cause more problems than solutions.
Yeah my friend has the same thing. He has an average ping of 54 then he suddenly warps every 27 seconds(yes i counted :P) My ping rises to about 500 at times too :[
I blame Brazilians :l
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It's because latency is not the only factor in reliability of UDP network communication and what you see in-game. Bandwidth and Reliability is also a factor and also the way the application protocol handles any lost packets or delay and synchronisation issues.
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As such if there is a ping cap, what would happen if some1 spikes to 300+ for even a sec. would they get kiked from the server? I think the reason they have not implimented a ping cap server is because of the work that it provides:
Pings are random and usualy can not be caculated and then labled by a system(or a game such as CF). Too many people will have to be dealt with if a problem arises.
.
Then set it just to enter the room, so if your ping is higher than say 80, you can't enter, but if your already in it and have a spike for a few seconds your ok. Do you trolls just say things because you don't like new features? -
TheProphet66 wrote: »adding that would create a lot of bugs that would have everyone complaining to them what a horrible job there doing for following peoples requests lol
So your suggesting they will fck up anything they add and they people will moan about the f'ups?
lol -
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I will answer ur quote with another quote >.>TheAnaxeo1 wrote: »Then set it just to enter the room, so if your ping is higher than say 80, you can't enter, but if your already in it and have a spike for a few seconds your ok. Do you trolls just say things because you don't like new features?It's because latency is not the only factor in reliability of UDP network communication and what you see in-game. Bandwidth and Reliability is also a factor and also the way the application protocol handles any lost packets or delay and synchronisation issues.
If ur refering to the 1st part, that was simply facts on how low pings and high pings effect each other. Anything following my experiances is wat i thought about ur suggestion at the time.
If i trolled i would have been alot meaner. The basic fact is; having ping limits is to much work and maintenance. I followed by saying that I dont think its possible at this time for z8 to do this.
Although im curious :S do u know any games with ping limits? ^^ -
Although im curious :S do u know any games with ping limits? ^^
the whole Battlefield series (11 games) even the F2P one Battlefield Heroes
Wolf Team
Counter Strike
to name a few from off the top of my head, you might can go as far as to say Crossfire to, if a ping hits about 8k (i guess) you will be kicked from the game -
TheAnaxeo1 wrote: »Then set it just to enter the room, so if your ping is higher than say 80, you can't enter, but if your already in it and have a spike for a few seconds your ok. Do you trolls just say things because you don't like new features?
Yeah, because people are typically opposed to positive progression. Jeez, what a dumb sentiment. -
the whole Battlefield series (11 games) even the F2P one Battlefield Heroes
Wolf Team
Counter Strike
to name a few from off the top of my head, you might can go as far as to say Crossfire to, if a ping hits about 8k (i guess) you will be kicked from the game
k thx. ^^
CF is a little "young" to have a ping limit. -
most of the games ping limits are if you physically loose connection or the server is set up to kick high pings.the whole Battlefield series (11 games) even the F2P one Battlefield Heroes
Wolf Team
Counter Strike
to name a few from off the top of my head, you might can go as far as to say Crossfire to, if a ping hits about 8k (i guess) you will be kicked from the game -
TheAnaxeo1 wrote: »It would be nice if Crossfire had something like WarRock where you can create a room, and then set a ping limit in 3 areas, that way you won't have to play with laggers. I get sick of playing with laggers, Run up shoot them 4 times point blank with a shotty and then they kill you and run off without taking a hit.
Another thing nice would be a setting that allows only players around your rank to join a room, like level limits, so we can play with people around our skill level.
> > Then im stuck not playing any games for the next 12 days because im stuck with laggy internet during that duraration of time. -
Well, why not play with people at the same ping as you? Then nobody can call anyone a lagger, because you basically have the same ping. This would help everyone out cause then nobody would cry about laggers.
i have br friends with 220-280 ping and they actualy dont lag. thats just their ping, if they do lag their ping would jump. so theres a chance if he finds players with the same ping, they might not lag at all, or complain if he lags xp.
for the thread creator: because theres players with 9 ping to 200 ping that dont lag how would the ping cap consider this? -
i have br friends with 220-280 ping and they actualy dont lag. thats just their ping, if they do lag their ping would jump. so theres a chance if he finds players with the same ping, they might not lag at all, or complain if he lags xp.
for the thread creator: because theres players with 9 ping to 200 ping that dont lag how would the ping cap consider this?
The shots dont register tho. They tank.
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